Nosferatu Bloodline

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  • Nosferatu Bloodline (20pts)
    The Vampire suffers -1 Attack, -2 Weapon Skill, may not wear any Armour (excluding Mount’s Protection and Innate Defence), may not wield a mundane Weapon and gains Awaken (Zombies, Skeletons). The Vampire must buy Wizard Apprentice, knows an additional Learned Spell, and always knows the Trait Spell of Evocation in addition to its other spells. The Vampire may only generate spells from Evocation, Occultism or Cosmology,

    Blood Ties: Wraiths
    Blood Powers: Forbidden Path (60pts), Arcane Knowledge (60pts)
    Ancient Blood Power: Blood Magic (150pts)
    Nosferatu Bloodline (20pts)
    The Vampire suffers -1 Attack, -2 Weapon Skill, may not wear any Armour (excluding Mount’s Protection and Innate Defence), may not wield a mundane Weapon and gains Awaken (Zombies, Skeletons). The Vampire must buy Wizard Apprentice, knows an additional Learned Spell, and always knows the Trait Spell of Evocation in addition to its other spells. The Vampire may only generate spells from Evocation, Occultism or Cosmology,

    Blood Ties: Wraiths

    Blood Powers: Forbidden Path (60pts), Arcane Knowledge (60pts)

    Ancient Blood Power: Blood Magic (150pts)

    Blood Magic:
    The Vampire always counts as having used one less Magic Dice when suffering a Miscast. Immediately after rolling Magic Flux in a friendly Player Turn, the player may reroll one of the Magic Flux dice. If used, the model with this Power suffers a wound with no saves of any kind allowed at the end of the Magic Phase.

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