Blood Magic

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  • Ancient Blood Power: Blood Magic (75 pts)
    The Vampire always counts as having used one less MDU when suffering a Miscast. Immediately after rolling Magic Flux in a friendly Player Turn, the player may choose one of the Magic Flux dice and reroll it. If used, the model with this Power suffers a wound with no saves of any kind allowed at the end of the Magic Phase.
    Ancient Blood Power: Blood Magic (75 pts)
    The Vampire always counts as having used one less MDU when suffering a Miscast. Immediately after rolling Magic Flux in a friendly Player Turn, the player may choose one of the Magic Flux dice and reroll it. If used, the model with this Power suffers a wound with no saves of any kind allowed at the end of the Magic Phase.

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