Soul Conduit

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • ​If a friendly model with this rule is present on the Battlefield at the beginning of a friendly Magic Phase, the owning player rolls D3+7 instead of 2D6 to determine the effects of the Magic Flux roll. The number of Magic Dice for the opposing player is always 6 plus any generated through Channelling and other means.
    If a friendly model with this rule is present on the Battlefield at thebeginning of a friendly Magic Phase, the owning player rolls D3+7 instead of 2D6 todetermine the effects of the Magic Flux roll. The number of Magic Dice for the opposing player is always 6 plus any generated through Channelling and other means.

    803 times viewed