War Machine Profile

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  • War Machines have separate profiles for the machine and its crew members.
    Use the machine's Toughness and Wounds Characteristics. Use the crew's Characteristics for all other purposes, using the Combined Profile rules in case of multiple crew parts. War Machines automatically fail any Characteristic Tests except Leadership Tests and cannot March, Pursue, Declare Charges or Declare Flee as Charge Reaction. When a War Machine fails a Panic Test, instead of fleeing it cannot shoot in the next friendly Shooting Phase. Characters can never join units of War Machines.
    A War Machine is considered to be a single model with a single set of Characteristics, defined as follows:

    Toughness and Wounds
    Use the machine’s Toughness and Wounds.
    Other Characteristics
    and Armour and Saves
    Use the crew's Characteristics, Armour and other Saves.



    War Machines have separate profiles for the machine and its crew members. Use the machine's Toughness and Wounds Characteristics. Use the crew's Characteristics for all other purposes, using the Combined Profile rules in case of multiple crew parts. War Machines automatically fail any Characteristic Tests except Leadership Tests and cannot March, Pursue, Declare Charges or Declare Flee as Charge Reaction. When a War Machine fails a Panic Test, instead of fleeing it cannot shoot in the next friendly Shooting Phase. Characters can never join units of War Machines.

    When a unit charges a War Machine, it can move into base contact by having its front facing contact any point of the War Machine base. No Align Move is allowed. Ignore the War Machine’s facing, as it does not have any due to its round base, and ignore maximizing number of models in base contact. At the start of each Round of Combat when fighting a War Machine, choose as many friendly engaged models as possible, to a maximum of 6, that are not in base contact with any other enemies. Chariots, Monstrous Cavalry, Monstrous Infantry and Monstrous Beasts count as 3 models each, while Monsters and Ridden Monsters count as 6 models each for this purpose. The chosen models are considered to be the only models in base contact with the War Machine for the remainder of the Round of Combat and hit automatically with their normal Close Combat Attacks, while other models cannot allocate or distribute any attacks to the War Machine.

    War Machines that Break from combat are automatically destroyed. War Machines, and units Engaged in Combat with them, cannot make Combat Reforms.

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