Orders

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  • A character with this special may give a single Order to a Parent or Support Unit within 6" . A General with this special rule
    may instead give a single Order to a friendly Parent or Support Unit within 12". Orders are given at the start of each friendly
    Player Turn. The effects of Orders apply immediately to the target unit and last until the end of the next Player Turn. A unit
    cannot receive the same order more than once during the same turn. Only Infantry models are affected. The available Orders
    are listed below: On the Double!, Steady, Men!, Ready! Aim! Fire!, Brace for Impact!
    A character with this special may give a single Order to a Parent or Support Unit within 6" . A General with this special rule
    may instead give a single Order to a friendly Parent or Support Unit within 12". Orders are given at the start of each friendly
    Player Turn. The effects of Orders apply immediately to the target unit and last until the end of the next Player Turn. A unit
    cannot receive the same order more than once during the same turn. Only Infantry models are affected. The available Orders

    are listed below:



    On the Double!The target unit gains +2 Movement. If it declares a Charge this turn, it gains +1 Movement instead.
    Steady, Men!The target unit may roll an additional D6 when taking Leadership Tests and discard the highest roll. A unit that receives this Order and passes a Rally test may move and shoot in the same turn, but will always count as having moved, cannot March, and cannot declare Charges.
    Ready! Aim! Fire!The target unit gains +6” range with mundane Shooting Weapons.
    Brace for Impact!The target unit gains Fight In Extra Rank.

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