Aspects

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  • Daemons may receive additional bonuses called Aspects . The effect of an Aspect corresponds to the Daemon’s
    respective Dark God.

    Change: Far Seeing: The bearer’s unit gains an additional 6" range to all Shooting Attacks that roll to hit using Ballistic Skill.
    Lust: Clawed Caress: The bearer’s unit gains Armour Piercing (+1).
    Pestilence: Contamination: Any unsaved wounds made by the bearer’s unit that are caused by auto­wounding Poisoned Attacks (normally a ‘6’ to hit) count as 2 wounds for the purposes of calculating the Combat Score.
    Wrath: Onslaught: The bearer’s unit gains Devastating Charge. Mounts are not affected.
    Daemons may receive additional bonuses called Aspects. The effect of an Aspect corresponds to the Daemon’srespective Dark God.

    Characters may always be upgraded with one Aspect. Core units may be upgraded with an Aspect if they belong to thesame Dark God as the General. Some Special and Dark Gods' Might units may be upgraded with an Aspect in a Monotheistic army (i.e.an army in which all Daemons belong to the same Dark God). Two or more Aspects of the same kind have no additional effects beyond what a single Aspect brings.

    Change: Far Seeing: The bearer’s unit gains an additional 6" range to all Shooting Attacks that roll to hit using BallisticSkill.
    Lust: Clawed Caress: The bearer’s unit gains Armour Piercing (+1).
    Pestilence: Contamination: Any unsaved wounds made by the bearer’s unit that are caused by auto­wounding PoisonedAttacks (normally a ‘6’ to hit) count as 2 wounds for the purposes of calculating the Combat Score.
    Wrath: Onslaught: The bearer’s unit gains Devastating Charge. Mounts are not affected.

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