Vampiric (X)

Forwared from „Vampiric“

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  • Undead units consisting entirely of models with this special rule may perform a March Move as normal even when outside range of friendly models’ Inspiring Presence​.

    At the end of each Close Combat Phase, units with this special rule can make Vampiric Rolls. Roll a D6 for each Vampiric Character that caused at least one unsaved wound during this Close Combat Phase, and roll one D6 if one or more Vampiric R&F models caused at least one unsaved wound during this Close Combat Phase. A Vampiric roll is successful if the D6 scores X+ (where X is the number stated within brackets). A roll of ‘1’ on a Vampiric Roll is always a failure and a ‘6’ is always a success. Models with the Towering Presence special rule suffer a -2 modifier to their Vampiric Rolls. A Character that makes a successful Vampiric Roll recovers 1 Wound. A successful Vampiric Roll for R&F models Raises 1 Wound to the unit.
    Undead units consisting entirely of models with this special rule may perform a March Move as normal even when outside range of friendly models’ Inspiring Presence. The unit must still pass a Leadership Test in order to do so if within 8" of enemy units.

    At the end of each Close Combat Phase, units with this special rule can make Vampiric Rolls. Roll a D6 for each Vampiric Character that caused at least one unsaved wound during this Close Combat Phase, and roll one D6 if one or more Vampiric R&F models caused at least one unsaved wound during this Close Combat Phase. A Vampiric roll is successful if the D6 scores X+ (where X is the number stated within brackets). A roll of ‘1’ on a Vampiric Roll is always a failure and a ‘6’ is always a success. Models with the Towering Presence special rule suffer a -2 modifier to their Vampiric Rolls. A Character that makes a successful Vampiric Roll recovers 1 Wound. A successful Vampiric Roll for R&F models Raises 1 Wound to the unit.

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