Druidism

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  • One of the 10 magic Paths. Consists of the following spells:
    A: Fountain of Youth
    T: The Oaken Throne
    1: Master of Earth
    2: Healing Waters
    3: Entwining Roots
    4: Spirits of the Wood
    5: Stone Skin
    6: Summer Growth
    #NameCasting ValueRangeTypeDurationEffect
    AFountain of Youth-12"Focused, AugmentInstantThe target Recovers {Raises} 1 Wound. No single model
    can Recover (orRaise) more than 1 Wound per Phase from this spell.
    TThe Oaken Throne4+Caster-Remains in PlayIf the caster has The Oaken Throne in play when certain
    spells are cast by the caster, the augmented version is used, which is marked with { } .
    For the Attribute Spell, The Oaken Throne must be in play when the Spell triggering
    the Attribute was cast.
    1Master of Earth6+ [5+]18"Hex, Direct, DamageInstantThe Range of this spell can be measured from the caster,
    or from any Impassable Terrain Feature on the table. The target
    suffers D6 Strength 4 {5} hits.
    2Healing Waters8+ [7+]12"AugmentLasts one TurnThe Range of this spell can be measured from the caster
    or from any Water Terrain Feature on the table. The target gains
    Regeneration (5+) {(4+)}.
    3Entwining Roots8+ [7+]12"HexLasts one TurnThe Range of this spell can be measured from the caster
    or from any Forest Terrain Feature on the table.
    The target suffers -1 {-2} Weapon Skill and Ballistic Skill,
    both to a minimum of 1.
    4Spirits of the Wood9+ [8+]12"Augment {Universal}Lasts one TurnAll models in the target unit are considered to be
    within a Forest. {If the target is a friendly unit, it gains Strider (Forest).}
    5Stone Skin11+ [10+]12"AugmentLasts one TurnThe Range of this spell can be measured from the caster
    or from any Hill Terrain Feature on the table. The target
    gains +2 {+3} Toughness.
    6Summer Growth11+ [10+]24"AugmentInstantThis spell has different effects depending on the Height
    of the largest fraction of the target unit’s models
    (use the largest Height in case of a tie).
    Standard: Raise 5{7} Wounds.
    Large: Raise 2{3} Wounds.
    Gigantic: Raise 1{1} Wound.

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