Pyromancy

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  • Pyromancy is one of the 10 Magic paths. It consists of the following spells:
    T: Fireball
    1: Pyroclastic Flow
    2: Cascading Fire
    3: Scorching Salvo
    4: Immolation
    5: Flaming Swords
    6: Enveloping Embers
    #NameCasting ValueRangeTypeDurationEffect
    TFireball4+24"Hex
    Missile
    Damage
    InstantThe target suffers D3 Strength 4 hits with Flaming Attacks.
    1Pyroclastic Flow5+
    [9+]
    {12+}
    36"
    [24"]
    {12"}
    Hex
    Missile
    Damage
    InstantThe target suffers D6 [2D6] {3D6} Strength 4 hits with Flaming
    Attacks.
    2Cascading Fire6+
    [10+]
    24"
    [6"Aura]
    AugmentRemains in
    Play
    At the Initiative 0 step of each Round of Combat involving the
    target, all enemy models in base contact with the target unit
    suffer a Strength 4 hit with Flaming Attacks. This is a Special
    Close Combat Attack.
    3Scorching Salvo7+
    [10+]
    18"
    Aura
    Hex
    Damage
    InstantThe target suffers D3 [D6] Strength 4 hits with Flaming
    Attacks.
    4Immolation8+18"GroundRemains in
    Play
    Place a round 3" diameter marker with its center on the
    selected target point and the marker more than 1" from all
    units.
    At the end of each Phase, each unit that has been in contact
    with the marker during that Phase suffers an Area Attack (4)
    with Strength 4 and Flaming Attacks. No unit can be affected
    by this more than once per Player Turn.
    5Flaming Swords10+
    [13+]
    18"
    [6"Aura]
    AugmentLasts one
    Turn
    The target’s Close Combat and Shooting Attacks gain a +1
    to-wound modifier, Magical Attacks, and Flaming Attacks.
    6Enveloping Embers12+24"Hex
    Direct
    Damage
    InstantEach model in the target unit suffers 1 Strength 3 hit with
    Flaming Attacks.

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