|A||Evil Eye||-||24"||Universal||Lasts one|
|If this spell targets a friendly unit, the target gains +1 Movement.|
If this spell targets an enemy unit, the target suffers -1 Movement, to minimum of 3.
A unit cannot be affected by this spell more than twice in the same Magic Phase.
|The target suffers a -1 modifier to hit.|
|18"||Augment||Instant||The target may perform a 6" [10"] Flying Magical Move. Both|
before and after making this move the target is allowed to
Reform, which does not prevent the target from Shooting.
|All Shooting Attacks made by the target [and all Spells cast by|
the target] have their Range halved.
|The target gains Random Movement (2D6).|
|5||Bewitching Glare||8+||24"||Hex||Remains in|
|The target gains Stupidity. For each Character in the unit, the target suffers a -1 Leadership.|
|6||The Wheel Turns||9+|
|R&F models in the target unit will successfully roll to hit and to|
wound on a 4+ with their Close Combat attacks, regardless of
Weapon Skill, Strength and Toughness (apply this before any
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