Catapult (X)

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  • Artillery weapon.
    Catapult attacks ignore to-hit penalties from Soft Cover and Hard Cover. Resolve Catapult attacks as follows:
    - On a natural to-hit roll of '1', it Misfires: roll on the Misfire Table and apply the corresponding result(a to-hit roll resulting in a Misfire cannot be rerolled).
    - On a successful to-hit roll, the attack gains Area Attack (X). Resolve the attack with the Strength written in the Catapult's description.
    - On any other to-hit result, roll to hit with a new Catapult attack, labeled Partial Hit (ignore any Misfire).If it hits, this attack gains Area Attack (X-1), all hits are at half strength (rounding fractions up), itloses all benefits from the Special Rules and/or Strength written in square brackets (if any). If it misses, no further attack can be generated this way.
    Artillery weapon.
    Catapult attacks ignore to-hit penalties from Soft Cover and Hard Cover. Resolve Catapult attacks as follows:
    • On a natural to-hit roll of '1', it Misfires: roll on the Misfire Table and apply the corresponding result(a to-hit roll resulting in a Misfire cannot be re-rolled).
    • On a successful to-hit roll, the attack gains Area Attack (X). Resolve the attack with the Strength written in the Catapult's description.
    • On any other to-hit result, roll to hit with a new Catapult attack, labeled Partial Hit (ignore any Misfire).If it hits, this attack gains Area Attack (X-1), all hits are at half strength (rounding fractions up), it loses all benefits from the Special Rules and/or Strength written in square brackets (if any). If it misses, no further attack can be generated this way.

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