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The latest issue of the 9th Scroll is here! You can read all about it in the news.

Von fjugin,

To complete yesterday's sneak peak about the pre-game, I will today show you the secondary objectives that we have added (these are intended to replace scenarios such as "wizard tower, blood and glory etc), and make a standard game about something more than only killing the opponent.

Additionally, there are three secondary objectives that can grant extra VP. Before picking deployment zones, you can agree with your opponent on which additional objective or objectives to play (if any at all), or roll a D6 and consult the table below:
1-2: Hold the Ground. The player with the most Scoring units within 6” of the centre of the board at the end of the game gains an extra 10% of the game’s size in VPs.
3-4: Breakthrough. A player with one or more Scoring units in his opponent's deployment zone at the end of the game gains an extra 10% of the game’s size in VPs. Ambushers which entered the battlefield on game turn 4 or later don’t count for this purpose.
5-6: Secure Target. After determining who deploys where, starting with the player that picked deployment zone, each player places one marker each. Markers must be placed more than 12" away your deployment zone and 24" away from the other marker. At the end of the game, the player controlling the most markers gains an extra 10% of the game’s size in VPs. Markers are controlled by having the most Scoring units within 6" of the marker.

Scoring Units
All units with a Standard Bearer (including Battle Standard Bearer) are Scoring Units, unless the unit (or any model in the unit) has the Light Troops special rule. Units consisting solely of characters can never be Scoring.

These are intended to be rather simple scenarios, that are part of a standard game. In the future we intend to create some type of scenario-expansion, where we include more advanced scenarios based on story lines.
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