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Von Bugman,

Good Afternoon All,

Given how hotly this hot fix has been anticipated, I have personally taken the time to cross reference the following:

1) ACS input
2) RT review of these and actions on them
3) BLT review of ACS requests and thier own input.

Overall:
BLT have made >160 positive price improvements (that means a price reduction) with only <90 price adjustments downwards (price increases), something that might come as a surprise to many. AC greatly did more then asked, and we can only thank them and their individual army communities for this.

The RT have mostly listened and tried to work with the ACS reports. There are a few times that this may not have occurred, however in their defense, a few times they also requested more community feedback to assist them with understanding the best path
forward for the next hotfix.

In addition, by making so many changes now, the scope of Hotfix v204 is reduced meaning items that need looking at in later hot fixes will receive more time spent on them which can only be a good thing for the game!

So overall, the PR team is positive for the hotfix. We have to remember that:
  • We can't please everyone. Possibly the easiest thing to say and the hardest thing to implement.
  • Its just that, a hotfix, one thats supposed to adjust the game enough that no big outlayers exist however..
  • The hotfix has far exceed the original request. It has been contemplated about going back to what the hotfix should do, but there has been so much more work done, then it would be a waste and a stupid move not to include this in, after all, the project and the game benefit from it.
  • Some things will be popular, others not so, however, this is BETA, its better to make changes now and adjust again rather then not. Please trust in what is being done because
  • Some of the requested changes haven't occurred, some of them are just not viable at the moment or would make something too powerful. RT/BLT did appreciate this kind of feedback and some of it has been used so not all is lost
Remember, its BETA and if things are still not fixed, then hot fix 204 will be the time for the next batch of changes to work on those.

Without much ado, on to the updates! All the updated books can be downloaded from the BETA tab here!

"Beast Herds Hotfix Update"

The Beast Herds community gave the T9A five clear problems:
  • Gargoyles which where too expensive for their intended role
  • Centaurs with Ambushing was thought not worth the cost
  • Obscuring Fog was over costed
  • Inscribing Burin was too restricted for its intended use
  • The Raiding chariot was considered boring


All of these where discussed and looked over with changes made. For instance, Obscuring Fog was made cheaper whilst Gargoyles gained Skirmish. The only one not adjusted was the "Inscribing Burin". After much consultation and discussion it was felt that there was no need to further promote a wizard/bsb-totem bearer bunker. Some changes where also made to the Brair Beasts.

Beast Herds also received overall more positive price adjustments (aka price decrease!) to pricing then negative.

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Daemon Legions Hotfix Update"

Sadly, no ACS report was submitted for Daemon Legions, but it should also be remembered this is our next full army book.

Sky Serpents received the most debate and saw increases to stats

Despite no report, the RT and BLT poured over data submissions and other feedback and positively price adjusted more units (aka price decrease!) then negatively

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Dread Elves Hotfix Update"

The Dread Elves community gave the T9A five clear problems to be looked at:
  • Banner of Gar Daecos was considered too limited, underpowered and complex
  • Cult Rivalry meant placing characters in units was far too restricted
  • Didn’t like Transcendence
  • Blades of Nabh were considered over costed and without a rendering banner, useless
  • Medusa was also considered over costed and pretty useless at magic
All of these where looked over and changes made. For instance, Blades of Nabh starting cost has been lowered, Transcendence is allowed on more weapons and restrictions around the Banner of Gar Daecos have been drastically changed along with a price decrease. Across the book, RT and BLT poured over data submissions and other feedback and positively price adjusted more units (aka price decrease!) then negatively

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Dwarven Holds Hotfix Update"

The Dwarven Holds community naughtily gave the T9A more points then asked for. These where:
  • Forge Wardens - Poor Shooting
  • Miners Pistols / AHW is a useless upgrade and high cost
  • Marksmen Guild crafted Handguns over costed and needs reworking
  • Anti magic - Too Expensive
  • Flaming Shots on War machines - Needs to be more effective like the banner (on/off)
  • runic smiths stacking +1 ap from several smiths. Imperfect translation from 1.3 rules.
Unfortunately when a community raises more points then original asked for, not all the points will have been addressed. In this case, Flaming shots on war machines was considered too powerful if it had the ability to turn on and off despite being a cool idea. Forge Warderns have been given a new "Forger Flamer" which will hopefully mean this unit sees the light of day. Across the book, RT and BLT poured over data submissions and other feedback and positively price adjusted more units (aka price decrease!) then negatively

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Empire of Sonnstahl Hotfix Update"

The Empire of Sonnstahl community really went to town and provided the T9A with a very detailed report on 5 items detailing certain points very specifically. Shorten, this was:
  • Bad Internal Balance in Characters - Artificer, Inquisitor and Prelate on Altar etc
  • Orders, Support Rules, Light Infantry, Arcane Engine, Altar, Steam Tank - All promote gunline builds
  • Bad Internal Balance in Core - State Militia and Hand Weapon/Shield Heavy Infantry
  • Imperial Guard - HWS, GW and weapon master
  • Electoral Cavalry/Knightly Orders - Overpriced, boring etc
Some of these are quite broad, and the RT would like to wait to see further evidence of the concerns on the community, especially with regard to gunline builds and if this does rise to be a problem, then it shall be adjusted later. Other items like support rules have had their ranges extended and state militia becomes insignificant to its parents unit. Boring knightly orders also got a bit of a boost with change to weapons. Across the book, RT and BLT poured over data submissions and other feedback and positively price adjusted more units (aka price decrease!) then negatively

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Highborn Elves Hotfix Update"

The Highborn Elves community did a great workup on problems they saw with their current book. Unfortunately this led to many more submissions then originally asked for meaning that not everything could be adjusted. The problems submitted where:
  • Sea Guard: Recommendation: Cost reduction, significant reduction for min.size
  • Ring of the Pearl Throne: Recommendation: Overcoated and disliked
  • Reaver Chariots: Recommendation: Minor redesigns / Cost reduction
  • Ancient Dragon: Recommendation: Cost reduction *
  • Warden's Bond (Phoenix upgrade): Recommendation: Cost reduction
  • Warbanner of Ryma: Minor redesign / cost adjustment
  • Hereditary Spell: Casting value increase to 9+
  • Master of Canreig Tower Price: Cost increase
  • Spear of the Blazing Dawn Monitor
Items like Ancient Dragon and Wardens bond was considered a good option so a cost reduction would have given these units too much of a boost, however some pricing adjustment to Phoenix options was done. Despite incorrect statements that have been banded around in the community, RT and BLT poured over data submissions and other feedback and positively price adjusted more units (aka price decrease!) then negatively.

The Ryma banner was seen as a too perfect mix of the buffs that HBE units want, e.g. speed into combat, significant buff when reaching combat which spears and wardens would find beneficial. Something had to give and so T9A elected to keep ghe combat buffs, core access and allow multiple banners but dropped the speed increase. Only making it affect RnF models meant less deathstars as there has been a huge increase in warden death stars. If the banner had been kept as the original one, a huge points increase would have made in nonviable for units.

T9A team appreciates that the community will feel that these are not good enough, however Highborn Elves are considered to be a very strong army and incorrectly boosting the wrong parts would lead to problems further down the road.

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Infernal Dwarves Hotfix Update"

The Infernal Dwarves looked hard at their book and came up with 4 main problems they wanted T9A to look at. These where:
  • Chosen of Ashuruk/ Grinding Issue. Design Problem, weak
  • Blunderbuss. Short range, cost
  • Rocket Battery. Balance problem / overpriced
  • Kadim Titan. Balance problem vs kadim incarnates


On the Chosen of Ashuruk, the RT decided that they wanted to ask the ACS and Community for more input on this and that they will continue to accept thoughts and ideas on this. However, on the lexicon]blunderbuss[/lexicon], it was decided at this point not to change as this item had seen a change in nearly every revision and
it was felt this was not the right time to try and do this again.

Positive changes to Taurukh where also made and like all other armies, RT and BLT poured over data submissions and other feedback and positively price adjusted more units (aka price decrease!) then negatively. For instance, the Kadim Titan vs Kadim Incarnates

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Kingdom of Equitaine Hotfix Update"

The call was put out and the Kingdom of Equitaine community did answer, a little too well in fact and submitted over 10 problems that required attention. These where:
  • Praying - underpowered
  • Pegasus Knight (Underperforming) due to lack of speed / skirmish
  • Aspirants, loss of role.
  • Fortress of Faith too Versatile and Cheap for what it does
  • Virtues (underperforming)
  • Crush attack potion with Virtue of might: Wounding triggers a new crush attack
  • Castellan Bannerman: Being able to have 2 of them inside a Peasant unit for up to 8 static CR with legion enchantment
  • Eternal Champion rule of Green Knight allowing March Movement on arrival
  • Questing Oath + almost any character/war platform joining loosing the bonus charge: Questing Knights sacrificed Multi
  • Unicorn more expensive then in 1.3 (master is more expensive now)
  • Pegasus knights loosing 1 move when joined by character (see example of this question... Was said since 2 years)
  • Loss of Reroll Charge Range by Knights Aspirant : This was forget by KOE ADT during the re-design for 2.0
So, it goes without saying that not all things could be assessed and fixed, however, looking over the feedback, the RT / BLT picked the ones they felt where the biggest causes of problems. The good news is that praying was made better so not so many knights will fall to their enemy and Pegasus knights now don't slow down when characters join them and have gained skirmish!. The defenders shield has also been changed as it was regarded as a very strong item which needed more then just a points tweak. It was decided to drop Def 8 and instead give it parry which allowed a slight defensive drop and allowed other counters already available to be used against this item. The restriction of hand weapon only is to keep the focus that this is a defensive item, this way the character is protecting the unit and not adding to the offensive output, giving KOE players a choice over their character, to defend the knights or kill enemies, but not both.

Like all other armies, RT and BLT poured over data submissions and other feedback and positively price adjusted more units (aka price decrease!) then negatively.

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Ogre Khans Hotfix Update"

The Ogre Khans community also gave us 6 troublesome items to assess. These where:
  • Frost Mammoth is overperforming right now, Main issue: overperforming
  • Iron Fists: Main issue: our iconic weapons should be viable for more than one core troop
  • Bruisers: Main issue: min-maxing and viability compared to Tribesmen (over costed)
  • Merc Vets: Main issue: will probably never see competitive play too easy to kill
  • Bombardiers: Main issue: will probably never see competitive play. Too random
  • Ritual Bloodletter - Cost


With regard to Bombardiers, the data seen by the RT/BLT does not support this conclusion, however, they would like the community to offer more battle reports and data on this item. For Iron fists, its also felt a bit too earlier for a change to this item and that more time is needed by both the community and the RT/BLT to assess the item better.

However, its not all bad news, the RT and BLT poured over a lot of data and made alot of positive (that means price decreases) in points for units, e.g the ritual bloodletter is now 40pts with the Rock Auroch for the mammoth Hunter a tasty 400!

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Orcs and Goblins Hotfix Update"

Sadly T9A did not receive an ACS report for this army, but not to fear, T9A pulled on other resources to ensure that the book got the correct attention it deserved. One item the RT really want the community feedback on is the Born to Fight rule. Is it okay, could it be adjusted in some better way?

RT and BLT poured over alot of data and made alot of positive (that means price decreases) in points for units, e.g Trolls and the Orc boar chariot.

Since this hotfix has take place, we now do have an ACS member!

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.



"Saurian Ancients Hotfix Update"

The Saurian Ancients community supplied T9A with a huge list of problems then wanted T9A to look at. These where:
  • Thyroscutus Overcosted, changed to stats
  • Flyers Overcosted, move out of current spot
  • Saurus totems: Don’t work
  • Baby carnosaur, Weak points
  • skink banner becomes 0-3,
  • sphere of shielding over costed
  • glory of dawn ages, wildfire shots and Taurosaur vigour useless
  • core 25%, split skinks and scaiman units. Perception that SA is over the top.
  • Weapon beasts shift 10-15pts from second beast to first. Single weapon beasts are too good as they are both good chaff and shooting.
  • Stygiosaur, increase cost
  • Jaguar spirit, flat advance 8 instead of +4. Caiman ancient with m10 may be slightly on the too strong side


As with other armies, more then 5 submissions gave the team a bit of a headache so not all of the items could be addressed at this point. For totems, this was discussed in length and whilst the RT/BLT can see a problem, none of the proposed solutions worked as the team wanted and the scope of change seen was not fitting for the hotfix compared to the size of the problem. RT would prefer to take their time initiative a more production discussion about these with the community and not rush a fix for them. Thyroscutus was analysed and the underlying theme of the reports was the connection between usability and price, thus the BLT has reduced the cost of this unit but kept it on its radar for future thoughts. Temple Guard got a minor tweak of 2 points upwards for additional models and have been placed on a watch list to see how these perform as the changes made to the Rendering Banner mean that no other adjustments are required.

RT and BLT poured over a lot of data and made a lot of positive (that means price decreases) in points for units, e.g. Chameleons now come with a 130 points starting cost!

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Sylvan Elves Hotfix Update"

The Sylvan Elves community submitted a total of seven items that they considered worth highlighting to the community, These where:
  • Combat Characters lack synergies with both magic items and units
  • Removal of scoring from a strong fighting unit (Blade Dancers) without replacement in another unit makes SE less likely to fight for objectives.
  • Hereditary / Magic Access. Hereditary plays to avoidance (magic movement can’t engage). Perceived as underpowered and dis-synergistic. Is therefore
    deeply unpopular
  • Primary combat units in an ‘avoidance’ category (Blade Dancers & Wild Huntsmen). Wild Huntsmen (and Kindred) are less controllable with new Frenzy but
    went up in price.
  • Druid is as expensive but worse in every important respect than comparable units.
  • Bow Wielding Heath Riders - strong shooting and movement with minimal restriction
  • Bow Riders seem very attractive possibly over available in early testing.
  • Separate restricted categories for shooting and movement units are problematic.
The RT/BLT is aware of the problem of categories and some changes have been made to these. The SA community will be please to hear that Hereditary got updated to be a +2 (max 4+) rather then just the 5+ and that thicket shepherd got a BSB option!

RT and BLT poured over a lot of data and made a lot of positive (that means price decreases) in points for units, e.g. Blade Dancers are now 225 and have a minimum size of 7!

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Vermin Swarm Hotfix Update"

The Vermin Swarm community submitted 5 exciting but problematic items that they wanted the RT to look at. These where:
  • Doom Bell. Poor design, extreme overpricing
  • Tunnel Gunners. Shooting all in one category
  • VS Core seems to be poorly externally balanced
  • Monstrous Rat / Vermin Hulk Bodyguard - very underpowered
  • Grenadiers / Plague Disciples - Overpriced
For the RT and BLT, some of these where easy fixes. For instance Gutter Blades have been moved out of the Tunnel Gunners and the naphtha thrower AP got lowered to AP1. Some of them got minor tweaks like the doom bell removing its "to a minimum of 1" from the sounding bell and a points reduction to 375pts.

However, the RT and BLT did not feel that the Vermin Hulk Bodyguard deserved fixing. The want of the community to become essentially a cow boy would be against the ASAW for this army. RT and BLT did not believe core to be so poorly externally balanced, especially after giving Vermin Guard a -1 AP. However, its something that will be careful watched.

A lot of data was poured over and much talking and overall more positive price adjustments (that means price decreases) in points for units have occurred then negative (price increases)

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Undying Dynasties Hotfix Update"

The Undying Dynasties community submitted five great problems for the T9A to have a look at. These where:
  • Volley fire on Skeleton archers underperform as volley cant fire above same height
  • Scarab Swarms with UW. Overpowered
  • Wizard Masters - Cost
  • UD healing is seen as too limited monitor and "fix" if problematic is to adjust the book of the dead
  • Death snipe potential. Whether 3 or more death snipes are problematic we leave to the RT
After much talk, the Volley Fire on Skeleton Archers was not deemed to be a problem. All armies are now having to use the new line of sight rules and suffer the same problems. The RT agreed with the Scarabs and Death snipe potential. Whilst the RT sympathises with the UD community on healing, its felt changes to the way that spell selection is done mitigates some of this. Further changes would also make the army too strong. However, they would like alot more feedback via game data on this and accept that they may need to make changes on this going forwards.

Like all armies, data was discussed with BLT and RT and like all armies, more positive price adjustments (that means price decreases) have been made then negative (price increases) ones.

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Vampire Covenant Hotfix Update"

Our Vampire Covenant community did things a bit different and whilst they submitted just a touch over on the units they wanted T9A to look at, they also split them apart which made things easier and harder at the same time! Their list was:
  • Cadaver Wagon - Don’t like changes, find it a boring unit and over costed
  • Altar of Undeath - Weak
  • Barrow King - Cost
  • Max Unit Size - Playability
  • Eternity Gem - Missing
  • Monstrous Revenant -huge dislike, unplayable, overpriced
  • Reaper's Harvest – Over costed
  • Colossal Zombie Dragon/ Shrieking Horror – Over costed
  • Night's Crown – Over costed, reduce or add rule
  • Winged Reapers – Over costed
The Cadaver wagon gave the RT/BLT the most heartache. It was decided in the end not to change it because no one wanted a sub-par change that would again require change in Hotfix 204. Instead, the RT/BLT seek further feedback from the community to see if this is a points cost problem, something more problematic as a design issues or something else.

The community can rejoice in that the Barrow King has been reduced in points allowing this cool character to see more of the battlefield. With regard to max unit sizes, it was decided that the huge hordes of skeletons where too big and hence this change was not implemented, however the size of the zombies units was allowed to increase

RT and BLT also took the time to look over data and like all armies, made more positive price adjustments (that means price decreases) have been made then negative (price increases) ones. As an example, both Wraiths and Spectral hunters saw a decrease in points value!

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.


"Warriors of the Dark Gods Hotfix Update"

Our newest work of art we always knew would require more then an hotfix to fix things, so much so that our next hotfix, v203 is entirely dedicated to this book. T9A continues to ask that both opponents and generals of these armies submit as much data about games and thoughts on their battles as they can.
The community highlighted the following for attention:
  • Army strengths and favorable playstyles need to emphasized.
  • Big devastating spells aren't implemented.
  • Infantry armies aren't looking too good.
  • Armor as strength is regarded as too weak a strength currently.
  • Make sure that leadership independence is really a strength
  • Favours - rework: both a wish for favours to be implemented on more units and a wish for more impactful favours that support different strategies. Favours should either empower army strengths or supply alternative approaches.
  • The reckoning: such a fundamental rule needs to be implemented in such a way that it can work for most army compositions involving magic. It needs to be more universally well rounded and not restrict army compositions too much.
  • Make sure that that the player find it fun to both build and play the army. There shouldn't be too complex rules and too much to keep track of. Make sure that the player have important choices while playing. Not having a shooting phase (almost) can be a bit boring, but if we also take away the option to make special deployment and options for fleeing, we risk making an army where too much is given, by the time all units are placed on board.
  • Improve the chaff and anti-chaff game. It will help towards making the army more fun and improve infantry lists. The army struggles here, and this is a place where it should never struggle.


Alot of these are being worked as part of the upcoming V203 update so not all of these have been addressed in this hotfix. However, for Forsaken One and Wretched Beasts, both have had unstable replaced with Unbreakable and Forsworn and Chosen have both seen increases in max unit size.

Like all armies, RT and BLT have sifted through data and made more positive price adjustments (that means price decreases) across the board then negative ones (price decreases)

Don't forget to submit your thoughts and comments to your friendly ACS as well as providing feedback by games submitted.



Lastly, please do remember this is a hotfix, some people will feel upset and annoyed that certain things got changed or didn't get changed. We appreciate that more things have been changed then originally planned, but this was done so that we didn’t have to wait until the later hotfix stage. T9A asks that you continue to submit game data to allow us to see how these changes affect your games and to interact with your friendly ACS. They are there to listen, interact, gather feedback and advise T9A teams, however we will not tolerate abuse towards them.

A general topic for this hotfix can be found here

See you on the Battlefield!

T9A Team
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