• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

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    DiaLogical

    @piteglio

  • wcf.user.avatar.alt
    FlyingScanian

    I think he JUST went live

  • wcf.user.avatar.alt
    DiaLogical

    thx

  • wcf.user.avatar.alt
    piteglio

    indeed, come join us and say hi! : )

  • wcf.user.avatar.alt
    Omarcomin

    Went live doing what

  • wcf.user.avatar.alt
    Zmaj

    where can we watch the stream?

  • wcf.user.avatar.alt
    Kathal

    prolly facebook

  • wcf.user.avatar.alt
    Skarloc

    on YT: youtube.com/watch?v=CNe06Plz_RI

  • wcf.user.avatar.alt
    piteglio

    thanks to those of you who joined, and to our two PTG generals! also: you can watch the recording of the game now (but i fear the first 30' have been cropped by YT!)

  • wcf.user.avatar.alt
    piteglio

    initial bit restored. phew... nobody should have missed how those two guys were making fun of me in the UB chat : D more videos soon!

  • wcf.user.avatar.alt
    JimMorr

    Sorry could not join... Kids did not cooperate...

  • wcf.user.avatar.alt
    Eldan

    The Ninth Age Simple Rulebook

  • wcf.user.avatar.alt
    Eldan

    Did anyone ever look at the rulebook and realize that almost all of it is in the wrong order? Who chose in which order to put those chapters? Because it doesn't make a bit of sense to me.

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    Herminard

    Fetch us the finest engineers of das Unterreich to restructure it!!

  • wcf.user.avatar.alt
    Eldan

    Can do. Uh. Needs a salute or a hymn here. Avras, Avras unter allem?

  • wcf.user.avatar.alt
    Eru

    that would be RCT Eldan. Well we tried to have a meaningful order :D Open a topic with the order you'd do, we'll have a look

  • wcf.user.avatar.alt
    Eldan

    Already been on that since yesterday.

  • wcf.user.avatar.alt
    Moe

    do singler models gain light troops? eg last of 8 wolves?

  • wcf.user.avatar.alt
    Moe

    and can rotate and move free?

  • wcf.user.avatar.alt
    Gingersmali

    Nope However 12.D.e Units consisting of a single model follow the rules for Moving Units stated above. In addition, they can perform any number of Pivots during Advance Moves and March Moves.

Upcoming Events

  1. Sat, Nov 17th 2018 - Sun, Nov 18th 2018

    LostCause - Common Ground Games, Stirling

  2. Sat, Nov 24th 2018, 8:00am - Sun, Nov 25th 2018, 5:30pm

    strauss - Damstraat 10, 1050 Elsene, Belgium

  3. Sun, Nov 25th 2018

    Pellegrim - Korte Houtstraat 13, 2511 CC Den Haag, Netherlands

  4. Sun, Dec 2nd 2018

    Caledoriv - Gottlieb-Daimler-Straße 46, 67663 Kaiserslautern, Germany

  5. Sat, Dec 15th 2018

    Caledoriv - Konrad-Adenauer-Allee 138, 66740 Saarlouis, Germany

News

  • New

    With a medium win in Game 4 I was within striking distance of the top spots and with a feeling of déjà vu stepped up to the same table from Game 4 fighting an army that was virtually identical to the one I faced in Game 3 generaled by my clubmate Drew.

    Chariot/Kraken Spam:
    Oracle Adept- Alchemy (General)
    Cult Priest BSB on Divine Altar, Basalt Infusion, Moraec's Reaping

    10 Blades of Nabh
    11 Blades of Nabh
    10 Corsairs
    2x6 Dark Riders- crossbows

    2x5 Acolytes of Yema
    2 Medusas
    3 Chariots
    2 Kraken


    Sea Dragon Host:


    Thoughts on the match up:
    I felt like I had the tools to deal with this list, pyro was going to be huge as there was circa 1k points in 25 wounds of low save fast cav.
    However, the kraken and Divine Altar BSB were a real threat to my dragon along with the acolytes breath weapon so he had the tools to deal with some of my critical elements. I felt like this was a yellow/green match up for me.

    Objective and Deployment:
    We got refused flank and secure target. I can’t remember exactly what my special objectives were

    Spell Selection:
    MoCT: Healing Waters, Lash, Ravenswing
    Pyro Master: Scorching Salvo, Pyro Flow, Hereditary, Cascading Fire

    Alchemy Adept: Glory of Gold and Lash
    He took the magic missiles on his acolyte units


    Terrain and Deployment:
    Hill on the left, Forest upper left (Krakens are behind it, hard to see), Tower impassable centrally, Forest center right, hill at the top corner and bottom right corner



    Looking at the board and how I could use the impassable in the center I decided to drop everything for first turn (from my left to right I had):
    Reavers, Ryma Knights and SGRs on the hill, Green Spears, Dragon Mage, Wardens w Spear Prince and MoCT, Blue Spears to the right of the tower, Reavers and Sloop (the sloop suffered a terrible blow between Game 4 and 5)

    His deployment from my left to right:
    Dark Riders, Acolytes, Kraken, Kraken, Medusa, Medusa, Chariot, Chariot, Chariot, Corsairs with Adept Mage behind, Divine Altar, Witches, Witches, Acolytes, Dark Riders barely in shot on the right



    Sea Dragon Host Turn 1:

    Movement: I saw no reason to be aggressive, I had a good defensive position I moved up slightly on both flanks and threatened charges.



    Magic/Shooting: I manage to kill off the left acolytes and damage a medusa and dark rider unit

    Chariot/Kraken Spam Turn 1:

    Movement: My opponent moves up giving me long charges, trying to tempt me out of my defensive position.
    He brings his dark raiders up on the right and left to threaten my shooters



    Magic/Shooting: He pings a wound off the sloop and the Ryma Knights

    Sea Dragon Host- Turn 2:

    Movement:
    I make a charge into the dark riders on my right with the sloop
    My dragon mage swings around the tower to support my right flank
    Green Spears move up into my line setting up combo charges with the Ryma Knights



    Magic/Shooting: I get the hereditary up and kill the dark riders on my left in addition to pinging wounds on the chariots, acolytes and krakens

    Combat: My sloop kills a few dark riders who flee off the board and reforms to face the center

    Looking back I had set myself up for a really bad time on the right of the tower with my movement here

    Chariot/Kraken Spam- Turn 2:

    Movement:
    He announced charges with the witches, two chariots and the altar and made all but one chariot into the Blue Spears, I think I didn’t think of the likelihood of getting all of these at once
    The rest of his line consolidated in the center threatening plenty of countercharges for my units



    Magic/Shooting: He managed to vaporize the sloop with the acolytes

    Combat: Hereditary helped the Blue Spears stand up to a heck of a beating but took 12 wounds, but did enough wounds to the witches to keep their steadfast

    Sea Dragon Host- Turn 3:

    Movement:
    I take the dragon mage into the Witches on the right
    I use a unit of reavers to chaff up the kraken on the left so I can make an aggressive move forward with my Flame Wardens



    Magic/Shooting: I continue to ping wounds off his acolytes, chariots and krakens finishing off one chariot

    Combat: The spears get beat up pretty bad, but the dragon beats the witches up badly killing almost all of them and we win this one sending the chariot running

    Chariot/Kraken Spam- Turn 3:

    Movement:
    The second unit of witches charges the dragon mage
    A medusa chaffs up my Wardens
    The krakens back off



    Combat:
    The dragon kills about half the witches from the fresh unit and the spears kill the last witches from the first unit before getting wiped out by the Divine Altar. The combat is split now and the Altar doesn’t have much flexibility to reform

    Sea Dragon Host- Turn 4:

    Movement:
    Wardens charge medusa
    Reavers chaff the divine altar on the right
    Ryma Knights swing out wide to start penning in the kraken with the help of the Green Spears



    Magic/Shooting:
    I’ve been trying to take down the acolyte champion and am again unsuccessful.
    I start picking on… [Read More]
  • Dark Coach WIP 2
  • 9th Age Quickstarter Dwarven Holds army
  • Magister
  • IMG_20180918_225442

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    Like (Post)
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    Post
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    Replied to the thread V205 Discussion thread.

    Post
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    Liked Palmu’s post in the thread WDG Designers Notes: Exalted Herald and BattleShrine.

    Like (Post)
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    Liked Altao’s post in the thread WDG Army book discussion - 2.05 till... now.

    Like (Post)
    Quote from umbranar: “warriors and battleshrine don't qualify as "entirely of models with Gigantic Height" so no +1. ” That's what I tried to say :P
  • Jarek -

    Replied to the thread V205 Discussion thread.

    Post
    Quote from Casp: “Quote from Jarek: “Do it with boundary rectangle, please. That changes quite nothing. ” The advtange to do it with boundary, is to save time.Only one check (the boundary percentage.)In comparaison to actual rules: Double check (first
  • Lich King -

    Liked Lubart’s post in the thread Lubart Miniatures supports the 9th age.

    Like (Post)
    Rendered version 46225214_453252598413022_6525055564672663552_o.jpg
  • Herminard -

    Replied to the thread WDG Army book discussion - 2.05 till... now.

    Post
    Quote from Scottish Knight: “Quote from Herminard: “I am talking about units that are currently eligible for the command group. ” Even so, eligible units can be built in different ways - for combat, for character bunkers, as chaff etc. You'd end up…
  • theunwantedbeing -

    Replied to the thread V205 Discussion thread.

    Post
    Rather than use the entire boundary, you could instead use the visible edge(s) of the unit. Visible in this context meaning the enemy that falls within the shooting models front arc. That way situations like: - post 641 can't happen because the unit…
  • Lubart -

    Replied to the thread Lubart Miniatures supports the 9th age.

    Post
    Rendered version 46225214_453252598413022_6525055564672663552_o.jpg
  • Hachiman Taro -

    Replied to the thread V205 Discussion thread.

    Post
    Thing is that kind of change is supposed to be exactly the kind of thing not introduced for Gold, which is meant to be a stable ruleset, for years to come.
  • Altao -

    Replied to the thread WDG Army book discussion - 2.05 till... now.

    Post
    Quote from umbranar: “warriors and battleshrine don't qualify as "entirely of models with Gigantic Height" so no +1. ” That's what I tried to say :P