• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    There Is No Spoon

    Not THAT’s what I call a patch! :P

  • wcf.user.avatar.alt
    Rothulf

    Created a new thread for WDG 2.04 and following versions

  • wcf.user.avatar.alt
    Rothulf

    even pushed it to 205 and next ones since... well new version is knocking at the door ;)

  • wcf.user.avatar.alt
    Happy Aspid

    Guys, I am seeing things or something wrong with WODG discussion 2.0

  • wcf.user.avatar.alt
    Happy Aspid

    Can't open last pages of that discussion. Like they do not exist.

  • wcf.user.avatar.alt
    Xeonic

    WDG Book 2.0 Discussion not showing posts?

  • wcf.user.avatar.alt
    Xeonic

    WDG Army book discussion - 2.05 till... now

  • wcf.user.avatar.alt
    Ghiznuk

    So, I started reading the End Times. Yeah… Right from the beginning, you can see that something is wrong : « The World is Ending, Though Few Believe It ». Mega LOL !!!!

  • wcf.user.avatar.alt
    Happy Aspid

    It seems I can't download any rules. Does this mean that 0.205 patch is near?

  • wcf.user.avatar.alt
    Kathal

    No, the sever has just problems

  • wcf.user.avatar.alt
    Kathal

    Same reason why the Lexicon isn't working right now ;)

  • wcf.user.avatar.alt
    Xeonic

    So, what you're saying is .205 is coming, right?

  • wcf.user.avatar.alt
    Kathal

    Yeah, sometime in the next month or so...

  • wcf.user.avatar.alt
    Ghiznuk

    This morning, I finished translating the WotDG FAB into French. 91 A4 pages

  • wcf.user.avatar.alt
    Kathal

    That are great news man!

  • wcf.user.avatar.alt
    Herminard

    Good work, Sir!

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Good work! Always nice to finish a big chunk of job like that.

  • wcf.user.avatar.alt
    Ghiznuk

    yay, ready to work on the Dæmon FAB already ^^

  • wcf.user.avatar.alt
    Folomo

    Thanks for the hard work!

  • wcf.user.avatar.alt
    JimMorr

    @Ghiznuk nice try ;) They won't tell anything on DL though...

Upcoming Events

  1. Sat, Nov 3rd 2018 - Sun, Nov 4th 2018

    jeff7072

  2. Sat, Nov 3rd 2018, 2:29pm - 3:29pm

    Blonde Beer

  3. Sat, Nov 10th 2018, 9:30am - Sun, Nov 11th 2018, 5:30pm

    Krokz - Poligon kreativni center / creative centre, 1. nadstropje, Tobačna ulica 5, 1000 Ljubljana, Slovenia

  4. Sun, Nov 11th 2018

    juniac - Cra. 80a # 25c-71, Bogotá, Cundinamarca, Colombia

  5. Sat, Nov 17th 2018 - Sun, Nov 18th 2018

    LostCause - Common Ground Games, Stirling

News

  • New

    So after two games I was sitting at the top of the pack and landed on Table 1 for a game against a good friend and his nasty ETC Dread Elf List. Hugo is one of the better players in our region and we have very consistently close games, so I was looking forward to it.

    Here’s his list for reference:

    Dread Elf Chariot/Hydra Spam:


    Sea Dragon Host:


    Thoughts on the Match up:



    Scenario/Deployment/Special Objectives:

    Spell Selection:


    Terrain and Deployment:


    Sea Dragon Host- Turn 1:



    Dread Elf Chariot/Hydra Spam- Turn 1:


    Sea Dragon Host- Turn 2:



    Dread Elf Chariot/Hydra Spam- Turn 2:


    Sea Dragon Host- Turn 3:


    Dread Elf Chariot/Hydra Spam- Turn 3:



    Rest of the Game:


    Results and Thoughts on the Game:
    [Read More]
  • New

    Game 3 –Undying Dynasties

    So after two wins, I was up in the top tables and would be facing Yann @'Shizuu' and his beautifully painted Undying Dynasties. You might remember his army from a previous battle report, but now he has completed the painting and it looks amazing(Asian/Japanese theme where Sphinxes are Dragons).

    He hadbrought the following:


    So a list that has a bit of everything, good long ranged shooting and magic, someredirectors and a couple of good anti-push elements in the form of the sphinxes and the chariot unit.

    We got to play Frontline Clash and Breakthrough: I picked sides, giving the UD the side with an impassable terrain potentially breaking the battle line in half, and my opponent opted to drop his entire army once he’d seen where my (scoring) Dread Knights were going. The UD deployment was heavy on the left flank, with the Sphinxes guarding the one flank and the other one protected by the table edge, and a unit of shabtis on each side. This allowed me to pit all of my monsters AND the acolytes against the two sphinxes, safe from the left Shabtis, at least for the firstturn. I took a lot of pictures before we started the game, so here you go:










    For magic the hierophant got Stars Align, Scrying, Know thy enemy and Unerring Strike.The Pharaoh got Altered Sight and my Acolytes chose Ice and Fire/Crippling Fatigue and Grave Calls/Breath of Corruption.

    Turn 1 – UD

    The Sand Stalkers saw the opportunity to use their gaze at the Dread Knights and moved up aggressively. The sphinxes spotted my fast cavalry near the wood and one of them moved up towards it,with the other and the pharaoh’s unit moving slightly forward.

    With Unerring Strike out of range for the first turn, the magic phase was low impact, aided by my opponent failing a couple of 3d6 casting rolls! Shooting was aimed first at the fast cavalry to the right, killing all of them with a combination of the Sphinx’s Breath Weapon and the bows of the Scouts. The Shabtis targeted the yema Acolytes and felled a couple. Finally, the Sand Stalkers couldonly wound the Dread Knights once, killing a knight but now comfortably within charge range!

    TURN 1 – DE

    My opponenthad given me an opening that I tried to exploit: the sphinx that had used its breath weapon presented its flank to my Acolytes: with 11 poisoned attacks plus charge + flank theodds of killing the beast were too good to pass up. They promptly failed their charge, though! The dread knights charged downhill on the Sand Stalkers, making it in.
    In remaining moves, I pushed both Krakens aggressively towards the rightmost Sphinx, threatening the advance of the other monster, too. The Dragon followed suit, screened from shooting by the two monsters’ footprints. A medusa was thrown right in front ofthe chariots and pharaoh, buying me a turn.

    In magic,the Yema Acolytes cast Breath of Corruption on themselves, to deter the sphinx from charging them (that would have been an ill-advised charge anyway; with poison and 4+ aegis they’d probably hold that charge and allow my Kraken the countercharge).
    The Dread Knights made short work of the Sand Stalkers and reformed to face towards the center.



    TURN 2 – UD

    My adversary had a lot of possible charges this turn, although half of them were traps. He saw right through them, though: the chariots crashed into the medusa -killing it without breaking a sweat- , the left Shabtis declared a charge into the Dread Knights which I promptly fled. The sphinxes elected not to charge, repositioning instead: the right one failed its march test, meaning that it would have to take the kraken charge on the following turn! The scorpion appeared and moved rightin front of the Dancer unit.
    In magic the Hierophant managed to cast Scrying on the rightmost sphinx, but all theother spells were dispelled. Shooting resulted in another two Yema Acolytes dying.




    TURN 2 – DE

    The Prince sounded the attack, and a good chunk of the army charged: the dancers charged into the Sand Scorpion, the left Kraken and Dragon combo charged the farthest Sphinx, but only the kraken made it in, with a very nice overrun path into the chariot unit. The second kraken and the unharmed Acolyte unit combo charged the second sphinx.
    In remaining moves the Dread Knights rallied and the infantry moved up more aggressively, now that both sphinxes were tied up. I had to push my last yema acolyte forward… [Read More]
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