• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

    Releases:
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

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    saint_barbara

    It's in the Beta Tab.

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    Karak Norn Clansman

    Ah yes. Thanks.

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    Maxuli

    Haha, I'm glad I'm not the only one who missed it

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    toots

    so dank

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    DarkSky

    @JimMorr Rulebook P27 -> you are still allowed to charge the original target. So your scenario can't happen anymore.

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    JimMorr

    You mean 9.B.a.4? You can charge either target only if the second target also flees. I think about situation when second target stands but fleeing unit is lucky enough to be ping-ponged back into old spot...

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    Lagerlof

    Sounds like bad play from the active player

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    There Is No Spoon

    Happy Birthday @Mr.Owl!

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    DarkSky

    @JimMorr Yeah you are right, but as Lagerlof said: If that ping-pong can happen, the active player should not declare a second charge on the fleeing unit (or capitalize on it and don't redirect for a sure kill)

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    JimMorr

    You are right... However the fact that fleeing unit can get into charger path and prevent a charge just does not feel right

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    JimMorr

    I would appriciate extra complexity in form of additional charge reactions in place of the 'flee engineering'

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    Warboss_R'ok

    Gnasher Dashers lost skirmish now it's impossible to fit them onto a tray

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    Tyranno

    Have you tried this method? youtube.com/watch?v=H-oH-TELcLE

  • wcf.user.avatar.alt
    JimMorr

    Morning skype message from my wife "Demon has just vomited all the breakfast. Stuffed too much". Day as usual...

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    tunasandwichify

    Lol @JimMorr

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    Blonde Beer

    Can anyone help me out for the next scroll? I need some cool looking pirate models (painted by a community member) to support a page in the next scroll.

  • wcf.user.avatar.alt
    Skarloc

    @Math-CD: are some of your OK pirates painted enough to be shown to @Blonde Beer?

  • wcf.user.avatar.alt
    Iluvatar (sabbatical)

    Skarloc, @-calls don't work here - users don't get a notification. Go through a PM or Math's thread. ;)

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    Skarloc

    I already figured it out and indeed alread created a PM with both of them. Cheers.

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    Estebanvol

    anyone willing to play through UB right now?

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  3. Sat, Aug 25th 2018, 9:00am - Sun, Aug 26th 2018, 6:00pm

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