• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    2nd Edition Beta: 17 December 17, updates through 2018.

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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Xeonic

    Hmm the wdg 2.0 discussion thread seems to be broken.

  • wcf.user.avatar.alt
    Calculon

    More broken than the army book ;)

  • wcf.user.avatar.alt
    Xeonic

    I agree, but it's full of nothing right now, all the pages show zip diddly squat, no posts, nothing.

  • wcf.user.avatar.alt
    There Is No Spoon

    Not THAT’s what I call a patch! :P

  • wcf.user.avatar.alt
    Rothulf

    Created a new thread for WDG 2.04 and following versions

  • wcf.user.avatar.alt
    Rothulf

    even pushed it to 205 and next ones since... well new version is knocking at the door ;)

  • wcf.user.avatar.alt
    Happy Aspid

    Guys, I am seeing things or something wrong with WODG discussion 2.0

  • wcf.user.avatar.alt
    Happy Aspid

    Can't open last pages of that discussion. Like they do not exist.

  • wcf.user.avatar.alt
    Xeonic

    WDG Book 2.0 Discussion not showing posts?

  • wcf.user.avatar.alt
    Xeonic

    WDG Army book discussion - 2.05 till... now

  • wcf.user.avatar.alt
    Ghiznuk

    So, I started reading the End Times. Yeah… Right from the beginning, you can see that something is wrong : « The World is Ending, Though Few Believe It ». Mega LOL !!!!

  • wcf.user.avatar.alt
    Happy Aspid

    It seems I can't download any rules. Does this mean that 0.205 patch is near?

  • wcf.user.avatar.alt
    Kathal

    No, the sever has just problems

  • wcf.user.avatar.alt
    Kathal

    Same reason why the Lexicon isn't working right now ;)

  • wcf.user.avatar.alt
    Xeonic

    So, what you're saying is .205 is coming, right?

  • wcf.user.avatar.alt
    Kathal

    Yeah, sometime in the next month or so...

  • wcf.user.avatar.alt
    Ghiznuk

    This morning, I finished translating the WotDG FAB into French. 91 A4 pages

  • wcf.user.avatar.alt
    Kathal

    That are great news man!

  • wcf.user.avatar.alt
    Herminard

    Good work, Sir!

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Good work! Always nice to finish a big chunk of job like that.

Upcoming Events

  1. Sat, Nov 3rd 2018 - Sun, Nov 4th 2018

    jeff7072

  2. Sat, Nov 3rd 2018, 2:29pm - 3:29pm

    Blonde Beer

  3. Sat, Nov 10th 2018, 9:30am - Sun, Nov 11th 2018, 5:30pm

    Krokz - Poligon kreativni center / creative centre, 1. nadstropje, Tobačna ulica 5, 1000 Ljubljana, Slovenia

  4. Sun, Nov 11th 2018

    juniac - Cra. 80a # 25c-71, Bogotá, Cundinamarca, Colombia

  5. Sat, Nov 17th 2018 - Sun, Nov 18th 2018

    LostCause - Common Ground Games, Stirling

News

  • New

    So after two games I was sitting at the top of the pack and landed on Table 1 for a game against a good friend and his nasty ETC Dread Elf List. Hugo is one of the better players in our region and we have very consistently close games, so I was looking forward to it.

    Here’s his list for reference:

    Dread Elf Chariot/Hydra Spam:


    Sea Dragon Host:


    Thoughts on the Match up:



    Scenario/Deployment/Special Objectives:

    Spell Selection:


    Terrain and Deployment:


    Sea Dragon Host- Turn 1:



    Dread Elf Chariot/Hydra Spam- Turn 1:


    Sea Dragon Host- Turn 2:



    Dread Elf Chariot/Hydra Spam- Turn 2:


    Sea Dragon Host- Turn 3:


    Dread Elf Chariot/Hydra Spam- Turn 3:



    Rest of the Game:


    Results and Thoughts on the Game:
    [Read More]
  • New

    Game 3 –Undying Dynasties

    So after two wins, I was up in the top tables and would be facing Yann @'Shizuu' and his beautifully painted Undying Dynasties. You might remember his army from a previous battle report, but now he has completed the painting and it looks amazing(Asian/Japanese theme where Sphinxes are Dragons).

    He hadbrought the following:


    So a list that has a bit of everything, good long ranged shooting and magic, someredirectors and a couple of good anti-push elements in the form of the sphinxes and the chariot unit.

    We got to play Frontline Clash and Breakthrough: I picked sides, giving the UD the side with an impassable terrain potentially breaking the battle line in half, and my opponent opted to drop his entire army once he’d seen where my (scoring) Dread Knights were going. The UD deployment was heavy on the left flank, with the Sphinxes guarding the one flank and the other one protected by the table edge, and a unit of shabtis on each side. This allowed me to pit all of my monsters AND the acolytes against the two sphinxes, safe from the left Shabtis, at least for the firstturn. I took a lot of pictures before we started the game, so here you go:










    For magic the hierophant got Stars Align, Scrying, Know thy enemy and Unerring Strike.The Pharaoh got Altered Sight and my Acolytes chose Ice and Fire/Crippling Fatigue and Grave Calls/Breath of Corruption.

    Turn 1 – UD

    The Sand Stalkers saw the opportunity to use their gaze at the Dread Knights and moved up aggressively. The sphinxes spotted my fast cavalry near the wood and one of them moved up towards it,with the other and the pharaoh’s unit moving slightly forward.

    With Unerring Strike out of range for the first turn, the magic phase was low impact, aided by my opponent failing a couple of 3d6 casting rolls! Shooting was aimed first at the fast cavalry to the right, killing all of them with a combination of the Sphinx’s Breath Weapon and the bows of the Scouts. The Shabtis targeted the yema Acolytes and felled a couple. Finally, the Sand Stalkers couldonly wound the Dread Knights once, killing a knight but now comfortably within charge range!

    TURN 1 – DE

    My opponenthad given me an opening that I tried to exploit: the sphinx that had used its breath weapon presented its flank to my Acolytes: with 11 poisoned attacks plus charge + flank theodds of killing the beast were too good to pass up. They promptly failed their charge, though! The dread knights charged downhill on the Sand Stalkers, making it in.
    In remaining moves, I pushed both Krakens aggressively towards the rightmost Sphinx, threatening the advance of the other monster, too. The Dragon followed suit, screened from shooting by the two monsters’ footprints. A medusa was thrown right in front ofthe chariots and pharaoh, buying me a turn.

    In magic,the Yema Acolytes cast Breath of Corruption on themselves, to deter the sphinx from charging them (that would have been an ill-advised charge anyway; with poison and 4+ aegis they’d probably hold that charge and allow my Kraken the countercharge).
    The Dread Knights made short work of the Sand Stalkers and reformed to face towards the center.



    TURN 2 – UD

    My adversary had a lot of possible charges this turn, although half of them were traps. He saw right through them, though: the chariots crashed into the medusa -killing it without breaking a sweat- , the left Shabtis declared a charge into the Dread Knights which I promptly fled. The sphinxes elected not to charge, repositioning instead: the right one failed its march test, meaning that it would have to take the kraken charge on the following turn! The scorpion appeared and moved rightin front of the Dancer unit.
    In magic the Hierophant managed to cast Scrying on the rightmost sphinx, but all theother spells were dispelled. Shooting resulted in another two Yema Acolytes dying.




    TURN 2 – DE

    The Prince sounded the attack, and a good chunk of the army charged: the dancers charged into the Sand Scorpion, the left Kraken and Dragon combo charged the farthest Sphinx, but only the kraken made it in, with a very nice overrun path into the chariot unit. The second kraken and the unharmed Acolyte unit combo charged the second sphinx.
    In remaining moves the Dread Knights rallied and the infantry moved up more aggressively, now that both sphinxes were tied up. I had to push my last yema acolyte forward… [Read More]
  • Welcome back Ninth Agers and this the write up of fifth and my final game of the Breakthrough tournament.

    So far I’m on 3 losses and a win but that put right down on the bottom table where I was drawn against Orcs & Goblins, not a great match up for the Kingdom of Equitaine due to their ridiculous number of anti armour things they can bring to the battlefield, Git Launchers, Gnasher Wrecking Teams, Mad Gits and Trolls to name a few, all are perfect for squishing expensive knight blocks. Luckily my opponents list didn’t contain all of those things:



    Iron Orc Warlord, Wyvern, General, paired Weapons, Shield, Shady Shanking, Talisman of Shielding = 645

    Common Orc Chief, War Boar, Paired Weapons, Hero’s Heart, Basalt Infusion = 255

    Iron Orc Chief, BSB, Shield, Crown of the Wizard King = 270

    1 Feral Orc Shaman, Wizard Master, Shamanism = 440

    Common Goblin Chief, Wolf Chariot Light Lance = 135

    25 Feral Orc ‘Eadbashers, Champ, Standard Bearer, Green Tide Banner, Paired Weapons, Mammoth

    Stabber = 660

    3 x 5 Feral Orc Boar Riders, Paired Weapons = 465

    2 Goblin Wolf Chariot = 225

    20 Iron Orcs, FCG = 470

    Gargantula, Web Launcher = 550

    2 x 1 Skewerer = 180

    1 Git Launcher, Orc Overseer = 205

    Total = 4500



    My List can be found in my game 1 blog post here.


    So my opponents list doesn’t contain the worst offenders in the Orcs and Goblin army but there is still plenty of things in that army for me to fear. The War Machines always have the potential to ruin my poor knights and they definitely mean I can’t run my Duke solo so he’ll be hiding in with the Pegasus Knights. The Gargantula is not a monster to be taken lightly and hopefully I can get my Questing Knights or my Duke into it and kill it quickly or else it will destroy my knights. The Warlord on the Wyvern presents the same problem too as he packs a punch but is even more mobile. There’s two medium sized blocks of Orcs, the Ferals and the Iron Orcs. Hopefully I can whittle them down a bit with magic and shooting and then smash through them. If I can get a successful double charge off on them then I should win that fight but there is plenty of chaff in my opponents army to stop that from happening. There’s 2 Hero characters who may not be the toughest of fighters they can certainly cause me problems, 3 units of scoring cavalry could be problematic depending on the scenario or they could just chaff me up.



    The Deployment type for this scenario turned out to be Frontline Clash and the Secondary Objective is Hold the Ground, not a great one for the Kingdom I think, we’re not great at sitting on objectives, the horses need to be moving!

    For my spell selection I pick Breath of the Lady, Swarm of Insects (might get lucky and get a wound or two on a monster or kill a Warmachine), Totemic Summon and Break the Spirit. My opponent picks Awaken the Beast, Swarm of Insects, Totemic Summon and Break the Spirit, the best 4 Shamanism spells out of the 6 by a mile, Chilling Howl has it’s uses but it’s to circumstantial and does anyone ever take Savage Fury? The Orc Chieftan gets Cosmology on his Wizard Crown and takes the Signature spell for Orcs & Goblins, Bring the Pain and takes the first Cosmology Spell, Altered Sight.



    Deployment

    Kingdom of Equitaine 1



    Orcs & Goblins 1



    KoE 2


    O&G 2


    KoE 3



    O&G 3


    KoE 4



    O&G 4


    KoE 5



    O&G 5




    So that’s the end of the tournament, in the end I finished 40th out of 44, so not bottom at least! I did win Best painted though and to be honest that’s all I was hoping for. After this tournament I definitely need to have another look at the Kingdom of Equitaine to find a list that works for me, some of the units I took certainly didn’t pull their weight (I’m looking at you Pegasus Knights) and some choices were solid but just had the misfortune of being pushed about by a terrible general.

    One thing that I will definitely keep is Shamanism, that is a fantastic lore and if it wasn’t for Totemic Summon I may have faired even worse in my games, them Totemic Beasts netted me a lot of points! I am tempted to take 2 Damsels next time though just for the extra channel and a bit of spell variety.

    The Crossbows were very meh if I’m honest, they are certainly better than just bows but the cost of them is exorbitantly high for what they are, it would be a rare occasion that they ever got their points back. The Brigands weren’t much better, they did do some killing but they were more just poor chaff, I’d rather take another unit of Yeomen Outriders. The Yeomen are very good for what I needed them to do, I just need to use them better, I either use them at the wrong time or I just have them in bad positions, I often move them as an afterthought and that’s not what they are there for.

    I was happy with the Aspirants who I thought did a sterling job in this tournament and I definitely prefer running them 5 wide because getting their extra attacks on the charge is good and not having such massively long flanks is good to, means… [Read More]
  • IZ 2018- Game 1.9
  • Vamp Spawn WIP (scenic base)
  • Zenithal of ze army
  • Scibor bears

Recent Activities

  • echoCTRL -

    Replied to the thread Lack of Melee Enchantment Items.

    Post
    We tried several times to make Wyrmwood into a Close COmbat Enchantment. we decided to make it a lance enchantment initially as we were just splitting Dragon Brand in two. When we realized we needed to fix two of our three weapons, we were allowed to…
  • Happy Aspid -

    Replied to the thread WDG book 2.0 Discussion v2.

    Post
    Quote from Krokz: “Gifts have identical problem as WDG AB items. They are expensive. Chosen Lord is the poster child of this army, it is on the mofo cover! This is why we have so much talk about him even dough army book overall has much bigger problem…
  • theunwantedbeing -

    Replied to the thread army list how they work.

    Post
    Quote from jean1951: “Does this mean a unit may be 8 to 26 figures and you are allowed four units. ” Yes, you can purchase up to 4 units of 8-26 figures each. Quote from jean1951: “The forest guard allow you to have 15 to 50 models and the bowmen…
  • WastelandWarrior -

    Replied to the thread Advice on primer color.

    Post
    Ive never used an airbrush myself and im only really a tabletop standard painter, so i couldnt comment on how to acheive any sick transitions! Undercoating with a colour that makes the rest of the work easier is definitely a good plan though. Post up…
  • Krokz -

    Replied to the thread WDG book 2.0 Discussion v2.

    Post
    Gifts have identical problem as WDG AB items. They are expensive. Chosen Lord is the poster child of this army, it is on the mofo cover! This is why we have so much talk about him even dough army book overall has much bigger problem than Chosen Lord…
  • Mikolak -

    Replied to the thread Newbie questions about O&G.

    Post
    1. Use for BSB and leadership bubble. Army has reaaaally low Ld, plus it often uses steadfast so, that's essential. 2. I never played O&G without BSB. 3. I use full command on common goblins as a bunker for wizard to keep him in 2nd rank. 4. Mage is an…
  • Fenrie -

    Liked Plut0nium’s post in the thread [Armée] Les amarrés du marais, mes comtes vampirates....

    Like (Post)
    Salut tout le monde! Merci pour les commentaires!!! icon_smile.gif Aujourd'hui photos des 10 spectres terminés! Je n'avais pas pris le temps de vous mettre une photo du WIP, je vous en met quand même pour que vous puissiez voir ce qui a été…
  • Scylla -

    Liked Calisson’s post in the thread Nouvelles du front : Discussion.

    Like (Post)
    Quelques erreurs d'orthographe ou grammaire. Je me suis permis de corriger directement le post 93. Si ce n'est pas convenable, dis-le et je remet la version précédente. Ah, je me suis aussi permis de remplacer "préfaite" par "prédéfinie", mais je…
  • Phosphorus -

    Liked Squirrelloid’s post in the thread EoS BLT Questions Report.

    Like (Post)
    Quote from Adaephon_Delat: “Quote from greentide: “Gents, I can´t confirm anything crucial before the update hits. But I´m allowed to give a slight hint. Most of the unit you expect to be more expensive won´t be hit by the nerfhammer ;) Discounts for…