The Vale Renegades Bi-weekly 9th Age Podcast! Tune in and enjoy the random ramblings of two Cardiff players and special guests from the hobby!
The Vale Renegades discuss how to prep for tournaments!
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Home-Base: Firestorm Games Cardiff
Renegades Cardiff Open
Call to War
Community Corner: 00:10:10s
Hobby Station: 00:18:25s
Tales from the Tabletop: 00:28:24s
Ramble (Main Topic): 00:39:02s
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Greeting generals, hobbyists, fiction lovers and random happeneres-by,
After a highly surreal and improbable battle with @Ulthred I was
inspired to write this: Dragon Kiss
A short about a poor dwarf with a lot weighing on his shoulders.
Likes,comments and critical feedback hugely appreciated.
On this week's episode of Scotland's favourite 9th Age Podcast, we chat with Simon Laden from the Scottish Wildlings and David Johnston from ETC Scotland about all things hobby related, the perfect accompaniment to any painting session!
soundcloud.com/user-241688236-…11-happy-little-accidents [Read More]
Hey people! We've just found ourselves in terrible situation, that's why we started this IndieGogo campaign. If you want to us expand and make our future videos much better - don't hesitate and raise this fund. Help us to gather the money for new camera and let us make battle reports great again!
LINK -> igg.me/at/warboxgaming/x/18592570 <- LINK
After the success in round 1, we moved up the tables to find our next opponents: the Old WiseMen (Vieux Sages), comprised of french tournament veterans. As luck would have it, I’d get to fight another very experienced player, @humblr , who was part of the very successful 2016 ETC team France.
He had brought a Daemon Legion list that frankly nobody wanted to face:
Scourge of Wrath, Eternal Fury, Eternal Sword, Shackles of Reality, Elixir of Souls
Harbinger of Pestilence on Blight Fly, BSB, Apprentice (Evocation), Bloated Putrefaction,Halberd, Nauseating Aura
11 Slaughterers, Onslaught
10 Slaughterers, Onslaught
2 x 10Horrors, Champion
5 BlightFlies, Standard, Champion, Flaming Standard
5 Furies ofWrath
So basically a list revolving around a Blight Fly unit and the Scourge of Wrath.The latter is really bad news if you haven’t got cannons, and I was worried that he could take on the Warrior block and come out on top. Our scenario would be King of the Hill, which was a small consolation; I would have hated to play breakthrough against this.
Going into the game, my objective was to try and deal with the scourge by throwing my Seekers at it, and I knew that the Rune of Storms would be very important for that. The Blight flies also worried me, and I made a note of trying to achieve two things: prevent the flies from outflanking and try to isolate them from the Scourge.
The deployment type was Encircle, and my adversary picked the defender role,getting a big central deployment zone. I elected to protect the forest that was right in the middle ofthe board, while the Daemons had to protect the hill to my right. The way this was playing out,I thought I could try and win the objective with my vanguarding units and scouts: I started by placing warmachines, placing both cannons in range of the forest that the daemons were supposed to desecrate. One of the flame cannons was placed at the 15” mark of the left flank, which prompted my opponent to drop his entire force to get that charge off.
We ended with the Scourge of Wrath and furies ready to charge the flame cannon, with Seekers waiting right across them, the Flies and BSB in the center squaring off against the King and Hold Guardians, and two small scoring contingents on each daemonic flank. I responded by weighing my right flank with the Marksmen and Rangers, confident that the two fighter/shooting hybrid units could easily take on anything the daemons had to throw at them on that side of the board, and score the objective.
For spells,the Evocation Harbinger took Spectral Blades, and I picked twice the runes of Resilience, Gleaming and Oaths. The Hold Guardians took yet again +1S/+1AP, andI nominated the Scourge, Flies and Crushers as the targets for my Ancestral Grudges.
TURN 1 – DaemonicLegion
The Scourge drank his potion of souls, and combo-charged the Flame Cannon with the Furies. Both units made it in, unfortunately: had only the scourge succeeded, theSeekers would have had a very nice countercharge into the greater daemon. Withthe scourge threatening the left flank, the Flies relocated towards the right flank to prevent my rangers and marksmen from overrunning it. The scorers advanced slowly towards the central forest.
In the magic phase, a Hand of Heaven killed four marksmen, but I managed to stop the same spell cast on the seekers. Shooting was ineffective.
The Scourge predictably made short work of the Flame Cannon, and elected to pivot to threaten both the Seekers and the Hold Guardians. Since the furies also made it in, they were able to overrun right into the seekers, preventing them from countercharging.
TURN 1 –Dwarven Holds
The first Daemon turn had put me in a defensive position: I couldn’t advance aggressively with the King’s block as long as the Flies were threatening to outflank me and the Scourge could easily countercharge. So I advanced cautiously with them,making sure that the Flies hiding behind the impassable terrain had no space to land out of sight. The Hold Guardians angled themselves to threaten the Scourge if he charged the Seekers, and the marksmen/rangers stay put for fear of getting charged by the flies.
Magic saw me put -1 to wound on the Seekers, to help in a potential fight against the scourge. In the shooting phase, the Flame Cannon, Marksmen and Rangers opened fire at the Blight Flies and managed to kill one of the daemonic elite.
The seekers swiftly dealt with the charging furies and angled themselves to try and trap the Scourge while also supporting the Hold Guardians.
TURN 2 –Daemonic legions
At the start of the DL turn, the king used his Rune of Storms to ground the Scourge:my opponent debated whether to charge, and in the end passed his march test and settled for a small fly move to the left of the seekers and out of LoS (it wasa very… [Read More]
In my newest blog post I summarize and update my ideas and thoughts on the Corsairs and ask the question: "Why aren't they properly pirate-y?"
The Sea Dragon Host vs the Horde of the Rat Demon
Yvraine could sense the rat demon’s mind from across the field and knew she had met more than her match in magic. Only when facing the reptilian spell casters had she encountered such a skilled manipulator of the Veil. She had deployed her forces in a refused flank, to keep as much distance between her troops and the hulking mechanical and organic monstrosities the vermin had goaded into battle.
VS Turn 1:
Her careful defensive posture had yielded initiative to the rats and they swarmed forward across the field, apparently unafraid of glittering ranks of elves.
The demon stood triumphant in the center of the field of battle its burning green eyes pinned to Yvraine. With casual arrogance the huge rat demon pummeled Yvraine with magic force, between Eingana’s formidable defenses, her potent magic wards and her protective cantrips she only suffered a glancing blow. The typically potent vermin ranged devices caused scattered damage amongst her infantry, just the beginning of the onslaught.
Sea Dragon Host Turn 1:
Knowing her forces needed to secure the left flank she ordered the advance with both of her Flame Warden blocks clearing the verminous slingers. Her cavalry and Breag sheltered behind the rock formations on their left, while she took position for countercharges along with Chaynal’s spear phalanx.
Her magic was largely contained while her brother’s healing magic restored her strength and brought back some wounded infantry. Her reaper batteries inflicted a decisive blow to the rat demon, glowing green ichor fountained from the beast’s torso as it tore the sapling-sized barb from its chest.
VS Turn 2:
Hissing its rage the wounded rat flew forward into the ranks of Flame Wardens facing it down. Following their leader the wheels and rats surged forward again, pinning the elves into their formation and bringing their devastating weaponry to bear in the center.
The demon wrapped itself in defensive enchantments and battered a handful of her Flame Wardens to the ground. With Yvraine focused on the demon she had drifted too close to the wheel, with great arcs of power flying from the machine she and Eingana were smashed to the ground, their muscles spasming uncontrollably. As she drifted from consciousness, she heard the rat demons gurgling laugh punctuated by another hiss as one of her Wardens dealt a blow to the creature’s knee, shattering it.
Sea Dragon Host Turn 2:
Chaynal could feel his sister’s presence flickering but remaining strong and proceeded to marshall their forces, the only way to save her would be to win this fight. The elves surged forward, desperate to overwhelm the left flank and the rat infantry before the hulking brutes on their right joined the fray. With the demon’s attention focused on the Wardens Chaynal was able to force through several augmentations on the holy warriors circling him restoring one to the fight and unleashing their inner strength. As the reaper bolt throwers continued peppering the incoming rat constructs the battle in the center reached a crescendo.
Limping and bellowing in rage, the rat demon lashed out indiscriminately at the Wardens surrounding it, knocking a few to the ground. The beast was met with a veritable whirlwind of blades, their strength reinforced by Chaynal’s magics, the holy warriors smashed the demon’s corporeal form to the ground where it shimmered and evaporated in acrid green smoke. Without the force of the demon’s will pushing them forward the slaughter of the rat infantry began. Dozens of the mutated beasts met their end and the larger unit of slaves fled the battlefield. Exultant, Chaynal ordered the infantry to reform and face the right flank, giving his Lancers and Warden time to grind through the remaining rat infantry.
VS Turn 3:
Despite losing their leader all of the rat constructs still remained largely unhurt and, with a sense of desperation, they swarmed forward eager to get to grips with the elves. The two wheels flung themselves into combat against the lancers and spears on each flank.
The verminous artillery continued flinging toxic missiles at the elves downing a handful in the center.
The wheels, so devastating at range, seemed to have expended their energy earlier in the battle and failed to break through their elvish opponents. The wheel on the left reversed and fled, on the right the spears reformed their phalanx to hold the wheel in place.
Sea Dragon Host Turn 3:
Sensing the opportunity to break the rat center Chaynal ordered the reavers on the right to disrupt the line of advance of the rat hulks and monstrous beast, giving his forces in the center time to finish off the infernal wheels and infantry.
The Wardens who had subdued the rat demon crashed into the flank of the wheel engaged with the Spears and dismantled it. The Wardens and Lancers in the center continued dispatching the few rat at arms that remained. Breag… [Read More]