Hello and welcome to the newest article of the Tournament Support Blog. I know you all wait for the Report on Army Performance in 1.3.x, but that will be featured in the the next april article. Today I will talk about the merger of Data Analysis and Tournament Support and give you an overview of who we are and what we work on.
The merger of Data Analysis and Tournament Support to Tournament Analysis
For a long time Data Analysis and Tournament Support have worked close together and were kind of 2 sides of the same coin. Data Analysis prepared the tools for the analysis and Tournament Support hunted down the necessary data. After that it depended on the specific data who entered it into the tools. Both interpreted it (while Data analysis had the final say on interpretation). As the cooperation got closer and closer and more and more tools had been designed and more and more ways / standards of interpretation had been decided on the Deads of Data Analysis more and more moved in a more surveilling position to step in if or when Tournament Support screwed up or develop new tools if asked or doing long term planings and Tournament Support more and more took over the day to day buisness. Long story short, both Team Heads (That would be me Just_Flo and @arwaker) decided to merge our teams.
That is the Result:
Team Head of Tournament Analysis (coordinating and doing the day to day work): Just_Flo
Assistant Head of Tournament Analysis (bringing in the statistic background, checking the results of analysis and always having a open ear and good advice): @arwaker
Assistant Head of Tournament Analysis (bringing in the statistic background, coding analysis tools): @wazlawik
Analysis of Armylists: @Old one
Coding excel/spreadsheet genius: @Fleshbeast
Collection of Armylists, Tourney results and army vs. army data and further analysis: @Ace Thackeray, @Celegil, @Dancaarkiiel, @Maelstorm, @mishagi, @simonbromley
Of course we always welcome new recruits and my dream would be to have one person per army. So feel free to apply [Read More]
LBM was using trying to imitate this year’s rules for the ETC when it came to secondary objectives. In short, in each round every participant would get to play the same secondary objective, which was predefined in the rulespack. For round 1 the objective was to be Hold The Ground.
I got to play Frederick’s Beasts, a list similar to what he’d brought last year to the ETC with team Australia:
Soothsayer Master (Evocation), General, Crown of Autocracy, Dark Rain
Beast Chieftain BSB, Banner of Discipline, Crown of the Wizard King
Beast Chieftain on Raiding Chariot, HA, Lance, Shield, Basalt Infusion,Seed of the Dark Forest
Beast Chieftain on Raiding Chariot, HA, Shield, Alchemist’s Alloy,Hawthorn Curse
32 Wildhorns, Full Command, Paired Weapon, Banner of the Wild Herd,Blooded Horn totem
2 x 15 Wildhorns, Ambush
10 Mongrel Raiders
3 x Briar Beast
2 x Jabberwock
3 x Cyclops
So overall a very fast list with decent shooting potential, Ld-lowering spells and abilities, several auto-hitting abilities (breath weapons/impac thits) and five Stomp (D6) monsters to cap it all off. One might say that not bringing cannons was a mistake, but on the contrary I wouldn’t know what to target first in such a list. One thing became obvious, though: the Seekers had to get stuck in ASAP, as they wouldn’t be able to withstand a couple of turns of pounding from 3 catapults.
We rolled the Counterthrust deployment, and my opponent won the roll for picking sides: he kindly gave me the side with a considerable impassable terrain breaking up my deployment. Since the objective was to hold the center, I went for a central deployment with the warriors right opposite the central hill and in position to threaten the bulk of the Beast Herds army. The Hold Guardians supported the king’s unit, while the Handgunners went wide to the left, where a Jabberwock was already deployed. When I saw the Wildhorn herd deploy right on the 20” mark I grabbed the opportunity and dropped everything to get that first flame cannon volley off.
In the end, the BH performed a semi-circle deployment around the King’s unit, with the two chariots zoning my Seekers and one Jabberwock on each flank. The Rangers had to deploy on the far left, to make sure that the Jabberwock wouldn’t be able to fly past them and go for the warmachines on turn 1.
For spells, I picked double rune of Resilience, Revocation and Gleaming. The Soothsayer picked Spectral Blades, Hasten the Hour, Whispers of the Veil and Touch of the Reaper, while the Beast Chieftain got Know thy Enemy from Divination. With so many monsters in the opposing army, the Hold Guardians picked +1S/+1AP and the king nominated the three cyclops for the Grudges. The Beast Chieftain used the Seed of the Dark forest to summon a forest right next to the hill and exactly where I had planned to push my Warriors on turn 1.
The Beast general invoked a Dark Rain, and battle was joined!
TURN 1 – Dwarven Holds
With the shooting weapons almost useless, I decided that my marksmen would be of more use if they actively hunted the Jabberwock instead! They vanguarded up, then moved within march-blocking range of the left Jabber. The King and Co. scaled the hill, using their Banner of Relentless company: the faster they got stuck in, the less risk I was running of losing characters to Evocation Snipes and/or failing a terror-bomb Ld test. Additionally, with the newly-conjured forest where it was, I knew that reinforcements and redirectors were coming, and had to make sure I cleared the forest on time. So I made sure that all Cyclops and both Chariots were in my front arc, and that the Jabberwocks were too far away to charge my flanks. On the right side, the Seekers moved up to threaten the advance of the Wildhorn Herd.
In magic I managed to push through the rune of Gleaming on the Warriors, as well as the Rune of Resilience on the Seekers. The Flame cannons both opened fire at the Wildhorn herd, killing 10 Wildhorns in one go!
TURN 1 – Beast Herds
My king used the Rune of Storms on the rightmost Jabberwock, rendering it incapable of flanking the warrior block or affecting it with its aura. My adversary took a look around, and saw that the rest of the games were very dicey. So after a lot of thought, he took the Warrior bait: all 3 cyclops and the two chariots went into the block. With one cyclops failing, the warriors braced for impact.
The left Jabberwock charge the marksmen, who took a wound off with their stand and shoot. The right Jabberwock spied the corner of the seekers and flanked them to pin them down. The mongrel herd lacked the necessary movement to redirect my Hold Guardians, thankfully. A couple of Briar Beasts appeared inthe edge of the forest, ready to silence my cannons. Finally, the Wildhorn herd moved up towards the seekers.
In magic, I put all of my dispel… [Read More]