Articles in Category “Models” 343

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  • Hello everyone. In this episode, Paul & Tony talk about their hobby progress, Tony's recent tournament experience at the Wandsworth Waaaagh and the recent 2.0 hot fix.

    Catch us on iTunes (please leave a positive review!), via tfwp.podomatic.com or via any decent podcast player.


    Contact/follow us via Twitter on:

    @thegodbold

    @tonyhayle


    Email - TFW_Podcast@yahoo.co.uk


    Our Sponsors:


    Goblin Gaming (via our link to help the show!) goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92


    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!


    Credits Due:


    Music from the


    Freemusicarchive.org:


    Into - Jan Morgenstern - Circling Dragons

    Outro - BoxCat Games - Battle 'Special'

    Sponsor music – Ice Man – SI-PML


    Sound effects from FreeSFX.co.uk [Read More]
  • Hi All



    Just thought I’d write a quick hobby musing about the Kingdom of Equitaine list I’ve been running in 2.0 so far, how it’s been doing and how the hot fix has affected it.



    I have a large KoE force all painted up but some are definitely painted than others and I’m a stickler for bringing along the nice looking soldiers to the battle. So after looking at the KoE Army book for ages trying to come up with a list that I could use given the models that I have I settled upon the following list.



    • Duke, Barded Warhorse, Virtue of Daring, Fortress of Faith, Crusader’s Salvation, Lance = 475
    • Paladin, Barded Warhorse, Virtue of Piety, Battle Standard Bearer, Wyrmwood Core, Basalt Infusion, Shield = 370
    • Damsel, Wizard Master, Divination, Barded Warhorse, Crystal of the Valiant Charge = 450
    • 15 Knight Aspirants, Full Command, Banner of the Last Charge = 679
    • 12 Knight of the Realm, Full Command = 608
    • 16 Bowmen, Musician = 221
    • 12 Knights of the Quest, Full Command = 650
    • 3 x 5 Yeoman Outriders = 360
    • 26 Peasant Crusaders = 272
    • Sacred Reliquary = 175
    • 2 x Scorpions = 250



    The basis of my army revolved around 3 large blocks which woulf hopefully do all the hard work. The Damsel was there to help the Knight buses hit more reliably, especially with the Hereditary Spell and the buffs from Divination. The Duke’s role was to help protect the Knight of the Realm block by soaking up attacks on the unit and ensuring that more knight survive to attack back. The Peasant Crusaders acted as a mini anvil until the Knights could get in and smash whatever was attacking them. The Yeoman were just chaff and the Bowmen and scorpions were there just for a bit of ranged threat.



    Going into my games the plan was to push all 3 knight blocks around together and charge whatever was in their way but it’s amazing how rarely I ever stuck to the game plan. I found myself struggling against enemy chaff as the Bowmen just weren’t doing the job and the Magic Missiles of Divination were just not going off. The problem with running a predominant buff lore is that your opponents know that they can just let the buffs go off if the units being buffed aren’t in combat, they then just dispel the missiles and you’ve wasted a magic phase. That is not to say that Divination has been completely useless, when the knight blocks are in combat it helps tremendously but the shining star really is the Breath of the Lady, what a fantastic Hereditary Spell, it helps offensively and defensively so it’s really useful.




    With the redesgned Magic Phase she is much less prone to blowing up whole units of knights now due to some unlucky rolling, so Damsels are definitely back in if you ask me!


    The Knight blocks each faired differently in their own way. The Knights of the Quest are very good at the grind but as with all knights they feel each and every loss, having a unit of 12 is great but as soon you begin to lose some knights their effectiveness is immediately reduced. So even though they are good at the grind there is little that they can go toe to toe with and win a war of attrition. Obviously they are not there to be fighting hordes of infantry so they shouldn’t be winning those long fights, I had them fight a hydra and some Chaos Knights. Against the Hydra they took 3 rounds of combat to kill it at the end of which there was about 3 knights left. Against the Chaos Knights they won but again, there wasn’t a whole lot left of them by the end. The Knights of the Quest should be used as a very expensive hammer, used for precision strikes of the perfect enemy and they better break them or they are toast (in fact, apply that to every KoE knight).


    (TBH, i bring the Knights of the Quest along because i like looking at them mostly)



    The Aspirants were great on the charge and then instantly lost any threat they once posed after that. I love having a big unit of 15 as they look amazing but 15 knights leaves a big flank that any smart opponent will wait to be shown and then pounce. That has always been the problem with the Lance formation, maybe it’s time to abandon it on large units. They might work better in a 12, 6x2.


    The Knights of the Realm were the bedrock for me and combined with the Duke they just didn’t die at all. The games I won or drew were down to this unit not being destroyed and maintaining a huge amount of points.


    (Knight of the Realm, still remain the Core of KoE after 20 years!)

    I think this unit always faired best because I found myself having to sacrifice my other 2 knight blocks to protect them from flank charges. That’s because I used my Yeoman poorly and sacrificed them far too early. I always try and send them out to go Warmachine hunting or to harass the flanks with their 5 bow shots, as if that will make any difference. They should sit behind my knights waiting to heroically dive in front of a threatening unit. Also I should have paid the 2 points per model to give them a 4+ armour save, definitely worth the points to keep them alive long… [Read More]
  • Happy New Year people! In this episode, Paul & Tony talk about, amongst other things, their hobby projects, the recent Sundering of the Giant Isles tournament that they ran and debate on who will win The 9th Age UK Masters event this weekend.


    Check us out on iTunes (leave a five star review!), any other decent podcast app or for MP3 download at TFWP.Podomatic.com

    Contact/follow us via Twitter on:


    @thegodbold
    @tonyhayle


    Email - TFW_Podcast@yahoo.co.uk



    Our Sponsors:


    Goblin Gaming (via our link to help the show!) https://www.goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92



    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout! [Read More]
  • In this festive episode, Paul & Tony recap on their past month of hobby,Santa visits, Tony recounts his GT experience and we discuss our initial ‘hotpicks’ of 2.0!!

    Catch us on iTunes or, for MP3 download, tfwp.podomatic.com

    Contact/follow us via Twitter on:

    @thegodbold
    @tonyhayle

    Email - TFW_Podcast@yahoo.co.uk


    Our Sponsors:

    Goblin Gaming (via our link to help the show!) goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92

    Products for Wargamers productsforwargamers.com/remember to put TFWP in the notes when at checkout!

    The Sundering of the Giant Isles Pack can be found at dropbox.com/s/mi1ql68hhbliqgu/…%20Giant%20Isles.pdf?dl=0

    Credits Due:

    Music from the Freemusicarchive.org:

    Into - Jan Morgenstern - Circling Dragons

    Outro - BoxCat Games - Battle 'Special'

    Countdown Music – Crash – The Propellerheads

    Sound effects from FreeSFX.co.uk [Read More]
  • In this episode, Paul catches up with Matt Perriss, winner of the recent 9th Age GT Best Painted, Best Unit & Best Sports! We have a good chat, delving into Matt’s hobby past and his plans for the future.

    Catch us on iTunes or any other decent podcast provider, or, for MP3, visist tfwp.Podomatic.com

    Contact/follow us via Twitter on:

    @thegodbold
    @tonyhayle
    @matt_perriss

    Email - TFW_Podcast@yahoo.co.uk


    Our Sponsors:

    Goblin Gaming (via our link to help the show!) https://www.goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92


    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!

    The Sundering of the Giant Isles Pack can be found at https://www.dropbox.com/s/mi1ql68hhbliqgu/Sundering%20of%20the%20Giant%20Isles.pdf?dl=0


    Credits Due:

    Music from the Freemusicarchive.org:
    Into - Jan Morgenstern - Circling Dragons
    Outro - BoxCat Games - Battle 'Special'
    Sound effects from FreeSFX.co.uk [Read More]
  • In this episode, Tony and Paul discuss our current hobby goings on, Paul covers his experience at the Tri Wiz Warmaster Team Tournament, Tony summarises his Warriors of the Dark Gods list that he intends to take to the GT final and, exciting news, The Sundering of the Giant Isles is announced – a 9th Age tournament which is being held in Milton Keynes (UK) on the 29th December 2017.Check out the link below for the pack and sign up on the 9th Age Forum.


    Catch us on Itunes (please leave a positive review :thumbsup: ) or, for MP3 download, via tfwp.podomatic.com.


    Contact/follow us via Twitter on:


    @thegodbold @tonyhayle


    Email - TFW_Podcast@yahoo.co.uk


    Our Sponsors:


    Goblin Gaming (via our link to help the show!) https://www.goblingaming.co.uk/?tap_a=18936-14583c&tap_s=116493-c9df92



    Products for Wargamers productsforwargamers.com/ remember to put TFWP in the notes when at checkout!


    The Sundering of the Giant Isles Pack can be found at https://www.dropbox.com/s/mi1ql68hhbliqgu/Sundering%20of%20the%20Giant%20Isles.pdf?dl=0



    Credits Due:


    Music from the Freemusicarchive.org:


    Into - Jan Morgenstern - Circling Dragons


    Outro - BoxCat Games - Battle 'Special'


    Sound effects from FreeSFX.co.uk [Read More]
  • Sometimes even I am struck speechless by the generosity of my dwarven hosts. A few weeks ago I was offered the opportunity to examine the corpses of a band of marauders that had struck one of the trading caravans traveling from Hammerhold through te Ashen Wastes into the realms of the Ogres, to there trade fine dwarf-wrought steel for vast amounts of Auroch and Yak pelts and meat, raised by the Ogres in great number on the slopes of their great mountains.



    The creatures were apparently fast-moving slavers, striking quickly at a lightly defended part of the caravan before carrying away their victims, their mutated hindquarters enabling them to outpace any pursuers as none of them were mounted.
    The six bodies I were given to study had been felled by crossbow bolts and shotte as the dwarven escort counter-attacked. It is possible by the muttering of the caravan guards that i overheard that the creatures also had infantry support, but no bodies of such were provided to me and the dwarves were reluctant to discuss them with me.



    The bodies were badly decomposed when they arrived to Hammerhold but I have included several sketches based on the bodies, the equipment and witness-accounts from the caravan personnel to illustrate how imagine how they looked in life.


    The creatures were all large, the smallest of them twice the height of a dwarf, with the weight to match, the largest of them being the size of a Bögenhafven prize bull; a most imposing stature! I would hate the sight of such a grand creature bearing down on me, intent on my demise!


    Other than their bipedal form, they had few similarities. The two smallest of the herd were still twice the size of a dwarf, and lightly armoured, in the manner of the depraved men of the northern ice wastes, with tight-fitting helmets concealing their features. While the clime of the Ashen Wastes is very differnet form that in the north, such similarities could mean that these raiders either do war or perhaps even trade with the northmen.
    Given the position of their horns it is unlikely that the helmets can ever be removed and may indeed have been forged right on their heads! Such as act would surely mean that the creatures either possess some form of magical resistance to fire or simply and astonishing willpower and stamina to endure such pain. Surely such as act would tax even the enduring dwarves!


    Two of the other corpses were much larger, being the size of a smaller bull. They were very similar in both features and gear, possibly they were brothers, or at least part of the game grouping in whatever society these creatures live in?
    Weighting close to a thousand pounds even dead and unarmoured, they must have made exemplary linebreakers on the charge. I have a hard time imaging even a dwarven shieldwall standing up to such a creature.
    Their armour were more advanced than their smaller brethren being heavily armoured over their entire figure except for their massively muscled arms with great slabs of iron.
    Still, their protection was fairly primitive, being strapped on with leather straps instead of fitting them properly, making it clear that their gear was either looted or perhaps traded, clearly it was originally meant for someone else.

    Only the gauntlets and great, high helmets seemed to really fit them well.

    As for physical features I was much intrigued by the massive tusks sprouting from their lower jaws and contrasting with such brute features, their finely coiffed beards which even several weeks after death still smelled faintly of perfumed oil. It is clear then that despite their barbaric appearance, these were civilized creatures, not merely roving marauders.



    The next centaur-like creature also proved interesting. It was built closer to the ground that the others, with a somewhat smaller lower body and a grossly oversized, almost ogre-like upper body and unlike the previous specimens it had armour clearly made for it. Clad in a close-fitting breastplate, great black laquered pauldrons and both forelegs armoured in thick greaves and heavy bracers on both arms and wielding a great blade a fair bit longer than my own lanky form, it too must have been fearsome in life.


    The creature either fought helmetless or its helmet had been lost in battle but it too had similar tusks as the previous ones together with short, thick horns sprouting from heavy brows.

    Given the higher quality of its armour, most of which seems to have been custom-made for it, I feel that this creature must have been the leader of the band, or at the very least the second in command to the last creature.





    The least creature of the six was also the largest of them, the humanoid portion almost the size of a Ogre and the quadruped part as large as any prize bull I ever saw at a market!
    It too was only partly armoured, wearing a finely crafted gutplate with a ghoulish face molded into it, perhaps a image of one of the creature's foul deities? It also wore and elaborate helmet and[Read More]