The latest issue of the 9th Scroll is here! You can read all about it in the news.
Well we have reached the Quarter Finals! While we half expected some of the lists to struggle (i'm thinking of you Daemons & Vampire-less VC) there were also some big boys to leave the party, in the form of Warriors and the people's favourite - Ogres. Either way, we leave the dead-weight behind and move on to the next round. Also, we see a change in Deployment/Scenario - now in the form of Refused flank and Capture the flags.
Here are the first two fixtures to enjoy, 10 points if you can guess the outcomes... because we certainly didn't!
With a medium win in Game 4 I was within striking distance of the top spots and with a feeling of déjà vu stepped up to the same table from Game 4 fighting an army that was virtually identical to the one I faced in Game 3 generaled by my clubmate Drew.
Oracle Adept- Alchemy (General)
Cult Priest BSB on Divine Altar, Basalt Infusion, Moraec's Reaping
10 Blades of Nabh
11 Blades of Nabh
2x6 Dark Riders- crossbows
2x5 Acolytes of Yema
Sea Dragon Host:
Thoughts on the match up:
I felt like I had the tools to deal with this list, pyro was going to be huge as there was circa 1k points in 25 wounds of low save fast cav.
However, the kraken and Divine Altar BSB were a real threat to my dragon along with the acolytes breath weapon so he had the tools to deal with some of my critical elements. I felt like this was a yellow/green match up for me.
Objective and Deployment:
We got refused flank and secure target. I can’t remember exactly what my special objectives were
MoCT: Healing Waters, Lash, Ravenswing
Pyro Master: Scorching Salvo, Pyro Flow, Hereditary, Cascading Fire
Alchemy Adept: Glory of Gold and Lash
He took the magic missiles on his acolyte units
Terrain and Deployment:
Hill on the left, Forest upper left (Krakens are behind it, hard to see), Tower impassable centrally, Forest center right, hill at the top corner and bottom right corner
Looking at the board and how I could use the impassable in the center I decided to drop everything for first turn (from my left to right I had):
Reavers, Ryma Knights and SGRs on the hill, Green Spears, Dragon Mage, Wardens w Spear Prince and MoCT, Blue Spears to the right of the tower, Reavers and Sloop (the sloop suffered a terrible blow between Game 4 and 5)
His deployment from my left to right:
Dark Riders, Acolytes, Kraken, Kraken, Medusa, Medusa, Chariot, Chariot, Chariot, Corsairs with Adept Mage behind, Divine Altar, Witches, Witches, Acolytes, Dark Riders barely in shot on the right
Sea Dragon Host Turn 1:
Movement: I saw no reason to be aggressive, I had a good defensive position I moved up slightly on both flanks and threatened charges.
Magic/Shooting: I manage to kill off the left acolytes and damage a medusa and dark rider unit
Chariot/Kraken Spam Turn 1:
Movement: My opponent moves up giving me long charges, trying to tempt me out of my defensive position.
He brings his dark raiders up on the right and left to threaten my shooters
Magic/Shooting: He pings a wound off the sloop and the Ryma Knights
Sea Dragon Host- Turn 2:
I make a charge into the dark riders on my right with the sloop
My dragon mage swings around the tower to support my right flank
Green Spears move up into my line setting up combo charges with the Ryma Knights
Magic/Shooting: I get the hereditary up and kill the dark riders on my left in addition to pinging wounds on the chariots, acolytes and krakens
Combat: My sloop kills a few dark riders who flee off the board and reforms to face the center
Looking back I had set myself up for a really bad time on the right of the tower with my movement here
Chariot/Kraken Spam- Turn 2:
He announced charges with the witches, two chariots and the altar and made all but one chariot into the Blue Spears, I think I didn’t think of the likelihood of getting all of these at once
The rest of his line consolidated in the center threatening plenty of countercharges for my units
Magic/Shooting: He managed to vaporize the sloop with the acolytes
Combat: Hereditary helped the Blue Spears stand up to a heck of a beating but took 12 wounds, but did enough wounds to the witches to keep their steadfast
Sea Dragon Host- Turn 3:
I take the dragon mage into the Witches on the right
I use a unit of reavers to chaff up the kraken on the left so I can make an aggressive move forward with my Flame Wardens
Magic/Shooting: I continue to ping wounds off his acolytes, chariots and krakens finishing off one chariot
Combat: The spears get beat up pretty bad, but the dragon beats the witches up badly killing almost all of them and we win this one sending the chariot running
Chariot/Kraken Spam- Turn 3:
The second unit of witches charges the dragon mage
A medusa chaffs up my Wardens
The krakens back off
The dragon kills about half the witches from the fresh unit and the spears kill the last witches from the first unit before getting wiped out by the Divine Altar. The combat is split now and the Altar doesn’t have much flexibility to reform
Sea Dragon Host- Turn 4:
Wardens charge medusa
Reavers chaff the divine altar on the right
Ryma Knights swing out wide to start penning in the kraken with the help of the Green Spears
I’ve been trying to take down the acolyte champion and am again unsuccessful.
I start picking on… [Read More]
Jack is once again joined by Jordan to discuss list building for new armies as well as why we choose the armies we play.
Outro: In Moment - Our Hollow, Our Home
The definitive 9th Age tournament hub and rankings page: the9thagerankings.com