• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
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    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Reliquary

    too much like "son"

  • wcf.user.avatar.alt
    Reliquary

    "childish"

  • wcf.user.avatar.alt
    Eldan

    I mean, it's either that or Stahlisch

  • wcf.user.avatar.alt
    Eldan

    I can't really think of anything else derrived from Sonnenstahl that would make for a language name

  • wcf.user.avatar.alt
    Eldan

    Definitely not going to use Sonnsprache in the German translation, anyway

  • wcf.user.avatar.alt
    Palmu

    Setting up a match in UB, come play against some elves!

  • wcf.user.avatar.alt
    Nemeroth

    Anglespeak is genius!

  • wcf.user.avatar.alt
    Reliquary

    Anglespeech

  • wcf.user.avatar.alt
    Reliquary

    Sonnrede?

  • wcf.user.avatar.alt
    DarkSky

    You could name the language after the capital

  • wcf.user.avatar.alt
    DarkSky

    if the capital pushed out local dialects

  • wcf.user.avatar.alt
    Eldan

    Hm.

  • wcf.user.avatar.alt
    Eldan

    That's an option, I suppose.

  • wcf.user.avatar.alt
    Eldan

    Aschauer?

  • wcf.user.avatar.alt
    DarkSky

    Asch (like Deutsch) or Ascherisch, Aschisch, Aschauerisch. Doesn't really sound good

  • wcf.user.avatar.alt
    DarkSky

    Or just use Sunna

  • wcf.user.avatar.alt
    DarkSky

    Sunnitisch ;)

  • wcf.user.avatar.alt
    Eldan

    That may have some unwanted associations :P

  • wcf.user.avatar.alt
    DarkSky

    You could just call the language "Sunna"? S

  • wcf.user.avatar.alt
    DarkSky

    Was für ein Barbar, er konnte nichtmal or ordentliches Sunna sprechen

News

  • Knightly orders with Cavalry hPicks
  • Duskblade assassin
  • Duskblade assassin
  • Scottish Knight Bridge Troll Unit 1

Recent Activities

  • DanT -

    Replied to the thread Is the rocket battery op?.

    Post
    (not commenting in staff role) @trasius It isn't clear to me exactly why you think the rocket battery is OP? If it was say 350pts, would you think it was fine? Some more details below about my take on "OP" generally (Hidden Content)
  • jirga -

    Liked BlackLobster’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Quote from RobertR: “Yeah, the current system is more tournament friendly and it's more ninth age and less whfb. ” More T9A and less WFB where the magic system is concerned is a major selling point for me. The WFB magic system was overpowered and broken,…
  • jirga -

    Liked Chack’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Quote from RobertR: “Yeah, the current system is more tournament friendly and it's more ninth age and less whfb. ” I don't understand why a system easier to learn is supposedly better for tournament players than for casual players, if i played 1 game…
  • Wesser -

    Liked Chack’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Quote from RobertR: “Yeah, the current system is more tournament friendly and it's more ninth age and less whfb. ” I don't understand why a system easier to learn is supposedly better for tournament players than for casual players, if i played 1 game…
  • Wesser -

    Liked Chack’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Quote from Marcos24: “But you don’t have to memorize every single spell ;) I only really know Druidism (at least the same 4 I always take), a couple spells of divination and a few spells of shamanism as it is. Player 1: “Im going to cast X on that…
  • jirga -

    Liked RobertR’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Yeah, so what if it's hard to memorize all that? But I get why we have the current system, it works well. I like the magic phase, it's in a middle ground. Importand, but not the most important usually. This is of course the T9A way, for good or bad. I…
  • Wesser -

    Liked Vamp87’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Quote from Marcos24: “Let’s add unique faction magic paths to the game! Who’s with me! :flag: ” No. It's absolutely terrible to try and keep track of all those different paths. With 16 armies we'd end up with 25ish magic paths corresponding to 130-170ish…
  • jirga -

    Liked Vamp87’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Quote from Marcos24: “Let’s add unique faction magic paths to the game! Who’s with me! :flag: ” No. It's absolutely terrible to try and keep track of all those different paths. With 16 armies we'd end up with 25ish magic paths corresponding to 130-170ish…
  • helldragon -

    Replied to the thread 14CR9 - Summer Edition.

    Post
    I'm in too!
  • Hexed -

    Liked Tyranno’s post in the thread The Great Horde of Chaos.

    Like (Post)
    Oh lookie what we have here... r6fLPFr.jpg oJWODsr.jpg Z5PUr2p.jpg Yes I totally redid my Bull of Shamut Vizier. I just wasn't happy with the bull and decided to bite the bullet and get a resin model. In fact I am looking at 3D-printing all my…