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    The KoE background supplement

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    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Palmu

    Setting up a match in UB, come play against some elves!

  • wcf.user.avatar.alt
    Nemeroth

    Anglespeak is genius!

  • wcf.user.avatar.alt
    Reliquary

    Anglespeech

  • wcf.user.avatar.alt
    Reliquary

    Sonnrede?

  • wcf.user.avatar.alt
    DarkSky

    You could name the language after the capital

  • wcf.user.avatar.alt
    DarkSky

    if the capital pushed out local dialects

  • wcf.user.avatar.alt
    Eldan

    Hm.

  • wcf.user.avatar.alt
    Eldan

    That's an option, I suppose.

  • wcf.user.avatar.alt
    Eldan

    Aschauer?

  • wcf.user.avatar.alt
    DarkSky

    Asch (like Deutsch) or Ascherisch, Aschisch, Aschauerisch. Doesn't really sound good

  • wcf.user.avatar.alt
    DarkSky

    Or just use Sunna

  • wcf.user.avatar.alt
    DarkSky

    Sunnitisch ;)

  • wcf.user.avatar.alt
    Eldan

    That may have some unwanted associations :P

  • wcf.user.avatar.alt
    DarkSky

    You could just call the language "Sunna"? S

  • wcf.user.avatar.alt
    DarkSky

    Was für ein Barbar, er konnte nichtmal or ordentliches Sunna sprechen

  • wcf.user.avatar.alt
    Eldan

    That actually sounds pretty solid.

  • wcf.user.avatar.alt
    Davian

    Stahlspiel. Stahl. Going for the real world approach. :)

  • wcf.user.avatar.alt
    Eldan

    Where does the idea of calling a language "Spiel" come from, anyway?

  • wcf.user.avatar.alt
    Eldan

    I know Reiksspiel, but no real-world equivalent

  • wcf.user.avatar.alt
    Eldan

    Huh. Nevermind, the dictionary says that's a real linguistic term I've just never herad.

News

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  • Tale of 2 gamers

Recent Activities

  • Firthunands91 -

    Liked Sergus_Miniatures’s post in the thread ENANOS "Oldschool".

    Like (Post)
    Saludos, Llevo un tiempo preparando algunas figuras de Enanos al estilo "oldschool" (años 90s de GW), para una banda de Mordheim, pero puede que a alguien le interesen para Warhammer. Sobre todo si tiene figuras antiguas de los 80s y 90s, de las que no…
  • jirga -

    Liked GorillaConda’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Quote from Marcos24: “the agility/initiative just isn't very realistic or practical, its there just to add character to the factions and units. To me, i'd rather get rid of it completely though so you never have an instance where one unit is wiped out…
  • jirga -

    Liked Marcos24’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    the agility/initiative just isn't very realistic or practical, its there just to add character to the factions and units. To me, i'd rather get rid of it completely though so you never have an instance where one unit is wiped out before every getting a…
  • Bogi -

    Replied to the thread VS LAB Mechanics Phase Update 14.

    Post
    Well the best bunker are ofc the Shadowfur Stalkers. Providing light troop movement to mages and general is very crucial as you have issues where they need to be, it pseudo increases bubble a bit as it let's you move left or right, just like orators toga…
  • jirga -

    Liked Col. Tartleton’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    We don't execute other unit actions in an initiative order so why just close combat, perhaps the most simultaneous and chaotic part of a battle. It generates more complexity not more depth.
  • Calisson -

    Liked Ludaman’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Not that this thread is the right place for it, but before T9A I was working on my own mass battle rule set to replace Warhammer. Instead of initiative I just had “weapon range” Pike > Lance > spear > halberd > Melee weapons. If Elf, go before an enemy…
  • Great week for supporting companies. The free stuff is the last one. ;) - Overwhelming choice of marvelous, disgusting, rotten models. (Hidden Content) - The strange bird-head family extends. (Hidden Content) - Finally, a very generous offer. (Hidden…
  • Gwydion -

    Liked 2Cats1Tuna’s post in the thread High(Elf) Time For Conquering The Skies.

    Like (Post)
    Frome Fight Club round 3 My next opponent was a suave chap fielding a small yet elite WotDG MSU army. My list, HbE (Hidden Content) Opponent's list, WotDG (Hidden Content) Mission: Hold the Ground Deployment: Refused Flank Map: A2 (Foothill…
  • Necrosa -

    Replied to the thread VS LAB Alpha Name discussion.

    Post
    I cannot find the post I wanted to quote but, I think the crow idea was interesting. I don't know if, in general, conquerors use to keep the symbols of the conquered parts. And I don't know if usupers can keep the power for as long as the vermin swarm