• Here come the Warborn

    Directives for the future legendary army book

    Here come the Warborn
  • A World at your hands

    Select factions to see their main areas of influence within the world of the Ninth Age

    A World at your hands
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    unstaible child

    fatal ERROR!

  • wcf.user.avatar.alt
    echoCTRL

    Getting g Fatal Errors

  • wcf.user.avatar.alt
    Jarec

    Fatal Error: The Ninth Age

  • wcf.user.avatar.alt
    theunwantedbeing

    Intermittent issues with being unable to view the site over the past few days.

  • wcf.user.avatar.alt
    micdicdoc

    mea two

  • wcf.user.avatar.alt
    micdicdoc

    saymh ish-yew

  • wcf.user.avatar.alt
    tiny

    Sorry guys for your inconvenience. No admin was on duty and the disk space filled up

  • wcf.user.avatar.alt
    Scottish Knight

    Thanks Tiny! :)

  • wcf.user.avatar.alt
    umbranar

    Anyone else blocked from downloading the Asklander book?

  • wcf.user.avatar.alt
    Little Joe

    download works for me

  • wcf.user.avatar.alt
    Jarec

    Not authorized to download

  • wcf.user.avatar.alt
    umbranar

    Ye also getting "Access Denied"

  • wcf.user.avatar.alt
    umbranar

    The download button does not work but when I go to versions I can download the Final version. Weird

  • wcf.user.avatar.alt
    Krarks

    Also getting "Access denied. You are not authorized to view this page."

  • wcf.user.avatar.alt
    Chronocide

    Sometimes that means the file was deleted

  • wcf.user.avatar.alt
    Chronocide

    I think they have the "recycle bin" as restricted access. So like when I delete lexicons and try to link back to them, I get that access denied.

  • wcf.user.avatar.alt
    Tyranno

    I can access it.

  • wcf.user.avatar.alt
    Little Joe

    Seems to be a rights management thing, the file is not public or open to all teams.

  • wcf.user.avatar.alt
    ForsetisMuse

    Only Asklander or other supplements as well?

  • wcf.user.avatar.alt
    Krarks

    Only Asklander

Upcoming Events

  1. Fri, Jul 1st 2022 - Sun, Jul 3rd 2022

    myth_pl

  2. Sun, Jul 10th 2022, 9:00pm - 11:00pm

    ForsetisMuse

News

  • Field Artillery: Cannon
  • bell_02
  • Field Artillery: Cannon
  • Field Artillery: Cannon

Recent Activities

  • Friendly warning: I had the same plan, but it made me realise what makes me the most happy with painting is really finishing a unit. Making units only halfway dampened my will to paint for a while. In theory I still think it's s good plan, but it didn't…
  • OK, due to my ambition to make it my best painted army I became too perfectionist and thus not painted anything at all! Because of this I am now unable to attend tournaments with my KoE. A different strategy is needed. I want my KoE as soon as possible…
  • rambage -

    Liked Twisted Magpie’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from arwaker: “If you want more consistency, why not go Jezzails instead of Mauss Rifles? I mean, you choose an inconsistent tool and complain about inconsistency. That's like ordering a pizza and complaining about cheese. ” because how does…
  • rambage -

    Liked Twisted Magpie’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    So the other weekend I went to a tournament with this list.... (Hidden Content) 5 games.... 1st game Vs Saurian Ancients All shooting missed most shots meaning that I didn't kill an entire unit all game. I held back to whittle down units to make them…
  • rambage -

    Liked Hoffa’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    @skipschnit " My point is that it isn’t something that we can do from a design aspect without just killing all army specifics and making armies as vanilla as possible." Yes there is, put a limit on the number of mechanics that are an exception to the…
  • rambage -

    Liked trasius’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Is too much complicated, you have the general 12" CP bubble for normal discipline, the 18" CP bubble to eagles standards units, each eagle standard unit creates an BSB minimiced roll at 8" but only if it is not fleeing and it was at first place in a…
  • rambage -

    Liked trasius’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from Wesser: “Quote from skipschnit: “Quote from Chronocide: “Quote from Eldan: “I still don't get the complexity problem. In Sixth to Eight Editions, we had half a dozen units that needed two pages to explain all their rules. The bell, the…
  • rambage -

    Liked Wesser’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from Chronocide: “Quote from Wesser: “No army have this amount of unique stuff in their army special rules. Heck even OnG with all the text explaining Shambolic and Ricochet is not anywhere close to this ” Mostly agree with you, but this bit. That …
  • rambage -

    Liked Wesser’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from skipschnit: “Quote from Chronocide: “Quote from Eldan: “I still don't get the complexity problem. In Sixth to Eight Editions, we had half a dozen units that needed two pages to explain all their rules. The bell, the wheel, the…
  • rambage -

    Liked Chronocide’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from skipschnit: “I feel like you’re reaching for excuses. If these situations occurred, then that’s not a design issue, but a jerk player situation. If the opponent is truly a “noob”, then I’m imagining a more casual game with lots of…
  • rambage -

    Liked Chronocide’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from skipschnit: “It really depends on how slow you speak to the newbie during your explanation. Could take 3 minutes or 15. Don’t know people’s speaking cadence. Do you studder? Have a lisp or other impairment that would hinder that? …
  • rambage -

    Liked Chronocide’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Another would be when the opponent asks about your wizard levels, if you just say that you have 2 adepts and deliberately don't mention that your adepts have access to master level spells.
  • rambage -

    Liked Chronocide’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from skipschnit: “What are these “gotcha” rules ??? ” Such as the tunnel markers. It's an army specific rule that you can read, in it's entirety, to any opponent, and they'd never know that they can explode, be moved during the game, nor would…