• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Palmu

    Setting up a match in UB, come play against some elves!

  • wcf.user.avatar.alt
    Nemeroth

    Anglespeak is genius!

  • wcf.user.avatar.alt
    Reliquary

    Anglespeech

  • wcf.user.avatar.alt
    Reliquary

    Sonnrede?

  • wcf.user.avatar.alt
    DarkSky

    You could name the language after the capital

  • wcf.user.avatar.alt
    DarkSky

    if the capital pushed out local dialects

  • wcf.user.avatar.alt
    Eldan

    Hm.

  • wcf.user.avatar.alt
    Eldan

    That's an option, I suppose.

  • wcf.user.avatar.alt
    Eldan

    Aschauer?

  • wcf.user.avatar.alt
    DarkSky

    Asch (like Deutsch) or Ascherisch, Aschisch, Aschauerisch. Doesn't really sound good

  • wcf.user.avatar.alt
    DarkSky

    Or just use Sunna

  • wcf.user.avatar.alt
    DarkSky

    Sunnitisch ;)

  • wcf.user.avatar.alt
    Eldan

    That may have some unwanted associations :P

  • wcf.user.avatar.alt
    DarkSky

    You could just call the language "Sunna"? S

  • wcf.user.avatar.alt
    DarkSky

    Was für ein Barbar, er konnte nichtmal or ordentliches Sunna sprechen

  • wcf.user.avatar.alt
    Eldan

    That actually sounds pretty solid.

  • wcf.user.avatar.alt
    Davian

    Stahlspiel. Stahl. Going for the real world approach. :)

  • wcf.user.avatar.alt
    Eldan

    Where does the idea of calling a language "Spiel" come from, anyway?

  • wcf.user.avatar.alt
    Eldan

    I know Reiksspiel, but no real-world equivalent

  • wcf.user.avatar.alt
    Eldan

    Huh. Nevermind, the dictionary says that's a real linguistic term I've just never herad.

News

  • Tale of 2 gamers
  • Duskblade assassin
  • Dismounted Knights by Caballero Miniatures
  • Blood ang gore

Recent Activities

  • Mamut -

    Replied to the thread DE General Discussion.

    Post
    Quote from berti: “There is a passus in the rulebook that no modification on magic can be more than 2. The dispell modification on top of the master bonus feels a bit like a bypass created to have powercreep on the warlock. I mean...i play the DE
  • The Unmarked -

    Liked arwaker’s post in the thread VS LAB Fetthis Brutes Survey.

    Like (Post)
    Quote from DemonLordDave: “I think what the army DOES need is units that can go perform tasks outside the “bubble”. This design would allow them to be effective at brawling, but frenzy means once they leave the “bubble” safe space, good luck keeping…
  • Eldan -

    Replied to the thread Ninth Age Instead of Ninth Edition Was The Correct Decision.

    Post
    And TTS just announced they are shutting down work on anything 40k related in the foreseeable future.
  • The Unmarked -

    Liked skipschnit’s post in the thread VS LAB Fetthis Brutes Survey.

    Like (Post)
    What about “Big Bullies: gain +1 to hit against Models of standard height” ? Keeping stats the same.
  • The Unmarked -

    Liked Alexwellace’s post in the thread VS LAB Fetthis Brutes Survey.

    Like (Post)
    I've played against Brutes only twice, so take it with a grain of salt, but I agree with people who say that Murmillos blow replace them. No command, simply bad "soft" stats, not fearless, Os2 (he hit my blade dancers with hunters honour on 6s, with no …
  • Gmork -

    Liked Ortwin’s post in the thread Ortwin's painting blog 2021-07/42 Chariots of Dust.

    Like (Post)
    So I started on the biggest hurdle. Chariots... I need to paint 10 of them. But I will take it slow. Just a few at a time with some other units in between. The first 4 are done, with temporary crew. I still need to wait for the crew to arrive. Quite…
  • Chack -

    Liked 2Cats1Tuna’s post in the thread High(Elf) Time For Conquering The Skies.

    Like (Post)
    @BondageGoatZombie My opinions on this topic are possibly controversial on this forum, but here it goes: - My gripe is with ID having almost an army-wide Flaming Aegis, not with Flaming Aegis saves existing I think Fireproof Aegis has a place in this…
  • The Unmarked -

    Liked BlackLancer’s post in the thread VS LAB Fetthis Brutes Survey.

    Like (Post)
    I think @The Unmarked has some good points. -in general this army has a 'to hit' problem. Yes, you have a large volume of attacks, but its a struggle to hit and wound. Especially when the enemy can generate fear and or -1 to hit, your units are largely…
  • Eldan -

    Replied to the thread VS LAB Alpha Discussions.

    Post
    I suggest the fans of each clan send one assassin each to kill the book designers, the winner can take over book design. (I'll organize the gatling gun.) If you elect me to Design Dictator, I will make the bell great again, rename assassins to…
  • kisanis -

    Liked Casp’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Random in charge is really a great improve from 8th edition, not because of rules itself, but because it remove the player factor, that could become really boring, as for real LoS, wich is a great and fun rule if you dont take care of player factor…
  • Chack -

    Liked TJKL’s post in the thread High(Elf) Time For Conquering The Skies.

    Like (Post)
    Wow, thank you for the very detailed response man! I learnt something new there, I did not know that failed a Fear test meant that you could not Overrun or Pursue. That being the case, I think 95% of people have been playing it wrong! Very informative…
  • Chack -

    Liked 2Cats1Tuna’s post in the thread High(Elf) Time For Conquering The Skies.

    Like (Post)
    @TJKL Glad to hear it mate. In total, I've now played 15 games with the Ancient Dragon. 10 are already posted here, and I've just played an additional 5 in a tourney this weekend (I won't spoil them in this post). I'll post them tonight or tomorrow. As…