"Well, we are well underway with the UK Masters 2020/21 coverage - with several player interviews…
The 9th Age
Fantasy Battles: The 9th Age
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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.
The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.
Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.
We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.
Happy wargaming.
T9A
The latest issue of the 9th Scroll is available! You can read all about it in the news.
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Sir_Sully -
Liked darkknight109’s post in the thread KoE LAB: Ideas for rules and mechanics.
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Sir_Sully -
Liked Casp’s post in the thread KoE LAB: Ideas for rules and mechanics.
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Sir_Sully -
Replied to the thread KoE LAB: Ideas for rules and mechanics.
PostQuote from 00TnT00: “It's another die, not the ones with 6, so you wouldn't need to reroll any 6 on the charge ” The second point about the usefulness of this rule still stands. if we roll a 6 on the charge we're very likely to succed due to swiftstride… -
Echunia -
Replied to the thread Dwarf Holds LAB Brainstorm/Ideas Thread.
PostBased on current rules you could go something like: Alternatives to reduce: Weapon skill, unable to use shield wall Alternatives to increase: number of attacks Strength You could also add extra rules on like frenzy and fearless -
Sir_Sully -
Liked setrius’s post in the thread KoE General Discussion thread.
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Sir_Sully -
Replied to the thread KoE General Discussion thread.
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Clangeddin Silverbeard -
Replied to the thread Why do you play warriors, what is it the army has that makes you want to play them?.
PostQuote from WastelandWarrior: “I don’t consider wdg to be weak but the reason I think the army performs well is because the game is (sadly in my opinion) heavily weighted towards a scoring unit standing near a token or walking away with a token or walking… -
Caledoriv -
Liked arwaker’s post in the thread HE General and News - Discussion.
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Sir_Sully -
Liked Ivar K’s post in the thread KoE General Discussion thread.
Like (Post)Quote from setrius: “I don't need a F#$## Duke to fix my problems!!! I need my sword and a fire ball.” You obviously are not a serf