• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Eldan

    Is this thing broken?

  • wcf.user.avatar.alt
    Remy77077

    no?

  • wcf.user.avatar.alt
    piteglio

    i guess the chatbox needed a reset because...

  • wcf.user.avatar.alt
    Ludaman

    because i finally realized it was here...

News

  • DL - Fury
  • Dismounted Knights by Caballero Miniatures
  • Uradel's second unit of knights
  • Ashigaru with Champion (aka Heavy Infantry)

Recent Activities

  • LaughinGod -

    Replied to the thread This game needs to become more like Age of Sigmar.

    Post
    Nested rules are horrible in every game IMO. I was glad when Infinity the Game fixed that with new edition. I wish 9th age did the same, learning curve would be much smaller.
  • Clangeddin Silverbeard -

    Replied to the thread OK ETC Rosters.

    Post
    Quote from RobertR: “And dis 8 rerollable works. ” No, it doesn't. :D Dis 8 rerollable is a liability. 7% risk to fail panic tests is very risky, especially with the big bricks, which is why there's only 2 out of 9 lists without either a dis 9 general or …
  • berti -

    Replied to the thread VS LAB Alpha Discussions.

    Post
    And all these things that cn decimate vermin bog blob units....are they not present in vermin army too? Wouldn´t they also need a lot of attention of oposing ranged threats before THEY can dwindle every unit that can even hope to beat the blobs in…
  • DanT -

    Liked Gingersmali’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    What other actions would make sense? I think we’ll agree to disagree. The fact dead models/units can’t fight makes agility very relevant, being able to do enough damage to a key unit that you limit it’s return output is a key part of the game IMO. We…
  • Magua -

    Liked dan’s post in the thread VS new Dictator and it's base size.

    Like (Post)
    Thanks, bud. I understand your skepticism so let me see if I can offer any additional insight. If you didn’t know, I wrote a homebrew mercenary book. Not a plug (though I’m pretty proud of the finished product), however I bring it up to offer some…
  • DanT -

    Liked Gingersmali’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Why would you want simultaneous attacks? Agility attack order gives the game a lot of depth for a pretty simple rule.
  • arwaker -

    Replied to the thread VS LAB Alpha Discussions.

    Post
    Quote from Davian: “60 or 30 rats has the same strength in combat. Whittling down 60 rats to 30 before combat doesnt change the outcome of the DE fight mentioned above. And the 30 wounds inflicted on that unit is wounds not directed anywhere else. …
  • Krarks -

    Liked fireballmj’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    @arwaker That is true though this is mostly elven players saying its OP because they're units have the low armour blocks we can actually shoot up. Honestly the elven match-up used to be far worse for them in many ways with the slim book because of the
  • WarX -

    Replied to the thread This game needs to become more like Age of Sigmar.

    Post
    @Macicior Now imagine thatevery from 16 armies has rule more or less same as Scent of Blood. With current way of writing rules you need to remember what is Scent of Blood and 2 special rules: Fearless and Frenzy. If you remember those 3, you can easily…
  • arwaker -

    Liked fireballmj’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    @arwaker That is true though this is mostly elven players saying its OP because they're units have the low armour blocks we can actually shoot up. Honestly the elven match-up used to be far worse for them in many ways with the slim book because of the
  • Bulls Eye -

    Liked Little Joe’s post in the thread VS new Dictator and it's base size.

    Like (Post)
    Quote from Bulls Eye: “ - Thnx Joe for your explenation and insight 2 the proces. And four all the work that you guys put in. IMO you should consider to put this post in the LAB Alpha discussion. Don't know if it helps for everybody but for me it…
  • Grayfox -

    Liked Davian’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    60 or 30 rats has the same strength in combat. Whittling down 60 rats to 30 before combat doesnt change the outcome of the DE fight mentioned above. And the 30 wounds inflicted on that unit is wounds not directed anywhere else. Which is a win as…