• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Sonnenstahl also sounds better

  • wcf.user.avatar.alt
    Karak Norn Clansman

    But yes, doing actual consistent languages give it all more bottom. Like Tolkien did. Presumably, the Sonnstahl language is German with modifications.

  • wcf.user.avatar.alt
    Reliquary

    "Sonnish" may sound right to a German speaker but it's off to an English speaker.

  • wcf.user.avatar.alt
    Reliquary

    too much like "son"

  • wcf.user.avatar.alt
    Reliquary

    "childish"

  • wcf.user.avatar.alt
    Eldan

    I mean, it's either that or Stahlisch

  • wcf.user.avatar.alt
    Eldan

    I can't really think of anything else derrived from Sonnenstahl that would make for a language name

  • wcf.user.avatar.alt
    Eldan

    Definitely not going to use Sonnsprache in the German translation, anyway

  • wcf.user.avatar.alt
    Palmu

    Setting up a match in UB, come play against some elves!

  • wcf.user.avatar.alt
    Nemeroth

    Anglespeak is genius!

  • wcf.user.avatar.alt
    Reliquary

    Anglespeech

  • wcf.user.avatar.alt
    Reliquary

    Sonnrede?

  • wcf.user.avatar.alt
    DarkSky

    You could name the language after the capital

  • wcf.user.avatar.alt
    DarkSky

    if the capital pushed out local dialects

  • wcf.user.avatar.alt
    Eldan

    Hm.

  • wcf.user.avatar.alt
    Eldan

    That's an option, I suppose.

  • wcf.user.avatar.alt
    Eldan

    Aschauer?

  • wcf.user.avatar.alt
    DarkSky

    Asch (like Deutsch) or Ascherisch, Aschisch, Aschauerisch. Doesn't really sound good

  • wcf.user.avatar.alt
    DarkSky

    Or just use Sunna

  • wcf.user.avatar.alt
    DarkSky

    Sunnitisch ;)

News

  • Norscan barbarians
  • Knightly orders
  • Knights on the road
  • Dismounted Knights by Caballero Miniatures

Recent Activities

  • DanT -

    Replied to the thread No taxation without representation!.

    Post
    (not commenting in staff role; and apologies for brevity-I'm on holiday) @Thomashkis Hi Thanks for the thought that went into your post :thumbup: This reply to you is a pretty succinct and simple version of how things work: Quote from Adam: “There is no…
  • Umbra -

    Liked Ortwin’s post in the thread Ortwin's painting blog 2021-07/41 Sandstorm or Handstorm?.

    Like (Post)
    What's better than to paint miniatures in your hotel room when travelling for work ;) Painted this one up yesterday and finished the base when I came home. It's a Shabti hero kind of miniature. But he will serve mostly as a unit filler. What a miniature…
  • Umbra -

    Now follows Tomsche.

    Follow
  • Dancaarkiiel -

    Liked berti’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    Random movement is one of the remaining super stupid things in this game. This should have been removed long ago. Charges in every direction...in a game that is defined by movement and charge arcs. Was bad when GW invented it, and it is still a stupid…
  • heliconid -

    Liked berti’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    Quote: “Giving him damage d3 with 4 attacks off 4 S5, well it doesn't work, enemies you want to hit with D3 damage are usually only hit on 4 or even 5+, wounded on average 4+, and well protected, you don't get to roll for damage. ” You would need a Def…
  • Redbeard -

    Liked kelvenmore’s post in the thread who plays on TabletopSimulator?.

    Like (Post)
    Hi All, Created a quick tutorial on how to get and or create movement trays. Probably the second most asked question second to where to find miniatures. youtu.be/TumcZExXkHc
  • Cam -

    Replied to the thread VS LAB Alpha Discussions.

    Post
    Quote from Cultivator: “Quote from Jaaf: “Arena Beast - OP. The 5+/5++ was great change. Everything seems fine about it, but why are 3 allowed!? 8| Even when people win or table me they complain about the number of those guys, and if your race doesn't…
  • Cam -

    Liked berti’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    Random movement is one of the remaining super stupid things in this game. This should have been removed long ago. Charges in every direction...in a game that is defined by movement and charge arcs. Was bad when GW invented it, and it is still a stupid…
  • Cam -

    Liked Masamune88’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    Quote from WhammeWhamme: “Giants supplement. Now, Arena Beasts might be better than Giants, to be sure. ” That's a non-argument. It's a supplement meant for casual gaming and not balanced for tournament/normal play. The same as Asklanders, Makhar,…
  • DanT -

    Liked Adam’s post in the thread No taxation without representation!.

    Like (Post)
    You don't understand how units are priced in T9A, there is no spreadsheet with price per attribute, instead they are priced by usage so if small units are played by large aren't then initial size gets increase while extra models get decrease. If the…
  • Cam -

    Replied to the thread No taxation without representation!.

    Post
    Quote from DarkSky: “Quote from Cam: “Shadow Riders are over priced according to the guidelines. They'd be ok if they were core ” How so? There is no core tax. ” Cause they're then competing with different units.
  • DanT -

    Liked durion’s post in the thread No taxation without representation!.

    Like (Post)
    Why are you so certain that it's a tax and not that the additional models are cheaper? I could write exactly the same post and refer to discounts and claim that DE get the biggest discount on additional bodies (look at Harpies) and it would be as