• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Cultists Friday 13 Sept. 2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

    Releases:
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    piteglio

    i'll think out of the box and say... lack of volunteers?

  • wcf.user.avatar.alt
    micdicdoc

    Disgusten

  • wcf.user.avatar.alt
    lamronchak

    too fast on lectoring my fault

  • wcf.user.avatar.alt
    Eol

    Any news about new ID release guys?

  • wcf.user.avatar.alt
    Mad 'At

    @Eol: There is some stuff about ID in the latest scroll.

  • wcf.user.avatar.alt
    JordanBladen

    Anyone on who can help me upload a file to the forum for a tournament please?

  • wcf.user.avatar.alt
    JimMorr

    Upload it to google drive and share the link?

  • wcf.user.avatar.alt
    Eol

    @Mad’at, thanks for the info ;)

  • wcf.user.avatar.alt
    Tyranno

    I have a thread where I post ID updates people!

  • wcf.user.avatar.alt
    Ghiznuk

    Time for coffee !!!

  • wcf.user.avatar.alt
    Lich King

    Indeed!

  • wcf.user.avatar.alt
    Ratatoeskr

    Is there a thread where I can post mistakes of Battlescribe?

  • wcf.user.avatar.alt
    Lich King

    Yep...see here: Battlescribe files for T9A 2.0

  • wcf.user.avatar.alt
    Sleezesheep

    Hi all, can warmachines move and shoot with the regular penalties for moving applied?

  • wcf.user.avatar.alt
    matrim

    No they have rule under war machines in main book

  • wcf.user.avatar.alt
    matrim

    Just checked again, war machines > artillery weapon > reload

  • wcf.user.avatar.alt
    matrim

    Then the unit entry in the army book should state

  • wcf.user.avatar.alt
    matrim

    Move or Fire as a model rule

  • wcf.user.avatar.alt
    Sleezesheep

    Wonderful, thanks!

  • wcf.user.avatar.alt
    piteglio

    the-ninth-age.com/community/ga…2adb187120a5a67e6f5889415

News

  • First I want to appologize, for being late with this article. I originally wanted it to be ready when the first part of the update hits. Well, that did not work as intended. The good thing is, that now I should know what interests you most about the 2019 update.

    So what info will you get in this blog article?
    • The goals of this update and how the update was prepared and done
    • The future of the update and what you can do to improve it

    • The goals of this update and how the update was prepared and done

      The update had several different goals, I'm going to walk you through each goal seperateyly. Basically the update targeted 3 things treated with equal importance:

    • Improving external balance
    • Improving internal Balance
    • Bringing in line to strong designs for which pricing could not be used as a solution as it would cause to much collatteral damage




    • Improving external balance

      For that of course one needs to know where an army stands. As written in this Announcement we did collect data from multiple sources. Primary datasources were surveys (to both open community and a group of top tournamentplayers) and tournament data (single and team seperated).Than the ranking those datasets gave tot he armies were compared. If they didplace an army in the same area (= only did differentate about 1 -2 places), Thescources were calculated together giving the single data the highest value.After that with different weightenings oft he datascources and other methodesthe rest oft he armies were placed.That of course means, that none oft he scources will rank the armies total identical with the final tier list. If for example single data would put Army Asomewhere in the lower middle oft he pack, but External Experts, Community andTeam tournament data puts it on the last spot, than 3 scources vs 1 scourcemake it likely that the one scource might show the army potentially as a bitstronger than it really is. (The width oft he corridors the armyperformancedata puts the armies, makes that also a possibility). But more on the topic of theexternal performace tourney data at a later time (=around when the final updatehits or around december, which ever is nearer to me finishing that report.Basically to improve the external balance things should get cheaper and others more expensive. Tie 1 should get more rises in total on current builds (even after taking internal balance into account), than tier 5 (where rises on things would beinternal motivated and be much less, than if the same army would be Tier 2-4.)


    • Improving internal Balance

      You hopefully all have seen and contributed to your armies survey and the armylist analyse threads in the armyboards. A link to those threads can be found here. In those threads armylists from both, single and team tournaments of various size were entered in TA’s files and then automatically analyzed. This analysis is for you to see in each thread in one of the first three posts.

      Let me give you an example of how the internal balance adjustion works so far. Through data analysis, EE Reports and the Community surveys every entry gets a grade between 1 (hardcore seriously too point efficient) and 6 (hardcore serious too point inefficient). Then those grades are combined into a final grade. For that the different info scources have been weighted accordingly. Afterwards according to the final grade a factor is used to either increase or decrease the price.

      Let us get more concrete on the armylist data site, as about that I can explain more than about the other factors.

      We decided to use the taken "once or more often per army" dataset, as the basis for our analyses. Basically we belive it models the unit usage more fairly for units which can be taken in different quantities and/or for different utilities. Of course there are things where the "total taken" dataset might produce more exact results. (Yes, you guess it right, next year we will very likely have found a way to combine the usage of both datasets in a way to get the best out of both).

      From that we got how often something has been used at least once and how often from that category (Core, Characters, Noncore + Noncharacters, faction specific items, unit/character- options) would have been expected to be taken on average. There are several possible models to use for that each with its own pro's and con's and ultimately influences on the result. For example one can calculate the average expected shield usage for a character with the option for shield and great weapon as shield or no shield, which results in dividing the number of how often that character has been taken at least once by 2 or one could say shield, great weapon or no shield and divide by 3. This is an area where we will review our macros if we still believe to have taken the right decision.

      Now, how often things which were taken "at least once" were compared with that average. Things being used 190%+ are totally hardcore more cost efficient than what we want them to be. So they are very
    [Read More]
  • full army picture
  • Blademasters (aka Imperial Guard)
  • Terracotta Army by Watchful I Studios
  • Blademasters (aka Imperial Guard)

Recent Activities