• Essence of War

    The simplified game.

    Essence of War
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Here is a part of the website made for you.

    Are you a beginner?
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Lich King

    Get your Christmas Avatar from the freakin' Mat'At

  • wcf.user.avatar.alt
    RHworldbuilding

    That gunship also costs more than a whole 4500 pts army...

  • wcf.user.avatar.alt
    micdicdoc

    No, Rob

  • wcf.user.avatar.alt
    micdicdoc

    It *is* the army

  • wcf.user.avatar.alt
    RHworldbuilding

    Mind, BLOWN. This is for the "Age of Single models" thread! XD

  • wcf.user.avatar.alt
    Karak Norn Clansman

    More brothels for the people, hahahah

  • wcf.user.avatar.alt
    Lord Marcus

    so the next two $85-$95 army deals from TIPS will be for EoS and UD

  • wcf.user.avatar.alt
    Lord Marcus

    We will also have a terrain bundle or 5

  • wcf.user.avatar.alt
    JimMorr

    Annual forum cleaning has just started ;)

  • wcf.user.avatar.alt
    Karak Norn Clansman

    Purge and scourge

  • wcf.user.avatar.alt
    Nicreap

    TIPS?

  • wcf.user.avatar.alt
    Lich King

    Two idiots printing service - one of our supporting companies

  • wcf.user.avatar.alt
    Chronocide

    @RHworldbuilding Sounds like you don't understand GW prices....$400-600 should be about the target for your initial 40k army that's pretty bare. T9A is much more expensive than 40k (if using GW models). For T9A, the issue is model count. 10 GW dwarves is $50, 10 FW chaos dwarves is $70.

  • wcf.user.avatar.alt
    Chronocide

    So the minimum unit size for ID core being 20 models, it's $140 for a bare minimum unit of Infernal Warriors

  • wcf.user.avatar.alt
    Chronocide

    And that cost doesn't include having to buy the square bases separately

  • wcf.user.avatar.alt
    Chronocide

    So, yeah, that's one of the big appeals to your papercraft armies.

  • wcf.user.avatar.alt
    Chronocide

    In 40k or AoS most of the factions have a low model count option. It's still $400-600, but you could play at that level. T9A with GW models is incredibly pricey

  • wcf.user.avatar.alt
    Chronocide

    Wow...all is way too expensive, but it's oop GW sets in shrink wrap from from some nerds estate sale: ebay.com/sch/capefeargames/m.h…nc&_trksid=p2047675.l2562

  • wcf.user.avatar.alt
    Chronocide

    Sorry, not really the best spot for these. Was just blown away seeing these.

  • wcf.user.avatar.alt
    JimMorr

    Mordheim box is not even that expensive...

News

  • Monstruos Revenant 2
  • Dread Legionaries Version 1
  • size comparison
  • Warrior Knights

Recent Activities

  • RobertR -

    Replied to the thread Age of Single models?.

    Post
    I also completely agree that the discussion should be around balance and the meta and not if it's realistic if a "rock auroch" should be able to pivot and move to the flank of a unit of daemons or not :) I don't want the rules to change because they're not…
  • Villon -

    Liked Mike newman’s post in the thread Infernal Dwarves - Beta 3 - community feedback.

    Like (Post)
    Quote from Herminard: “So far it seems that giving feedback is only something you should do if you want your armybuild to die? ” Well that would depends entirely on the context of your feedback. When people say “these units are good” do they…
  • SmithF -

    Liked aus_lo’s post in the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Like (Post)
    Some nice WIP art and fluff teased on the 9th age Facebook page recently :DE: (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden…
  • Villon -

    Liked aus_lo’s post in the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Like (Post)
    Some nice WIP art and fluff teased on the 9th age Facebook page recently :DE: (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden…
  • Marcos24 -

    Liked Swelt’s post in the thread Why I think KoE aren't great.

    Like (Post)
    Quote from Marcos24: “Quote from Swelt: “Between the banner, the hereditary spell and entwining roots (druidism is the clear favorite for the army) the current KoE has a lot of ways to help knights hit. If the knights get some more help will they need to…
  • RobertR -

    Replied to the thread Age of Single models?.

    Post
    Quote from Herminard: “Quote from RobertR: “So, I guess this comes down to ” I just want a broad metagame - where also rank and file have a meaningful place as "armies that clash into epic battle". Some prefer the feel of majestic beasts and grandeur…
  • aus_lo -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    Some nice WIP art and fluff teased on the 9th age Facebook page recently :DE: (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden Content) (Hidden…
  • DarkSky -

    Liked Remy77077’s post in the thread T9A Version 3 Rules Suggestions (long term future).

    Like (Post)
    If you look into the history of why WFB (& all subsequent GW games followed it) used D6s, I'm not sure it really applies any more tbh. "Fancy dice" are really not nearly as hard to obtain these days as they were in the early 80s, I don't think anyone is…
  • Marcos24 -

    Replied to the thread Why I think KoE aren't great.

    Post
    I’ll just address this part, if you’re charging a mass of soldiers you’re not that worried about missing, especially if they’re standing still getting ready for your impact And an expert at the joust would be even better at it But for balance…
  • Swelt -

    Replied to the thread Why I think KoE aren't great.

    Post
    Quote from Marcos24: “Quote from Swelt: “Between the banner, the hereditary spell and entwining roots (druidism is the clear favorite for the army) the current KoE has a lot of ways to help knights hit. If the knights get some more help will they need to…
  • Danrakh -

    Liked Herminard’s post in the thread Infernal Dwarves - Beta 3 - community feedback.

    Like (Post)
    So far it seems that giving feedback is only something you should do if you want your armybuild to die?
  • DanT -

    Liked JimMorr’s post in the thread The Ninth Age Simple Rulebook.

    Like (Post)
    Dear @fjugin and @ @Blonde Beer please take a look at this homebrew project. gofile.io/d/uBgWfm It is intended as learning tool for new players - a book with rules they can read and learn the rules. It is not a new version of rules or a different game…