• A new Kingdom of Equitaine

    is galloping in our direction

    A new Kingdom of Equitaine
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

Upcoming Events

  1. Sat, Apr 2nd 2022, 8:00am - Sun, Apr 3rd 2022, 5:30pm

    Frederick - Wellingholzhauser Str. 7, 49324 Melle

News

  • DE vs SE
  • Fithvaels Chaos Lizardmen
  • WDG Roman Warriors
  • DE vs SE

Recent Activities

  • saint_barbara -

    Liked BondageGoatZombie’s post in the thread The 9th AGE - Meme Thread.

    Like (Post)
    human painting league be like 631a34.jpg
  • saint_barbara -

    Liked dan’s post in the thread The 9th AGE - Meme Thread.

    Like (Post)
    0NU9MHq.jpg
  • duxbuse -

    Replied to the thread DE Rule Questions.

    Post
    Quote from triouto: “Just to clarify, if an enemy unit is within BSB range and loses a combat against a unit carrying the eye of the gorgon, what happens with the break test re-rolls? I'm not a mathematician, but isn't the first roll completely moot…
  • saint_barbara -

    Liked Benny’s post in the thread The 9th AGE - Meme Thread.

    Like (Post)
    V9KH5bw.jpg
  • Phaeoron -

    Liked Giladis’s post in the thread DE General Discussion.

    Like (Post)
    A design having too much power is not the same as being overpowered. Having too little or too much power is a quantitative category. Being over or underpowered is a qualitative one. Whether a certain level of power is good or bad for the game is again…
  • duxbuse -

    Liked Giladis’s post in the thread DE General Discussion.

    Like (Post)
    A design having too much power is not the same as being overpowered. Having too little or too much power is a quantitative category. Being over or underpowered is a qualitative one. Whether a certain level of power is good or bad for the game is again…
  • Giladis -

    Replied to the thread DE General Discussion.

    Post
    Quote from Kriegschmidt: “@Giladis Thanks for the explanation. I'll be honest: reviewing this question and that explanation, it seems the process is shackled somewhat by semantics. ” Though it may look like semantics on the surface the precision of…
  • jacobkjellerup -

    Posted the thread Magic as a strength.

    Thread
    So, a kid and Covid has kept me from playing the past 20 months, and finally I have time again. So I started playing with lists and they all end up variations on “smash face” - that’s all good but I recall us having “powerful magic” as an army…
  • jirga -

    Has added the article Miniatures - Åsklanders to the lexicon.

    New (Lexicon Article)
    "The armies of Åskland are known to consist of fierce fighters. They are wild warriors and berserkers.
    Though they also possess an uncommon ability to fight in great numbers without getting in each other's way.
    They also use their round shield to form effective shield walls by interlocking them.

    Each Åsklander, man and woman, is said to be skilled fighters with both bow and axe. They are made strong by the harsh living conditions of the homeland.



    The forces of the Åsklanders is also often bolstered by an assortment of beasts. From trolls, to wargs, krakens, giants and even the mighty Jötunn."


    The 9th Wiki


    Want to suggest a model? Then click here.
  • Folomo -

    Liked berti’s post in the thread Community Brainstorm - Goblin Design Principles for LAB.

    Like (Post)
    Why should there be a distinction beetween 3 tribes of goblins. You can use every model you like for anything. So in my opinion having separate rules for cave goblins, common goblins and forest goblins makes little sense. Just implement some goblin
  • duxbuse -

    Liked rolan’s post in the thread DE General Discussion.

    Like (Post)
    Quote from Giladis: “Quote from Kriegschmidt: “Let me put it another way. Let's say WDG got a new Character that - after rigourous examination etc - was perfectly costed at 2,025 points. You could legally field one in a 4,500 point army. But it would…
  • duxbuse -

    Liked Kriegschmidt’s post in the thread DE General Discussion.

    Like (Post)
    Quote from Giladis: “Interesting. This is a games design philosophy that is completely opposite to mine. For me, designs and mechanics by themselves are not inherently OP or UP because without value attached to them they are just impalpable…