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  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

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Upcoming Events

  1. Sat, Apr 2nd 2022, 8:00am - Sun, Apr 3rd 2022, 5:30pm

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Recent Activities

  • xaby86 -

    Liked setrius’s post in the thread Community Brainstorm - Goblin Design Principles for LAB.

    Like (Post)
    Quote from SlaveToThePyre: “I wrote in the wrong thread again. But in another topic, St2 on Gobbos is being discussed. What do you think? I think that if Gits, cunning support stuff and rules, and support characters/magic are improved and expanded, we…
  • xaby86 -

    Liked Shlagrabak’s post in the thread Community Brainstorm - Goblin Design Principles for LAB.

    Like (Post)
    Low OS and S makes for an even stronger incentive for picking poison over any other choice, especially on large units given the volume of attacks. But maybe if the other options are reworked things can turn out different. On that note it never made sense…
  • Shlagrabak -

    Liked arwaker’s post in the thread OnG LAB Guidelines Discussion.

    Like (Post)
    Guideline for Discipline: Goblin characters have same (low) Dis stat as their Orc counterparts. This is necessary to not make Orc characters the simply better general. Higher Orc courage should be represented with a special rule (for example minimised
  • Zambro -

    Replied to the thread The Silver Soul Syndicate.

    Post
    The more I look, the more I see... Absolutely incredible.
  • Zambro -

    Liked Mad Hat’s post in the thread The Silver Soul Syndicate.

    Like (Post)
    Painted up another Architect on foot for the army, not that I'm ever likely to need three at the same time :P 38258-38fd2537-large.jpg Very pleased with the result though, and I'm glad I did paint her up. The model is from Titan Forge like all my other…
  • Gingersmali -

    Liked SlaveToThePyre’s post in the thread OnG LAB Guidelines Discussion.

    Like (Post)
    Quote from DanT: “(not commenting in staff role, just idle meanderings of my design brain) Quote from SlaveToThePyre: “I would not mind Goblins with St2 R3. The opposite of Rats. That would make cunning stratagems like gits nets and stuff more important…
  • DanT -

    Liked Necrosa’s post in the thread Feral orcs to be replaced by young orcs?.

    Like (Post)
    Quote from DanT: “(not commenting in staff role, just idle meanderings of my design brain) And then maybe a magic banner "if in doubt, hit it harder": orcs only. ” Even if I'm curious of what could become the whole idea of the post above. I think…
  • setrius -

    Replied to the thread Community Brainstorm - Goblin Design Principles for LAB.

    Post
    Quote from SlaveToThePyre: “I wrote in the wrong thread again. But in another topic, St2 on Gobbos is being discussed. What do you think? I think that if Gits, cunning support stuff and rules, and support characters/magic are improved and expanded, we…
  • DanT -

    Liked SlaveToThePyre’s post in the thread OnG LAB Guidelines Discussion.

    Like (Post)
    Quote from DanT: “(not commenting in staff role, just idle meanderings of my design brain) Quote from SlaveToThePyre: “I would not mind Goblins with St2 R3. The opposite of Rats. That would make cunning stratagems like gits nets and stuff more important…
  • Necrosa -

    Replied to the thread Feral orcs to be replaced by young orcs?.

    Post
    Quote from DanT: “(not commenting in staff role, just idle meanderings of my design brain) And then maybe a magic banner "if in doubt, hit it harder": orcs only. ” Even if I'm curious of what could become the whole idea of the post above. I think…
  • WastelandWarrior -

    Liked KhaN9292’s post in the thread The Human (Painting) League 2022.

    Like (Post)
    Huscarls unit done! With a Jarl on War Dias! I think this is 20 models all in all! Now on to the regular Åsklanders
  • WastelandWarrior -

    Liked Hombre de Mundo’s post in the thread The 9th AGE - Meme Thread.

    Like (Post)
    I heard we were doing spider-man memes. 1m41pkN.png
  • bas_2312 -

    Liked Morrigan’s post in the thread Feral orcs to be replaced by young orcs?.

    Like (Post)
    I'm most likely beating a dead horse here, but as Giladis said, this whole debate sprung from a small lore paragraph by a human observer, which I think highlights the very heavy problems in the method which the project uses to disperse fluff to the…