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  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Eru

    1. Be good. 2. Play Warriors of the Dark good

  • wcf.user.avatar.alt
    Lagerlof

    3. Luck (of the dark Gods)

  • wcf.user.avatar.alt
    Nemeroth

    Try Derek Zoolanders school for kids who can’t play warriors good and want to do other stuff good too?

  • wcf.user.avatar.alt
    micdicdoc

    Eru, thanks for the comments. How 1. to do?

  • wcf.user.avatar.alt
    Eru

    Watch "pro" game replays, crunch the stats before doing every move to weigh the risks, don't drink too much before the game starts, and study the rules.

  • wcf.user.avatar.alt
    Eru

    Oh, and succeed your dice rolls. Really focus on this point.

  • wcf.user.avatar.alt
    Eru

    Alcohol kill wizards. It is known.

  • wcf.user.avatar.alt
    Eru

    WATCHA MA 5-DICE COMET IN YA FAAAACE

  • wcf.user.avatar.alt
    micdicdoc

    Why does everyone assume the Scots just get drunk all the time. I take offence!

  • wcf.user.avatar.alt
    micdicdoc

    @Omarcomin, gift exchange this year, daddy?

News

  • WIP wraiths
  • MOM Miniatures Trolls
  • Crossbows
  • Rankfiller

Recent Activities

  • SirVelinn -

    Liked Kratos’s post in the thread LAB 9 Spoiler Feedback Thread -Orison-.

    Like (Post)
    i really like the orisons design. People are comparing it to spells, but they are not. Its like our models have those rules, but limited in use. One use only or vs certain enemies. The beauty is that you become the lady and you choose when to triger…
  • Glakthag -

    Liked youngseward’s post in the thread knowing who starts is OP?.

    Like (Post)
    Honestly even though I play aggressive armies Im typically wanting to win the roll for sides. Being able to choose favourable terrain, counterdeploy and have a free final turn for objectives is way better imo. But if I do lose sides I typically drop…
  • echoCTRL -

    Replied to the thread LAB 9 Spoiler Feedback Thread -Orison-.

    Post
    Quote from berti: “And pointless when the aim of power for the ability should be way lower than spells. Of course reroll to wound becomes better when you don´t wound on 2s, but I assume against infantry on charge there will be very little amount of units…
  • echoCTRL -

    Replied to the thread LAB 9 Spoiler Feedback Thread -Orison-.

    Post
    Quote from Ivar K: “I just want to point out that elven knights have this +1 to hit and high stats on all rounds and situations without the need for tokens or buffs. It is good and useful thing, but it can be balanced by points. We need to have that…
  • tumti_rumti -

    Liked Fnarrr’s post in the thread 3 things 2021 edition - DH discussion.

    Like (Post)
    Quote from Pellegrim: “The 5++ shieldwall on the charge; keep it at 6+. Big hit, but more balance between shield troops and GW wielding troops. Big hit for characters, so perhaps let them keep the 5++ on the charge. ” Shieldwall in general is now…
  • aus_lo -

    Liked bas_2312’s post in the thread Orc n Gob Workbench: show us what you are working on.

    Like (Post)
    Not really on the Workbench any more, but this guy just rolled off the production-line: mcvGcZF.jpg A nice old GW Giant that I updated and repainted after 20 years. If you like to see a picture of all the Greenstuff work that went into him, you can…