• A new Kingdom of Equitaine

    is galloping in our direction

    A new Kingdom of Equitaine
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

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Upcoming Events

  1. Sat, Apr 2nd 2022, 8:00am - Sun, Apr 3rd 2022, 5:30pm

    Frederick - Wellingholzhauser Str. 7, 49324 Melle

News

  • Dread Elf Army
  • DE vs SE
  • DE vs SE
  • Briar Maidens

Recent Activities

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    Liked SkargitCrookfang’s post in the thread Community Brainstorm - Goblin Design Principles for LAB.

    Like (Post)
    A few thoughts... - Tribes. I love the idea of goblin tribes... but this does not need to be Cave or Forest or whatever, it could be more represented by a choice of upgrades (poison, halberds, etc etc) to unify the grotz in a single profile. - Gitz.…
  • Nimrod -

    Replied to the thread Models for the Kingdom of Equitaine.

    Post
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  • Vesemirus -

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    Like (Post)
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    Liked the article Axel Vicious at the SmithF Invitational - Game 5.

    Like (Article)
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  • A few thoughts... - Tribes. I love the idea of goblin tribes... but this does not need to be Cave or Forest or whatever, it could be more represented by a choice of upgrades (poison, halberds, etc etc) to unify the grotz in a single profile. - Gitz.…
  • Marcos24 -

    Replied to the thread KoE General Discussion thread.

    Post
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    Liked ChayDS’s post in the thread My experience of WDG at the UK and Ireland Masters.

    Like (Post)
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    Liked 2Cats1Tuna’s post in the thread My experience of WDG at the UK and Ireland Masters.

    Like (Post)
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  • Lakonas -

    Liked ChayDS’s post in the thread My experience of WDG at the UK and Ireland Masters.

    Like (Post)
    So first off, a bit about me. I would say that I'm a good player, but perhaps not the most balanced in ability. I'm prone to mistakes like everyone else and also enjoy taking risks that I probably shouldn't. I would say that my playstyle usually revolves…