• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Serwyn

    bit strange

  • wcf.user.avatar.alt
    Serwyn

    anyway

  • wcf.user.avatar.alt
    Chronocide

    Kittens...

  • wcf.user.avatar.alt
    Chronocide

    that or turtles...my go to topic changes

  • wcf.user.avatar.alt
    micdicdoc

    Hello?

  • wcf.user.avatar.alt
    eldan

    Hi!

  • wcf.user.avatar.alt
    Serwyn

    hello

  • wcf.user.avatar.alt
    micdicdoc

    I'm just wondering, are there rules that I can use my Krampus miniature for? He's 69mm high, I think he fits on a 40x40 base.

  • wcf.user.avatar.alt
    Kathal

    a) I really need a picture for that model and b) Depening on how it looks like: Many Monstrous Characters or Mounted Characters could work, worst case as a unit filler?

  • wcf.user.avatar.alt
    Chronocide

    For DL, it could be almost anything...

  • wcf.user.avatar.alt
    Moe

    When will the magic cards be updated?

  • wcf.user.avatar.alt
    Chronocide

    I would assume after the AC leaves beta and goes gold again.

  • wcf.user.avatar.alt
    Chronocide

    Thread for this here: Summaries printing for new MAGIC CARDS (annual 2022 update)

  • wcf.user.avatar.alt
    Squirrelloid

    Getting a lot of error messages today

  • wcf.user.avatar.alt
    Squirrelloid

    Fatal Error ID: add5d328469a5fc1f270334319770b33d70a7552

  • wcf.user.avatar.alt
    skipschnit

    I'm getting a bunch of Fatal Error codes as well

  • wcf.user.avatar.alt
    skipschnit

    ID: b5416a8ecbb2f8ac3be49e6015fd30d574893bae Please send the ID above to the site administrator. The error message can be looked up at “ACP » Logs » Errors”.

  • wcf.user.avatar.alt
    micdicdoc

    Yeah, it's really annoying. I got this error too:

  • wcf.user.avatar.alt
    micdicdoc

    "Error ID: 6xc97s8f26w374f8g29h1n82n9d:user_\{micdicdoc\}_is_still_a_gimp". Does anybody know how to fix this?

  • wcf.user.avatar.alt
    Klaudel

    Any chance for new spell cards?

News

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Recent Activities

  • Exalted Champion -

    Liked Feynn’s post in the thread WDG General Discussion for 2022.

    Like (Post)
    Behemoth it's a bland monster with average to low gigantic stats everywhere. We all know that spamming cheap enough monsters works regardless the army, but I also think that shouldn't be the fix. Also we already have tons of monsters in the army of all…
  • Exalted Champion -

    Liked teclis2000’s post in the thread WDG General Discussion for 2022.

    Like (Post)
    In my opinion, doomlord should give some extra rule to his behemoth mount (maximized stomps, spiked shield effect, devestating charge (+1 armour), or something like that). On the other hand, I also think that points can fix it.
  • arwaker -

    Liked Gingersmali’s post in the thread Arcane Compendium changes - discussion thread.

    Like (Post)
    Quote from tulmir: “the new Stone Skin is just another version of the Wheel Turns (and Scarification), it is just a boring change. I wish the team would have come up with an original idea rather than copying from another spell. I understand the dilemma,…
  • teclis2000 -

    Replied to the thread Arcane Compendium changes - discussion thread.

    Post
    Quote from Klexe: “I just got the answer from Eisenheinrich. For 5 + you can heal 1 model and/or champion in a unit or a single model. For 7+ you can heal d3 wounds on the unit, which can also raise the campion OR you can heal 1 wound on a char inside a…
  • xaby86 -

    Liked ilovepeanut’s post in the thread DH 2.2 General discussion..

    Like (Post)
    Quote from dan: “Quote from grungimusic: “Leave the gun the way it was, give them march and shoot, increase by 2ppm. Done! ” As explained by Wesser, the problem is it’s then a 27 inch threat range, ~320 point, 20-man unit that is pretty good against…
  • xaby86 -

    Liked john doc’s post in the thread DH 2.2 General discussion..

    Like (Post)
    I was fine with 18+3 inches threat range, as it provided a clear counter to the otherwise hard to face 2+ to hit. I would also be ok with always 3+ or 4+ aim, with appropriate s/ap and extra rules to achieve the desired cost.
  • Unbarbu -

    Liked RumbaRoy’s post in the thread DH 2.2 General discussion..

    Like (Post)
    I'm not speaking for everyone, but for myself and it sounds like a decent amount of the players in here. It was not the design of the old one that was the problem, but the powerlevel/cost. Many of us like the design in itself, but it needed to be alitle…
  • ilovepeanut -

    Replied to the thread DH 2.2 General discussion..

    Post
    Quote from dan: “Quote from grungimusic: “Leave the gun the way it was, give them march and shoot, increase by 2ppm. Done! ” As explained by Wesser, the problem is it’s then a 27 inch threat range, ~320 point, 20-man unit that is pretty good against…
  • xaby86 -

    Liked Kreln’s post in the thread DH 2.2 General discussion..

    Like (Post)
    Quote from drewaustin: “I still don't understand why the Forge Gun works this way. The game already has rules for these exact type of weapons with Flame Thrower and Breath Attack. Seems to be reinventing the wheel to not leverage these already existing…
  • Exalted Champion -

    Liked Clef’s post in the thread 2.0 BH Beta Discussion Thread.

    Like (Post)
    This Eye-was-destroying-demons argument is complete nonsense. Yes, there maybe was one character in a BH army that they couldn‘t fight against. So what? It’s one model. It can’t be everywhere on the table at the same time. Other Armies struggle with 1+…