• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Cultists Friday 13 Sept. 2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

    Releases:
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

Upcoming Events

  1. Sat, Oct 19th 2019, 9:45am - Sun, Oct 20th 2019, 5:00pm

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News

  • UD-Terracotta
  • Monks (aka Flagellants)
  • EoS dragon - Ostland color scheme
  • Blademasters (aka Imperial Guard)

Recent Activities

  • JamesMcDonnell -

    Liked Wesser’s post in the thread O&G point adjustment predictions.

    Like (Post)
    Quote from kaisersose: “ I don't see anything broken in the book that should come up in price. ” Gnasher Herds, Chariot mount, Git Launchers and starting size on Iron Orcs would be my candidates But honestly I think there won't be much fiddling with OnG
  • JamesMcDonnell -

    Liked Dilly’s post in the thread O&G point adjustment predictions.

    Like (Post)
    I'm really hoping they make the warcry as an army special rule with no cost. I still can't understand why it isn't free when orcs aren't exactly top tier.
  • JamesMcDonnell -

    Liked Rubert’s post in the thread O&G point adjustment predictions.

    Like (Post)
    What things do you think will get a discount or a point increase? Characters: Wyvern: 150 for common Warlord (-20), and 180 for feral/iron (-20),or make them give at least +1 Armour to the rider. It makes no sense that riding a wolf protects you better…
  • Ratatoeskr -

    Replied to the thread O&G point adjustment predictions.

    Post
    Regarding this the-ninth-age.com/community/ne…hp?news/905-patch-update/ we are mid tier. So there shouldn`t be the aim of changing much regarding external balance as we have a quite good one already.
  • Der Graf -

    Liked IntrigueAtCourt’s post in the thread Discussion on overarching vision of HbE.

    Like (Post)
    Quoting these specialties of HBE from a few pages back: 1) Magic 2) Dragons 3) Defensiveness (I'll also add in "zoning" as part of defensiveness) Are these the official specialties from the project? Everyone has their own opinion but lets say the…
  • Shako -

    Liked DanT’s post in the thread Patch 2.1 Beta Feedback.

    Like (Post)
    Quote from Arthur: “I definitely don't wager this is the new horrible power build, but it feels very unbalanced, and it's so out of tune with everything T9A stands for, that I wanted to raise it as a point. ” I think it is good…
  • DanT -

    Liked WhammeWhamme’s post in the thread Infernal Dwarf Book Snippet.

    Like (Post)
    Jannisaries would need to be in addition to "normal" slave units (because "normal" slave units demonstrate the hierarchy), and would probably be a Special choice elite unit. And would flavourfully make the most sense as a Bodyguard (Overlord)…
  • DanT -

    Replied to the thread SA balance ideas.

    Post
    Quote from 2Cats1Tuna: “Theres alot tbh. Main reason being the Alpha has low Agility and WS, so the alpha’s (MW D3) attacks dont come into play in every fight. And when you arent on full HP, you can’t always just sit back and not use your 900+pts model
  • WhammeWhamme -

    Replied to the thread Infernal Dwarf Book Snippet.

    Post
    Jannisaries would need to be in addition to "normal" slave units (because "normal" slave units demonstrate the hierarchy), and would probably be a Special choice elite unit. And would flavourfully make the most sense as a Bodyguard (Overlord)…