• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • The Daemon Legions have come!

    Do you dare to look beyond the Veil?

    The Daemon Legions have come!
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Releases:

    Cultists Friday 13 Sept. 2nd Edition Gold released on 21 December 2018 in its Slim Edition. Legendary Edition in 2019.

  • Donation

    There are many ways to support, donation is one.


The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt

    sorry Myrd, i'm now trying to use TabletopSimulator for T9A online gaming. if you're curious, check out tomorrow's livestream!

  • wcf.user.avatar.alt

    Hi all, I am looking for a 9th Age community at SW London. I'm new at the area. Does anyone know a place to play?

  • wcf.user.avatar.alt

    Are there any guides on here for using UB2? I had a quick look at it and it looks fairly full on in terms of learning/setting up!

  • wcf.user.avatar.alt

    Incredibly there are no actual instructions for UB, I had to rely on being shown by my opponent. It’s pretty easy once you get the hang of it.

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    @bridoscot - there's a couple other vids on that channel that show how to use UB (also but *not only* in relation to the QuickStarter)

  • wcf.user.avatar.alt

    Thanks guys!

  • wcf.user.avatar.alt

    Dunno why I never found that video, cheers piteglio!

  • wcf.user.avatar.alt

    it's a bit old but i dont think much has changrd. by the way,

  • wcf.user.avatar.alt

    if you like to play T9A online, make sure to visit that same YT channel tonight 8.30pm GMT

  • wcf.user.avatar.alt

    I'll be hosting a livestream of the Northampton derby ; )

  • wcf.user.avatar.alt
    Little Joe

    Timer set ;)

  • wcf.user.avatar.alt


  • wcf.user.avatar.alt

    So we have that census of clubs in France, Belgium, Switzerland and Canada, with the link directly on the Download Portal. Any new player can easily find it and find the nearest club. Why noone has done it yet for England, the US, and so no ?

  • wcf.user.avatar.alt

    Never heard of it, link?

  • wcf.user.avatar.alt

    it's on the Download portal : the-ninth-age.com/download/?lang=fr

  • wcf.user.avatar.alt

    I know where the download section is, not seeing a link for "census of clubs"

  • wcf.user.avatar.alt

    What happened to the download section? There's a 404 error popping up when I try to download the newest RB.

  • wcf.user.avatar.alt

    @Chronocide it's on the same line as the files Barbares d'Åskland and Cultistes. Called “Répertoire des clubs”. It exists only on the French side. Direct link : drive.google.com/open?id=1MtfzPt3HL-qfivXyww15LL95N9OedLmt

  • wcf.user.avatar.alt

    @myth_pl thanks for the feedback issue solved

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  • New


    Welcome to my Battle Report for Game 3 of Siege of Strivelyn III. So after two wins in my first two games it was onto the last game of the Saturday to try and get the hat trick. The team as a whole were doing ok, we were sat in the middle of the pack but it was all pretty tight so still everything to play for. My list can be found here for those who need to catch up.

    We did the pairings for this round and I was drawn against the Empire of Sonnstahl, a match up I was pretty happy with as I’ve fought them quite a bit recently and the list I’m facing is not too dissimilar to the bog standard Empire lists out there. My opponent is the wonderful Michael Doherty @micdicdoc and this is his list:

    Prelate, General, Great Weapon, Plate Armour, Dragonfire Gem, Imperial Seal, Locket of Sunna 390

    Marshal, Battle Standard Bearer, Shield, Great Tactician, Death Warrant, Ghostly Guard 330

    Wizard, Divination, Adept, Light Armour, Arcane Engine, Foresight, Basalt Infusion, Talisman of Shielding 480

    Wizard, Pyromancy, Adept, Magical Heirloom 250

    13 State Militia 163

    2x 5 Electoral Cavalry, Musician, Great Weapon 180

    20 Light Infantry, Handgun, Musician, Banner, Marksman's Pennant 325

    20 Light Infantry, Crossbow, Musician 295

    30 Imperial Guard, Great Weapons, Full Command, Banner of Unity 660

    2x Imperial Mortar 190

    2x 15 Flagellants 190

    Steam Tank 490

    So there are several elements in the list that I’ve fought against before but some new additions to spice things up. The Prelate and the BSB with Death Warrant both sitting in the Imperial Guard is very common but that’s because it is such a good unit. They can (and have) take on the Forlorn in a one and one fight so I have to stop that from happening. There’s the obligatory Steam Tank which is a nice target for the Forlorn block. The Crossbows and the Handgunners may prove to be a pain and can certainly make short work of my Knights and even put a heavy dent into my blocks if I let them, this is definitely where I need the Shamanism magic to shine.

    Now, onto the unusual things; 2 Mortars! What?! I heard they were garbage and no one takes them anymore but there’s two of them ready to blow my Peasant block to oblivion. I know they’re only Strength 3 and against most KoE armies you’d laugh in your opponents face if they rolled out two of them but I’m not running a bog standard KoE list, they scare me. Those things combined with all the other shooting could ruin the Peasants in no time. It’s nice to see two units of Flagellants, I’m a big fan of flagellants and I think they are absolutely amazing, they should be in all Empire lists. These small units of 15 could prove a good speed bump for my units and have the potential to hold up my Peasants for a couple of turns, if not the whole game given the way my Peasants hit things. The Forlorn aren’t scared of them though, they’ll eat them up in no time. 2 small units of Electoral Cav have been thrown in, mostly for the quick scoring I imagine but 5 Knights with Great Weapons can’t be ignored. Some Militia thrown in to fill out core, these guys are good and if there’s one thing KoE hateit’s black powder weapons. They always kill Knights when they shoot and then they have a Stand and Shoot as well which always kills another knight, so I’d like to shoot these guys off if I can. 2 Wizard Adepts, one on Pyro and one on Div, I’m fine with those Lores, there’s 2 spells I need to watch out for and make sure I stop, Flaming Swords (bubbled) and Stars Align. Those spells can make the Empire shooting crazy good. The Div Wizard is mounted on an Arcane Engine (I’ve never seen an Empire wizard on a mount) with Foresight which will give those Imperial Guard Lightning Reflexes, making them even more dangerous.

    So like the previous 2 games the scenario for this game was slightly different from the norm. For this game the Scenario was called “Secure the Maiden”. It is essentially Spoils of War, there are three peasants on the table that deploy evenly along the central line, at the start of each Game turn each peasant moves 2D6” in a random direction using a scatter dice. Each Peasant has to be captured to score a scenario point. To capture a peasant they have to be charged by a scoring unit, once they charge the peasant they can reform if they pass a discipline check and can then act normally. One of the Peasants on the board is the Maiden, each Peasant is worth 1 Scenario Point but the Maiden is worth 2! To determine which peasant is the maiden roll a D3 at the end of the game. Make sense to everyone? You’ll see as the game goes on. The deployment type for this game was Refused Flank (diagonal) so the peasants are spread diagonally along the centre.

    We roll off for which table side and diagonal and I win that roll off, I pick the side with a nice hill in the back of my deployment. There’s a water feature in the middle of the board so that’s not ideal for me. My opponent decides to drop everything and go for first turn. He… [Read More]
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