• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Eldan

    Is this thing broken?

  • wcf.user.avatar.alt
    Remy77077

    no?

  • wcf.user.avatar.alt
    piteglio

    i guess the chatbox needed a reset because...

  • wcf.user.avatar.alt
    Ludaman

    because i finally realized it was here...

News

  • Ashigaru with Champion (aka Heavy Infantry)
  • Imperial rangers
  • Scottish Knight Bridge Troll 9
  • Pirate blocking the road

Recent Activities

  • Little Joe -

    Replied to the thread VS new Dictator and it's base size.

    Post
    Quote from Bulls Eye: “ - Thnx Joe for your explenation and insight 2 the proces. And four all the work that you guys put in. IMO you should consider to put this post in the LAB Alpha discussion. Don't know if it helps for everybody but for me it…
  • berti -

    Replied to the thread VS LAB Alpha Discussions.

    Post
    You can do the average math with ease. But against big unit of spears also bringing 3 ranks into the battle DE hould win even with life is cheap. (not by a large margin...by 2-3 points. After the +1 to wound is lost, they tend to loose.
  • Kdownunder -

    Replied to the thread Kdown's Chronolog.

    Post
    Quote from Promet: “thats a lot of work you got there in Front of you! How big are the magnets? Im thinking about magnetizing my movement trays to better transport them in my metal box ” It's a lot of work yes but I motivate myself of picturing them…
  • Honeym -

    Replied to the thread KoE LAB: Ideas for rules and mechanics.

    Post
    Quote from Ivar K: “Quote from Folomo: “Quote from Honeym: “Hounestly, if I wonna tie something down, ill devote a 6 kotr unit to the task. And if something need 50 peasents to hold it down, Ill much rather ride around it ” This is the biggest…
  • Quote from Idum: “And definitely faster (2-2.5h/game) ” Wait, how long do you guys take to play 4.5k games? We get 2.5 hours per game at tournaments at 4.5k. The only games I don't finish are because my opponent is slow, and I play MSU infantry heavy…
  • arwaker -

    Replied to the thread VS LAB Alpha Discussions.

    Post
    Core infantry blocks is THE strength of VS army. We have a lot of rather similar units with some overlap in roles. Vermin Legionaries outperforming other's core infantry in a head-on melee should not be a surprise, considering the army strengths and…
  • 2Cats1Tuna -

    Liked TJKL’s post in the thread High(Elf) Time For Conquering The Skies.

    Like (Post)
    Awesome bat reps, please keep them coming mate! Also, congrats on the tourney win - well deserved. Do you play on UB @2Cats1Tuna?
  • Villon -

    Replied to the thread VS LAB Alpha Discussions.

    Post
    Quote from Grayfox: “I had a game vs. VS with my DE yesterday. Felt like an extremely uphill battle, could not do much. 6 brutes with canister launcher + orb of atheus killed 15 militants one round, ad they do not care about cover and have effective
  • Idum -

    Replied to the thread Games at 3.000 pts seem to hit the sweet spot - what are the pro's and con's?.

    Post
    Yes what is proposed in this thread is a comp, not a rules re-write. Aiming at creating a well balanced format for 3k games, like the "standard comp" does for 4k5. Sure to be absolutely thorough some points adjustments and all would be needed but from…
  • arwaker -

    Liked berti’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    You have huge blobs, that halve the combat resolution from wounds. Have either 3 attacks St. 3 with poison or 2 attacks St. 5. And they have a rule that inflicts damage on enemys rolling a 1 to hit in cc, a toxic hit. So they are in no way weak or bad…
  • Villon -

    Liked Grayfox’s post in the thread VS LAB Alpha Discussions.

    Like (Post)
    I had a game vs. VS with my DE yesterday. Felt like an extremely uphill battle, could not do much. 6 brutes with canister launcher + orb of atheus killed 15 militants one round, ad they do not care about cover and have effective range 30, not much DE can…
  • WarX -

    Liked draeth187’s post in the thread This game needs to become more like Age of Sigmar.

    Like (Post)
    Things like this make absolutely no sense to me at all. Why do you want this game to be changed and made similar to another game? Just go play the game you want it to be similar to. Stop trying to change everything when you have a million other options…
  • Ciara -

    Liked Gingersmali’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    What other actions would make sense? I think we’ll agree to disagree. The fact dead models/units can’t fight makes agility very relevant, being able to do enough damage to a key unit that you limit it’s return output is a key part of the game IMO. We…
  • Ciara -

    Liked Gingersmali’s post in the thread Return of the Warhammer Old World by GW?.

    Like (Post)
    Why would you want simultaneous attacks? Agility attack order gives the game a lot of depth for a pretty simple rule.