• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

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    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

News

  • Dismounted Knights by Caballero Miniatures
  • Duskblade assassin
  • State Militia
  • Ashigaru with Champion (aka Heavy Infantry)

Recent Activities

  • oreogolem -

    Replied to the thread The Faith: Kingdoms of Equitaine.

    Post
    I mean this feels like experimentation. And part of collaborating is accepting personal pitches being disregarded. So it feels fine to me. Or maybe Echo is planning a coup.
  • ferny -

    Liked Eldan’s post in the thread VS LAB Alpha Name discussion.

    Like (Post)
    The good thing is that we are working on restoring the book to appropriate levels of bad puns in the German version.
  • ferny -

    Liked Eldan’s post in the thread VS LAB Alpha Name discussion.

    Like (Post)
    Quote from Cultivator: “Alternate name for Murmillos : Rataphract(oi). ” Murmillo really never made sense. There's several gladiators that use range weapons. Murmillos were explicitely one of the most melee focused ones.
  • HappyCan303 -

    Liked Grouchy Badger’s post in the thread Why are Temple Guard so horrible???.

    Like (Post)
    Totem of the Secret Keepers: Temple Guard in the second rank ignore attack rules for infantry. (I.E They can attack twice) Totem of Golden Scales: Temple Guard gain parry Totem of Mok'Aklan: Temple Guard ignore parry Totem of Tarr'Ma: Temple Guard cause…
  • Peacemaker -

    Replied to the thread The Faith: Kingdoms of Equitaine.

    Post
    I gotta say it looks really weird that you are on the KoE LAB team and you also putting tons of time into this book. It's either that your book is going to be very similar to the LAB or that your finishing your book because the LAB has gone in a…
  • Peacemaker -

    Liked echoCTRL’s post in the thread The Faith: Kingdoms of Equitaine.

    Like (Post)
    Mismatching Bases, so you cannot join these units without taking the Bayard Mount (the better Character version) Technically you could, but the first rank would be extra wide and lose you the advantage of Lance Formation. Rules for characters with…
  • Peacemaker -

    Liked Krarks’s post in the thread DE General Discussion.

    Like (Post)
    Quote from Mamut: “Quote from berti: “There is a passus in the rulebook that no modification on magic can be more than 2. The dispell modification on top of the master bonus feels a bit like a bypass created to have powercreep on the warlock. I mean...i…
  • Peacemaker -

    Liked Chack’s post in the thread DE General Discussion.

    Like (Post)
    The point is that usually a casting phase with the outcast is likely 2 spells with 4 dice because that's very efficient (at least after some testing i nearly always ended up doing that with witchraft), so you roll the two spells and if the first cast is…
  • Peacemaker -

    Liked DarkSky’s post in the thread DE General Discussion.

    Like (Post)
    Quote from berti: “We had some games, and the disadvantage for the oponent was a deciding factor in DE magic beeing super strong. ” Well, that's the reason I responded to your previous post with such detail on probabilities. Most people do not have an…
  • Peacemaker -

    Liked Nico’s post in the thread DE General Discussion.

    Like (Post)
    Im just suprised by the warlock talks.... what has changed? Old slim: +1 cast master level, -1 dispel DE rule = virtual -2 for the opponent, access to 5 paths and a really agressive one like occultism. Actual warlock: +1 cast master level, -2 dispel…