• Essence of War

    The simplified game.

    Essence of War
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Here is a part of the website made for you.

    Are you a beginner?
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

  • wcf.user.avatar.alt
    Chronocide

    I also mentioned the maintenance on Facebook with a frowny face.

  • wcf.user.avatar.alt
    Chronocide

    Because it was shut down, I understand the importance of maintenance.

  • wcf.user.avatar.alt
    Ghiznuk

    hahahah Chronocide yeah also feeling the same, i was like « hey, what to do while at work ! »

  • wcf.user.avatar.alt
    Ghiznuk

    also, shouldn't you be sleeping ? XD

  • wcf.user.avatar.alt
    Iluvatar

    "importance of maintenance" is all relative. we could have waited and have our server shut down on Monday morning. =)

  • wcf.user.avatar.alt
    Chronocide

    It still has to be done.

  • wcf.user.avatar.alt
    Chronocide

    And the timing was only bad for me because I was wide awake when I should be asleep.

  • wcf.user.avatar.alt
    Chronocide

    They were down from like 2am-6 am, over here.

  • wcf.user.avatar.alt
    Chronocide

    I was, actually, rather surprised that you'd do the updates with convience for us pacific coast people in mind :D

  • wcf.user.avatar.alt
    ForsetisMuse

    Iluvatar you are the best!! <3 <3

  • wcf.user.avatar.alt
    Lord Marcus

    i mean Illuvatar is the author of the song of creation, so

  • wcf.user.avatar.alt
    Little Joe

    .. let's join him singing in canon and ...

  • wcf.user.avatar.alt
    micdicdoc

    I LOVE TASHA YAR is just Iluvatar long form

  • wcf.user.avatar.alt
    micdicdoc

    Am I correct in thinking that Shady Gits are not upgrades to Common Goblin units (since you 'take' them and don't 'upgrade' a model to be one)? If your Common Goblin unit is running with bows, you then don't pay for a bow for these guys?

  • wcf.user.avatar.alt
    micdicdoc

    With Shady Gits, the max size of the unit is then 63 models? Do I have this right?

  • wcf.user.avatar.alt
    piteglio

    i see it the other way. unlike Mad Gits, you *deploy* Shady Gits. so i would pay 57 goblins, 3 gits, and 60 bows. but i look forward to the opinion of someone who know more than i do.

  • wcf.user.avatar.alt
    Lich King

    I'd say: 1. they're part of the unit and the units maximum size is set to 60. Regardless of the type of model.

  • wcf.user.avatar.alt
    Lich King

    2. You don't need to buy bows for them. They can't even buy a bow. So they don't pay and they can't use bows. So 57 Common goblins with bows and three shady gits

  • wcf.user.avatar.alt
    micdicdoc

    Arguably then, 2. also applies when buying Mad Gits?

  • wcf.user.avatar.alt
    micdicdoc

    So if you want three Mad Gits you could only ever have a max 57 Cave Goblins?

News

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    Replied to the thread Magic resistance.

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    Liked Damo’s post in the thread Why I think KoE aren't great.

    Like (Post)
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    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
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    Liked Randomus’s post in the thread Abrasus Tactics Channel.

    Like (Post)
    iu Thanks so much to everyone who came to the streams, that was really a pleasure to commentate for you. I just wanted to make one thing clear - I tend to sometimes exaggerate the severity of what is happening ;]. Most of the games we are spectating…
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    Replied to the thread Infernal Dwarves - Beta 3 - community feedback.

    Post
    I suppose that it was made to avoid complexity. In my opinion, a double-entried table would solve the issue. And by giving ammos smaller effects, it could be possible to bring them back for gunnery teams.
  • Herminard -

    Liked Omarcomin’s post in the thread Youngseward’s Adventures in Beardliness and Miscellanea.

    Like (Post)
    F'around and find out.