• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
  • Donation

    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

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Recent Activities

  • subspace -

    Liked Palmu’s post in the thread DE General Discussion.

    Like (Post)
    Comparisation between +2 to cast and Irresistible Will is an extremely false equivalent as what's already been said. It's a strong special rule, that's for sure, but it's also extremely narrow in what it actually does. With the +1 CV you're forced into…
  • In the last year I've played 2750, warband magic flux rules. It's been fine but like with a standard game there will be 2-3 important events that come together to shape the game. FOr 2750 point sometimes its a single combat and then one player is just…
  • Honeym -

    Replied to the thread KoE LAB: Ideas for rules and mechanics.

    Post
    Quote from Ivar K: “Quote from Honeym: “Quote from Ivar K: “How about an option al voluntary flee on peasants? "when caltulating the combat score the KoE player can voluntarily flee with peasants. If this is done all of their effect in combat resolution…
  • Vamp87 -

    Replied to the thread Great Bats. Why?.

    Post
    I think you might not quite get the concept of chaffing. Take a couple of them and hide them at first. Then, at a key moment in the game, you'll want to position them so they block an enemy maneuver and likely die in the process. Sacrificing a unit this…
  • uhh... Everywhere I played (and read about) during 6th-7th Ed times were atleast 2000 points... Back then, it was the minimum points to be allowed 1 Lord character. But anycase, during present day: Wouldn't mind abit smaller games, not sure about 3000…
  • Cam -

    Liked NFA’s post in the thread War in the North, UK Singles, Stirling, 18th-19th September 2021.

    Like (Post)
    Sign up Chris Bond. Hopefully will be able to fly up for this!