• Tales of Chivalry

    The KoE background supplement

    Tales of Chivalry
  • Announced 10th June

    but will they remain hidden?

    Announced 10th June
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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    Here is a part of the website made for you.

    Are you a beginner?
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Palmu

    Setting up a match in UB, come play against some elves!

  • wcf.user.avatar.alt
    Nemeroth

    Anglespeak is genius!

  • wcf.user.avatar.alt
    Reliquary

    Anglespeech

  • wcf.user.avatar.alt
    Reliquary

    Sonnrede?

  • wcf.user.avatar.alt
    DarkSky

    You could name the language after the capital

  • wcf.user.avatar.alt
    DarkSky

    if the capital pushed out local dialects

  • wcf.user.avatar.alt
    Eldan

    Hm.

  • wcf.user.avatar.alt
    Eldan

    That's an option, I suppose.

  • wcf.user.avatar.alt
    Eldan

    Aschauer?

  • wcf.user.avatar.alt
    DarkSky

    Asch (like Deutsch) or Ascherisch, Aschisch, Aschauerisch. Doesn't really sound good

  • wcf.user.avatar.alt
    DarkSky

    Or just use Sunna

  • wcf.user.avatar.alt
    DarkSky

    Sunnitisch ;)

  • wcf.user.avatar.alt
    Eldan

    That may have some unwanted associations :P

  • wcf.user.avatar.alt
    DarkSky

    You could just call the language "Sunna"? S

  • wcf.user.avatar.alt
    DarkSky

    Was für ein Barbar, er konnte nichtmal or ordentliches Sunna sprechen

  • wcf.user.avatar.alt
    Eldan

    That actually sounds pretty solid.

  • wcf.user.avatar.alt
    Davian

    Stahlspiel. Stahl. Going for the real world approach. :)

  • wcf.user.avatar.alt
    Eldan

    Where does the idea of calling a language "Spiel" come from, anyway?

  • wcf.user.avatar.alt
    Eldan

    I know Reiksspiel, but no real-world equivalent

  • wcf.user.avatar.alt
    Eldan

    Huh. Nevermind, the dictionary says that's a real linguistic term I've just never herad.

News

  • UD - Tomb Architect on Skeleton Chariot
  • Duskblade assassin
  • Boys night out
  • VC - Nosfertu Barrow Knight Standard Bearer

Recent Activities

  • Bretboy84 -

    Replied to the thread Return of the Warhammer Old World by GW?.

    Post
    Quote from jirga: “I have wanted to write 9th age armylists for it for ages but been too occupied with other stuff. (watching tv and eating pizza mostly) It's on my to-do list though. :) ” when i was more active to 9th age i wanted to be part of thoae who…
  • Dain_II -

    Replied to the thread Dwarf Holds LAB Brainstorm/Ideas Thread.

    Post
    ShieldWall could well change to something else. I personally favour the idea that DH shield wall takes on a Phlanax theme. In the words of King Leonidas: "Your father should have taught you how our Phalanx works. We fight as a single, impenetrable
  • Krarks -

    Liked Twisted Magpie’s post in the thread VS LAB Fetthis Brutes Survey.

    Like (Post)
    I agree with what many have started... The murmillo Brutes outshine Fetthis Brutes in every way. A very distinctive split is definitely needed. Fetthis Brutes should be melee oriented beasts. Bred for combat (I love the arena fighters theme). Heavily…
  • Krarks -

    Replied to the thread VS LAB Fetthis Brutes Survey.

    Post
    Quote from Twisted Magpie: “Their durability should come from wounds and resistance. I like R5, it makes them stand out as monstrous infantry that would handle a fight pit. An extra wounds each would be really nice. I think they should have a champion
  • Eldan -

    Liked Little Joe’s post in the thread VS LAB Alpha Name discussion.

    Like (Post)
    Maybe it also just evolved, centuries went by. Who knows. :P
  • Palmu -

    Replied to the thread The 2021 UD discussion Thread.

    Post
    Personally I've found that in the new world Scarabs are a scarily effective unit. Now that Alchemy and Pyromancy are rarer, the bugs are having an absolute field day. They also remain largely the best target in the army for healing, and one of the few…
  • 2Cats1Tuna -

    Liked kisanis’s post in the thread The 9th AGE - Meme Thread.

    Like (Post)
    ;)
  • Krarks -

    Liked Palmu’s post in the thread DE General Discussion.

    Like (Post)
    Another way of looking at it, is that every Exarch comes equipped with a slightly weaker version of Destiny's Call - Which must put a dent into their coffers. Technically they're already up to 160p or so worth of magical allowance, 60p of it is just…
  • Folomo -

    Liked Palmu’s post in the thread DE General Discussion.

    Like (Post)
    Another way of looking at it, is that every Exarch comes equipped with a slightly weaker version of Destiny's Call - Which must put a dent into their coffers. Technically they're already up to 160p or so worth of magical allowance, 60p of it is just…
  • 2Cats1Tuna -

    Replied to the thread High(Elf) Time For Conquering The Skies.

    Post
    @Bobo Cheers :) Man that Ancient Dragon model took its toll on my hobby willpower. Thanks for pointing out the Fearless rule on the Knight Commander, I had no idea (and I'm 100% sure my opponent didn't either, as he was borrowing the army...). Now we…
  • 2Cats1Tuna -

    Liked Bobo’s post in the thread High(Elf) Time For Conquering The Skies.

    Like (Post)
    Good reports as always, and nice to see models on the table. New AD is looking mint. FYI in game 2, knight commander makes his unit fearless so no fleeing allowed.
  • Palmu -

    Replied to the thread DE General Discussion.

    Post
    Another way of looking at it, is that every Exarch comes equipped with a slightly weaker version of Destiny's Call - Which must put a dent into their coffers. Technically they're already up to 160p or so worth of magical allowance, 60p of it is just…
  • jirga -

    Replied to the thread Return of the Warhammer Old World by GW?.

    Post
    Sword and Spear has the best alternating actions mechanic that I've seen so far. I have wanted to write 9th age armylists for it for ages but been too occupied with other stuff. (watching tv and eating pizza mostly) It's on my to-do list though. :)
  • GorillaConda -

    Liked Ludaman’s post in the thread Pointy Stakes for Peasants.

    Like (Post)
    It was a typo. bowmen’s steaks, they’re out here getting their barbecue on, didn’t you see the braziers?