• LAB released!

    Infernal Dwarves, Slim Army Book

    LAB released!
  • Dread Elves, alpha

    10th Dec

    Dread Elves, alpha
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
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    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Fellow T9A gamers, it's finally time for the annual balance update. Not a moment too soon! Find all information about it in our news.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

News

  • Warlock Outcast by Caballero Miniatures
  • Blurry shot
  • Infernal Warriors
  • Plague Prophet on Pendulum supported by Plague Brotherhood

Recent Activities

  • Marcos24 -

    Liked Fleshbeast’s post in the thread KoE LAB: Ideas for rules and mechanics.

    Like (Post)
    Great and clear guidelines. Quick idea for the various army-wide prayer / faith based buff. Could be interesting for different builds to bring different options for prayers. Ie If your General follows a certain deity then you open up the prayer for…
  • Chronocide -

    Liked Scylla’s post in the thread The 9th AGE - Meme Thread.

    Like (Post)
    3lnku1j7uib61.jpg
  • Marcos24 -

    Liked arwaker’s post in the thread KoE LAB: Ideas for rules and mechanics.

    Like (Post)
    Quote from Ivar K: “Quote from Marcos24: “Well, 30” is what’s supposed to make them different. The problem is s3 ap0 just plain sucks, or rather hitting on 5s and 6s long range is what sucks ” The statement of s3 ap0 sucks tells about the power creep…
  • Chronocide -

    Liked Vidi51’s post in the thread DL Rules Questions and Answers.

    Like (Post)
    Hello, Maw of akaan when he reaches 18 lives he explodes, but if he has injuries on his profile he still explodes? the rule says that he gains lives that is different from being cured
  • Chronocide -

    Liked Eisenheinrich’s post in the thread DL Rules Questions and Answers.

    Like (Post)
    Quote from Vidi51: “Hello, Maw of akaan when he reaches 18 lives he explodes, but if he has injuries on his profile he still explodes? the rule says that he gains lives that is different from being cured ” The model starts the game with 9 health…
  • mclizard -

    Replied to the thread Essence of War - battle reports.

    Post
    Quote from piteglio: “ Quote from mclizard: “Round 4: ES The empire consolidates their hold on the battlefield, and the lonly remaining knight gallops into the hills, in the hope to fight another day. ” didnt the lone knight have a final turn? it could…
  • Marcos24 -

    Liked Ivar K’s post in the thread KoE LAB: Ideas for rules and mechanics.

    Like (Post)
    Quote from Marcos24: “Well, 30” is what’s supposed to make them different. The problem is s3 ap0 just plain sucks, or rather hitting on 5s and 6s long range is what sucks ” The statement of s3 ap0 sucks tells about the power creep of the game. :(
  • theunwantedbeing -

    Replied to the thread Lance Formation Poll and Discussion.

    Post
    (imo) Visually, the lance formation needs to look like something that has the heft and presence to actually punch into an enemy formation. You generate that by having enough models to not be massively outnumbered but also by being longer than you are…
  • Marcos24 -

    Replied to the thread So what supplements will follow in the wake of the LAB?.

    Post
    I’m pretty sure there’s going to be a siege supplement in the future
  • Palinux -

    Liked rolan’s post in the thread new ideas for SA rules LAB.

    Like (Post)
    if it is done the way DE has their handles, they cannot be attacked seperately, they simply add their attacks to melee. You still only fight the creatures, and the handlers die with the creature. So nothing complicated here, and no ill effect on CR
  • Marcos24 -

    Liked Ivar K’s post in the thread So what supplements will follow in the wake of the LAB?.

    Like (Post)
    Quote from Marcos24: “Castle Siege really needs to be a supplement for the whole game with added siege units for every faction. ” It could be just infantry and gunline style KoE. An army that is equipped and ready for sieges. Lots of warmachines, archers…