• The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
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The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    micdicdoc

    Yeah, it's really annoying. I got this error too:

  • wcf.user.avatar.alt
    micdicdoc

    "Error ID: 6xc97s8f26w374f8g29h1n82n9d:user_\{micdicdoc\}_is_still_a_gimp". Does anybody know how to fix this?

  • wcf.user.avatar.alt
    Klaudel

    Any chance for new spell cards?

News

  • DL project creation
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Recent Activities

  • Idum -

    Liked Adam’s post in the thread OK General chat.

    Like (Post)
    Still unhappy about the change to tigers because it is unnecessary - if RT wants to motivate playing tiger units simple point change would suffice. Same goes for units of 5 towards core which is inconsistent with all the other such instances in other…
  • BadGor -

    Liked Idum’s post in the thread BH unofficial LAB: Doom Beasts.

    Like (Post)
    Quote from BadGor: “Shouldn't his option for a spear be changed to Spear (on foot) or light lance (mounted) now that he can mount a razortusk? Because othewise he would be the only unit entry i'm aware of that could use a spear while being…
  • Andy C -

    Replied to the thread Vermin Swarm Beta 2 Design Notes.

    Post
    Hello I am trying to fix an army list and sort / buy/ paint models for a tournament in mid Feb. Is this hot fix now going to last for a while or will there be another change before say Feb ? Thanks.
  • Reconquer Designs -

    Liked Klexe’s post in the thread Alpha 4 Discussion and Feedback!.

    Like (Post)
    Quote from Caledoriv: “I disagree with the assessment that Pegasi should have 2+ armour save and I think this is a very good change. Simply because it is quite hard to deal with a flying unit with such a good save. That said, points are quite important…
  • CasimirtheSwede -

    Liked skipschnit’s post in the thread Vermin Swarm Beta 2 Design Notes.

    Like (Post)
    Here’s a peak into the thoughts to date as requested…. Quote from skipschnit: “Quote from VS Task Team Design Notes: “Quote from Beta 2 Changes: “ - Tunnel Reserved changed to Special Ambush (Tunnel Marker) as per BRB new rule - This rule was
  • fjugin -

    Liked skipschnit’s post in the thread Vermin Swarm Beta 2 Design Notes.

    Like (Post)
    Here’s a peak into the thoughts to date as requested…. Quote from skipschnit: “Quote from VS Task Team Design Notes: “Quote from Beta 2 Changes: “ - Tunnel Reserved changed to Special Ambush (Tunnel Marker) as per BRB new rule - This rule was
  • Gerfaks -

    Liked 00TnT00’s post in the thread Alpha 4 Discussion and Feedback!.

    Like (Post)
    I think the changes to hedges make them a solid option. In my opinion, the nerf to characters and penitents are a bit too much, and making the questing knights more expensive was unnecessary due to the nerf to both druidism and the dissapareance to