• Here come the Warborn

    Directives for the future legendary army book

    Here come the Warborn
  • A World at your hands

    Select factions to see their main areas of influence within the world of the Ninth Age

    A World at your hands
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
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    There are many ways to support, donation is one.

    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Newest News

  • wcf.user.avatar.alt
    Nautilus

    maybe a weird question: is there a possibility to hide forum posts fro mspecific users? does "block" work or is it just for private messages? [no offense was done, just personal feelings]

  • wcf.user.avatar.alt
    Chronocide

    block is for personal messages. If they are making inappropriate posts out in the open, report fucntion

  • wcf.user.avatar.alt
    Chronocide

    Or you could try asking them directly to change a post because it bothers you. Some would, if you explain it.

  • wcf.user.avatar.alt
    Chronocide

    Sometimes, though, just walking away (unsubscribing from the thread) is the answer

  • wcf.user.avatar.alt
    Nautilus

    thanks for the answer!

  • wcf.user.avatar.alt
    JeroBeam

    I'm selling the miniatures from the Oathsworn boardgame. I think some of them fit very good for T9A.

  • wcf.user.avatar.alt
    JeroBeam

    [Selling] Miniatures from "Oathsworn" Boardgame

  • wcf.user.avatar.alt
    Semi

    is there a date of incoming balancing patch?

  • wcf.user.avatar.alt
    umbranar

    End of the year as always, I reckon. Preperations started earlier because of the scope.

  • wcf.user.avatar.alt
    beerbeard

    Can sylvan elves move the beastmen dark forest with tree singing?

  • wcf.user.avatar.alt
    andrewgeddon

    I would think it can, since Seed drops a "Forest Terrain Feature" and Tree Singing moves a "Forest Terrain Feature."

  • wcf.user.avatar.alt
    andrewgeddon

    Also, that is hilarious

  • wcf.user.avatar.alt
    Gingersmali

    fatal errors are back for me :/

  • wcf.user.avatar.alt
    Baldin

    I had some but gone now

  • wcf.user.avatar.alt
    Eldan

    Longest error message I've seen

  • wcf.user.avatar.alt
    umbranar

    error are popping up sometimes here. Using Chrome on Windows 10 machine

  • wcf.user.avatar.alt
    Baldin

    same here indeed

  • wcf.user.avatar.alt
    Klexe

    Smartphone too

  • wcf.user.avatar.alt
    Leclerk_with_a_k

    speaking of errors yes i got a mumbling that something went wrong. initially i thought it was my old pc

  • wcf.user.avatar.alt
    Leclerk_with_a_k

    but after that everything is ok no more weird messages :)

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Recent Activities

  • duxbuse -

    Liked Darock’s post in the thread Vermin LAB Beta Discussions.

    Like (Post)
    Quote from Chronocide: “ - Res 2 isn't balanced well. You are nerfing every attack that is Str 5 and higher...which in turn are typically balanced by having less shots...thus creating future power creep where everything needs more shots. It's…
  • maemon -

    Replied to the thread Insight to complexity discussion.

    Post
    Quote from Giladis: “You correctly identify there are different subtypes of complexity but ultimately they all take part in establishing the overall complexity of the system aka the game. ” sauf que la complexité lié à de multiple choix d'options…
  • Nemeroth -

    Replied to the thread Insight to complexity discussion.

    Post
    Quote from WastelandWarrior: “Quote from Nemeroth: “Quote from WastelandWarrior: “if complexity is being reduced to facilitate an easier job for designers in the future, surely the question is; which units / rules do you feel would make designing future
  • Giladis -

    Replied to the thread WDG General Discussion for 2022.

    Post
    Quote from WastelandWarrior: “@Giladis I appreciate your transparency and interaction. My only issue is that it could have been better to frame the update "designers fear complexity issues if we stay this course", rather than "players asked for…
  • WastelandWarrior -

    Replied to the thread WDG General Discussion for 2022.

    Post
    charge rules, cough cough, reform rules, cough......
  • WastelandWarrior -

    Liked Kaitin’s post in the thread WDG General Discussion for 2022.

    Like (Post)
    Tbh I think this game's complexity issues should be resolved starting from the rulebook level, not from bandaiding LABs. There is too much completely unnecessary things that just prolong the game but don't really impact how much fun you have in the game.
  • Exalted Champion -

    Liked PrinceCharming’s post in the thread WDG General Discussion for 2022.

    Like (Post)
    get rid of veilgate orb Hellmaw; increase syphon the veil to 6, At cost of 1 veil token, may teleport x unit to a spot within x range. Following all rules bla bla u know the drill. Even a unit entering a hellmaw, will ambush next round, and the ambush
  • Necrosa -

    Liked rolan’s post in the thread WDG General Discussion for 2022.

    Like (Post)
    Quote from Giladis: “Quote from Feynn: “I don't think that any army or LAB is complex at all ” Nor do I. What is in danger becoming complex is the overall game if we continue on this trajectory. ” You sa ythat quite often. There must be something moe…
  • Kaitin -

    Replied to the thread WDG General Discussion for 2022.

    Post
    Tbh I think this game's complexity issues should be resolved starting from the rulebook level, not from bandaiding LABs. There is too much completely unnecessary things that just prolong the game but don't really impact how much fun you have in the game.
  • PrinceCharming -

    Liked Krokz’s post in the thread WDG General Discussion for 2022.

    Like (Post)
    For me personally, various players of varying skill degrees telling me they don't want to play against new LABs because they don't want to learn so many new rules is enough of a reason. We need to shift more into the direction that Army Books are not…
  • Hardstyle -

    Liked Karaghul’s post in the thread Feedback for Complexity Reduction 2022.

    Like (Post)
    Non-DE player: I am frankly often very confused when playing against DE. Not because of any individual unit's special rules, but because of how many special rules can be stacked into one unit from other units/characters/items, etc. I often have a hard…
  • Kaitin -

    Liked WastelandWarrior’s post in the thread WDG General Discussion for 2022.

    Like (Post)
    Quote from Krokz: “If players would tell us they want more complex game, that would have more various Special Rules and that would take longer to play, we would 100% do it. ” I am player, I tell you this. As for people claiming "new books too…
  • RumbaRoy -

    Replied to the thread DH 2.2 General discussion..

    Post
    Shield wall dont work with paired weapons. Paired weapons are two handed, so shield only works against ranged attacks