• LAB released!

    Infernal Dwarves, Slim Army Book

    LAB released!
  • Dread Elves, alpha

    10th Dec

    Dread Elves, alpha
  • The 9th Age: Fantasy Battles

    is a community-made miniatures wargame in which two armies clash in an epic battle.

    The 9th Age: Fantasy Battles
  • Are you a beginner?

    Here is a part of the website made for you.

    Are you a beginner?
  • Polyglot: Deutsch, Español, Français, Italiano, Polski

    ... and other languages spoken here

    Polyglot: Deutsch, Español, Français, Italiano, Polski
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    Donation

The 9th Age

Fantasy Battles: The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

Fellow T9A gamers, it's finally time for the annual balance update. Not a moment too soon! Find all information about it in our news.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

Newest News

News

  • mama dragon and the nest
  • 6E0C5883-2B56-4B5A-A736-62AE72964A8B
  • 442DF3DA-5DA7-48CA-A5CE-60B18E57273C
  • UD - Skeleton Chariots

Recent Activities

  • Ivar K -

    Replied to the thread KoE LAB: Ideas for rules and mechanics.

    Post
    Quote from Marcos24: “Well, 30” is what’s supposed to make them different. The problem is s3 ap0 just plain sucks, or rather hitting on 5s and 6s long range is what sucks ” The statement of s3 ap0 sucks tells about the power creep of the game. :(
  • arwaker -

    Replied to the thread KoE LAB guidelines!.

    Post
    Yeah, it's definitively too much. In all armies.
  • DarkSky -

    Replied to the thread DE LAB Tuesday Sneak Peaks & Teaser Roundup.

    Post
    Quote from Ozzy666: “If I end up wanting to use it, I'll choose to make a new model for it. ” Fixed it for you ;) Don't forget, their are also old models available for the Altar without wheels. Those now have a much better representation in the Effigy of…
  • arwaker -

    Liked Regulgerator’s post in the thread Initial LAB thoughts and feedback :).

    Like (Post)
    My feelings are mixed. I really do not like the idea of going Veteran Space Marine Something Guard way (same stats but like 27 special rules). DE have low stats but so many overlapping combos and special rules that it is hard to judge how they can do,…
  • Shane -

    Liked Idum’s post in the thread Three Concerns for EoS Gold Update.

    Like (Post)
    Quote from Mirdhynn: “"En bonne et due forme" ( ;) ) 1. Great weapons on Imperial guard needs to go way down to have a good internal balance with the sword and shield ones 2. Lances on knights need a discount ( I always feel preferable to take GW
  • Eisenhans -

    Liked Theokrit’s post in the thread the Cravenlands escalation campaign.

    Like (Post)
    7D0AmMD.jpg my tower is multipurpose. you can open it and store miniatures and dice in it.
  • Eisenhans -

    Liked Remy77077’s post in the thread the Cravenlands escalation campaign.

    Like (Post)
    This was languishing in a not-quite complete state for ages now as it had lost some parts and got a bit damaged over the years. But motivated by the Cravenlands, I touched it back up to my tabletop standard today :D 50839694421_5a2b8fae5f_c.jpg
  • Shane -

    Liked Morrigan’s post in the thread Three Concerns for EoS Gold Update.

    Like (Post)
    Quote from Gaspaccio: “ Quote from Grayfox: “1. Great weapons for IG are way too expensive. Should be only 1 or 2 pts. ” I will spam IG with GW if you do this :love: ” Ye, 1-2 pts is way too cheap. :D 3-4 is most likely correct imo. Quote from Smythen:…
  • Vulgarsty -

    Liked Feaynnewedd’s post in the thread KoE LAB: Ideas for rules and mechanics.

    Like (Post)
    Hi, any ideas for Longbowmen? I have an idea to in make Longbows less bland: give them Multiple Shots (2) if they haven't moved. This way this sets them apart from other Weapons, and thus represents the high fire rate of historical Longbows without…
  • DanT -

    Replied to the thread Lance Formation Poll and Discussion.

    Post
    (still not commenting in staff role) Quote from Phosphorus: “Ok then, can we get more concret?- What , in your opinion, does the community wants ? - What has that to do with the (current?) formation ? - Where do you see the (most severe) strutural…
  • Theokrit -

    Replied to the thread the Cravenlands escalation campaign.

    Post
    7D0AmMD.jpg my tower is multipurpose. you can open it and store miniatures and dice in it.
  • Shane -

    Liked Kristoffer Lysholm’s post in the thread Three Concerns for EoS Gold Update.

    Like (Post)
    1. Great weapons on Imperial guard needs to go way down. 2-3 points discount. The discount shall not be found in the base cost, it needs to be an actual discount. 2. Lances need to cost the same as GW on knights. The discount shall not be found in the…
  • Shane -

    Liked Donner’s post in the thread Three Concerns for EoS Gold Update.

    Like (Post)
    1. I agree with the Great Weapon price on Imperial Guard - they should be at least 1 point cheaper, ideally 2 points for me to consider them. A price comparison to Elven Infantry with Great Weapons makes me cry. I know we can buff them better, but we…
  • Wargotad -

    Liked Eisenheinrich’s post in the thread Character Joining Unit with Shaken Models.

    Like (Post)
    Quote from Wargotad: “I guess it depends on how one interprets the "models in the unit are Shaken until the end of the Player Turn". Does it mean: 1) At the moment that the unit rallies, all models currently present in the unit gain the status Shaken