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Hello and welcome back.
After an incredibly swingy battle in Game 1, that ended up in a draw, it was onto Game 2. This time I was drawn against a stalwart of the Ninth Age, Ed, the Scottish Knight @Scottish Knight himself! It’s a Team Scotland off, Captain versus the lowly grunt. Ed has decided to abandon his faithful Knights of Equitaine and had instead jumped onto the filthy Greenskins. He had a very close battle in Game 1 in an Orc & Goblin civil war that ended up with plenty dead but Ed came out on top thanks to the objective.
Here’s my list (you can read about my reasons for taking the list in my Game 1 write up if you haven’t read it already)
For round 2 the Deployment is going to be refused flank and the objective is Secure Target. Not one of my favourite objectives but certainly not one of the worst for me.
705 - Minotaur Warlord, General, Light Armour (Destiny's Call), Paired Weapons (Blessed
Inscriptions), Obsidian Rock, Crown of Horns
570 - Soothsayer, Wizard Master, Shamanism, Light Armour (Trickster's Cunning), Hand
Weapon (Ancestral Carvings), Seed of the Dark Forest
475 - Minotaur Chieftain, Greater Totem Bearer, Battle Standard Bearer, Light Armour
(Aaghor's Affliction), Great Weapon
325 - 3 Raiding Chariots
303 - 29 Wildhorn Herd, Shield, Standard Bearer (Legion Standard), Musician, Champion
(Totem Bearer (Gnarled Hide))
273 - 18 Wildhorn Herd, Paired Weapons and Throwing Weapons , Ambush, Musician
642 - 6 Minotaurs, Shield, Standard Bearer (Banner of Speed), Musician, Champion (Totem
Bearer (Black Wing))
240 - Razortusk Chariot
170 - 10 Longhorn Herd, Ambush, Halberd, Musician
160 - 10 Longhorn Herd, Ambush, Halberd
150 - 5 Gargoyles, Scout
140 - 5 Gargoyles
115 - Raiding Chariots
115 - Raiding Chariots
115 - Raiding Chariots
4498
Here’s the list that Ed is using:
610 - Goblin King, Forest Goblin King, Gargantula, Paired Weapons (Shield Breaker), Light
Armour
500 - Orc Shaman, Feral Orc Shaman, Wizard Master, Shamanism, Skull Fetish , Obsidian
Rock
405 - Orc Shaman, General, Feral Orc Shaman, Wizard Master, Pyromancy
120 - Goblin Chief, Forest Goblin Chief, Scuttler Spider, Lance
120 - Goblin Chief, Forest Goblin Chief, Scuttler Spider, Lance
820 - 31 Orc 'Eadbashers, Feral Orcs, Spear, Standard Bearer (Green Tide), Musician,
Champion
315 - 21 Orcs, Feral Orcs, Spear, Musician, Champion
370 - 10 Mounted 'Eadbashers, Feral Orcs, Paired Weapons, Standard Bearer (Stalker's
Standard), Musician, Champion
330 - 3 Goblin Wolf Chariot
210 - 5 Mounted 'Eadbashers, Common Orcs, Shield, Lance, Musician
130 - 5 Goblin Raiders, Common Goblin, Shield
120 - 5 Goblin Raiders, Forest Goblin, Shield
450 - Great Green Idol, Battle Standard Bearer
4500
So Ed has a particularly nasty list I think. The big block of Feral Ord Eadbashers could prove to be difficult for me to shift, especially with the Spear meaning that if I charge him we are going to be striking at the same time, that could just end up in a bloodbath. I need to whittle that block down a bit before I tackle it. Maybe I will have to try the old frenzy baiting and Break the Spirit trick, but I’m fairly sure Ed will see that one coming a mile off.
Double Shaman Master is an interesting choice and gives him lots of choice for spells, Pyro always proves frustrating for me, Scorching Salvo has the potential to wipe out big chunks of my army. Also the new version of Cascading Fire will have a time to shine in this game against the Minos, it will take them down to Agility 1 and make the Orcs either strike first or at the same time, very annoying. That Pyro Shaman master is his general and is also very vulnerable so he will be the target for my ambushers. The Skull Fetish with double Master means that he's going to be generating a load of Veil Tokens each turn so i best be prepared for some horrific magic phases.
The Mounted Feral Orc Eadbashers are not be sniffed at. Ed and I had a practice game before the Masters and that unit was the difference in a key combat, so I can’t ignore them. They are a bit of a glass cannon though with just a 5+ Armour Save and 6++ aegis. If I can get the charge on these guys with anything I should wreck them.
The 2 big monsters in the list are a little scary. The Spider King has what it takes to kill my Soothsayer in one go with all those poison attacks and there isn’t much out there that can do that. I have to make sure my Soothsayer is safe from that charge. The Great Green Idol can be a real pain at time, in our previous game I charged it with my BSB, did 3 wounds, then it killed me in one with a Crush attack. I won’t make that mistake again (although I probably will do it again because it was a solid plan, he just got lucky with the crush attack!).
The Goblin Chariots could be an issue if I allow them to get the charge off. With an advance of 9 they outrange me so I need to be careful of them.
The Feral Orc bunker and the 5 Mounted Eadbashers will most likely be hanging… [Read More]
After an incredibly swingy battle in Game 1, that ended up in a draw, it was onto Game 2. This time I was drawn against a stalwart of the Ninth Age, Ed, the Scottish Knight @Scottish Knight himself! It’s a Team Scotland off, Captain versus the lowly grunt. Ed has decided to abandon his faithful Knights of Equitaine and had instead jumped onto the filthy Greenskins. He had a very close battle in Game 1 in an Orc & Goblin civil war that ended up with plenty dead but Ed came out on top thanks to the objective.
Here’s my list (you can read about my reasons for taking the list in my Game 1 write up if you haven’t read it already)
For round 2 the Deployment is going to be refused flank and the objective is Secure Target. Not one of my favourite objectives but certainly not one of the worst for me.
705 - Minotaur Warlord, General, Light Armour (Destiny's Call), Paired Weapons (Blessed
Inscriptions), Obsidian Rock, Crown of Horns
570 - Soothsayer, Wizard Master, Shamanism, Light Armour (Trickster's Cunning), Hand
Weapon (Ancestral Carvings), Seed of the Dark Forest
475 - Minotaur Chieftain, Greater Totem Bearer, Battle Standard Bearer, Light Armour
(Aaghor's Affliction), Great Weapon
325 - 3 Raiding Chariots
303 - 29 Wildhorn Herd, Shield, Standard Bearer (Legion Standard), Musician, Champion
(Totem Bearer (Gnarled Hide))
273 - 18 Wildhorn Herd, Paired Weapons and Throwing Weapons , Ambush, Musician
642 - 6 Minotaurs, Shield, Standard Bearer (Banner of Speed), Musician, Champion (Totem
Bearer (Black Wing))
240 - Razortusk Chariot
170 - 10 Longhorn Herd, Ambush, Halberd, Musician
160 - 10 Longhorn Herd, Ambush, Halberd
150 - 5 Gargoyles, Scout
140 - 5 Gargoyles
115 - Raiding Chariots
115 - Raiding Chariots
115 - Raiding Chariots
4498
Here’s the list that Ed is using:
610 - Goblin King, Forest Goblin King, Gargantula, Paired Weapons (Shield Breaker), Light
Armour
500 - Orc Shaman, Feral Orc Shaman, Wizard Master, Shamanism, Skull Fetish , Obsidian
Rock
405 - Orc Shaman, General, Feral Orc Shaman, Wizard Master, Pyromancy
120 - Goblin Chief, Forest Goblin Chief, Scuttler Spider, Lance
120 - Goblin Chief, Forest Goblin Chief, Scuttler Spider, Lance
820 - 31 Orc 'Eadbashers, Feral Orcs, Spear, Standard Bearer (Green Tide), Musician,
Champion
315 - 21 Orcs, Feral Orcs, Spear, Musician, Champion
370 - 10 Mounted 'Eadbashers, Feral Orcs, Paired Weapons, Standard Bearer (Stalker's
Standard), Musician, Champion
330 - 3 Goblin Wolf Chariot
210 - 5 Mounted 'Eadbashers, Common Orcs, Shield, Lance, Musician
130 - 5 Goblin Raiders, Common Goblin, Shield
120 - 5 Goblin Raiders, Forest Goblin, Shield
450 - Great Green Idol, Battle Standard Bearer
4500
So Ed has a particularly nasty list I think. The big block of Feral Ord Eadbashers could prove to be difficult for me to shift, especially with the Spear meaning that if I charge him we are going to be striking at the same time, that could just end up in a bloodbath. I need to whittle that block down a bit before I tackle it. Maybe I will have to try the old frenzy baiting and Break the Spirit trick, but I’m fairly sure Ed will see that one coming a mile off.
Double Shaman Master is an interesting choice and gives him lots of choice for spells, Pyro always proves frustrating for me, Scorching Salvo has the potential to wipe out big chunks of my army. Also the new version of Cascading Fire will have a time to shine in this game against the Minos, it will take them down to Agility 1 and make the Orcs either strike first or at the same time, very annoying. That Pyro Shaman master is his general and is also very vulnerable so he will be the target for my ambushers. The Skull Fetish with double Master means that he's going to be generating a load of Veil Tokens each turn so i best be prepared for some horrific magic phases.
The Mounted Feral Orc Eadbashers are not be sniffed at. Ed and I had a practice game before the Masters and that unit was the difference in a key combat, so I can’t ignore them. They are a bit of a glass cannon though with just a 5+ Armour Save and 6++ aegis. If I can get the charge on these guys with anything I should wreck them.
The 2 big monsters in the list are a little scary. The Spider King has what it takes to kill my Soothsayer in one go with all those poison attacks and there isn’t much out there that can do that. I have to make sure my Soothsayer is safe from that charge. The Great Green Idol can be a real pain at time, in our previous game I charged it with my BSB, did 3 wounds, then it killed me in one with a Crush attack. I won’t make that mistake again (although I probably will do it again because it was a solid plan, he just got lucky with the crush attack!).
The Goblin Chariots could be an issue if I allow them to get the charge off. With an advance of 9 they outrange me so I need to be careful of them.
The Feral Orc bunker and the 5 Mounted Eadbashers will most likely be hanging… [Read More]