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Hello and welcome to my Battle Report for Game 1 of the UK Masters (I know, I don’t know how I made it either).
So the tournament is the standard 4500 points format and all 6 deployments and all 6 secondary objectives will be used for each round. Interestingly round 4 will be an army swap round where you swap armies with your opponent, I’m dreading that one, fingers crossed for some ID filth that round!
So for this event there was only one army I was going to take, the Beast Herds! I was tempted to take my Warriors as I think they’re a better army but I’ve only made it to the Masters because of my Beast Herds so I owe them this one. The Minotaur Warlord would never forgive me if I didn’t take him.
So here’s my List:
705 - Minotaur Warlord, General, Light Armour (Destiny's Call), Paired Weapons (Blessed
Inscriptions), Obsidian Rock, Crown of Horns
570 - Soothsayer, Wizard Master, Shamanism, Light Armour (Trickster's Cunning), Hand
Weapon (Ancestral Carvings), Seed of the Dark Forest
475 - Minotaur Chieftain, Greater Totem Bearer, Battle Standard Bearer, Light Armour
(Aaghor's Affliction), Great Weapon
325 - 3 Raiding Chariots
303 - 29 Wildhorn Herd, Shield, Standard Bearer (Legion Standard), Musician, Champion
(Totem Bearer (Gnarled Hide))
273 - 18 Wildhorn Herd, Paired Weapons and Throwing Weapons , Ambush, Musician
642 - 6 Minotaurs, Shield, Standard Bearer (Banner of Speed), Musician, Champion (Totem
Bearer (Black Wing))
240 - Razortusk Chariot
170 - 10 Longhorn Herd, Ambush, Halberd, Musician
160 - 10 Longhorn Herd, Ambush, Halberd
150 - 5 Gargoyles, Scout
140 - 5 Gargoyles
115 - Raiding Chariots
115 - Raiding Chariots
115 - Raiding Chariots
4498
Fairly standard to what I’ve been using most of the year except the Minotaur Warlord bought himself some new armour for the occasion and is strutting around in his shiny new Destiny’s Call which means I’ve saved points and can take the Obsidian Rock too for that extra magic protection. The Minotaur Chieftain is now rocking the Aaghor’s Affliction, because who doesn’t love being Res 6 with a 4++ Fortitude save?
The Soothsayer with the Trickster’s Cunning and on Shamanism should make him pretty hard to kill, especially in combat. He’s also carrying around the Ancestral Carvings so he can dish out some damage too. He will mostly be sitting in the unit of 29 Wildhorn with Shields, Legion Standard and the Gnarled Hide Totem. They can be a pretty hard unit to shift and with so much static combat res they can hold their own against most things. I’d like more Wildhorn in the unit but I ran out of points.
I’ve got 3 ambushing units, 2 Longhorn with Halberds and 18 Wildhorn with Paired Weapons and Throwing Weapons. I do think the Paired Weapons on the Wildhorn are a little expensive but if you can get them in the right match up (ambush helps with this) they can really surprise people.
There is a lot of Chariots because they are just so good for their points, 115 points each and they have huge spike potential and zoning threat. I think they’re incredibly gamey and I don’t like taking them but if you can’t bring bent filth to the Masters when can you? I also have a unit of 3 Raiding Chariots because 3 are even better than 1 and a Razor Tusk Chariot to give me even more threat range.
Then its 6 Minotaurs with Shields to baby sit the characters when they need to, and they also hit like a ton of bricks. Thanks to the change to command group they got even cheaper for me, yippee!
Lastly it’s Gargoyles chaff because there ain’t no chaff like flying chaff. Only one with Scout though because I always have one unit hiding behind the Minotaurs to protect them from counter charges and failed charges so there’s little point taking scout on them.
So, enough talk about my list, round 1 was Marching Columns and Hold The Ground, not a bad objective for me but there are better ones. My opponent was randomly drawn and I was drawn against a colossal of the UK Ninth Age scene, Adam “Tanka” Jones, @Tanka. I’ve played Tanka a couple of times before and he’s 20’d me both times but I like to think I learnt from them (I learnt nothing!), so I was ready. This tournie though Tanka decided to randomly determine what army he was going to be bringing by rolling a D16 and going through the armies alphabetically, he rolled an 8 and it was KoE. An army I know very well and have little success with but an army that Tanka hasn’t used in the best part of a decade. After I’m sure much scouring of the KoE book Tanka settled on this list:
560 - Duke, General, Barded Warhorse, Shield, Bastard Sword (Blessed Inscriptions),
Crusader's Salvation, Dragon Staff, Renown, Questing Oath and Bastard Sword
540 - Duke, Barded Warhorse, Shield (Fortress of Faith), Lance (Supernatural Dexterity),
Bastard Sword, Basalt Infusion, Might, Questing Oath and Bastard Sword
385 - Damsel, Barded Warhorse, Wizard Master, Druidism
305 - Paladin, Barded Warhorse, Shield, Battle Standard Bearer (Aether Icon, Aether Icon),
Lance (… [Read More]
So the tournament is the standard 4500 points format and all 6 deployments and all 6 secondary objectives will be used for each round. Interestingly round 4 will be an army swap round where you swap armies with your opponent, I’m dreading that one, fingers crossed for some ID filth that round!
So for this event there was only one army I was going to take, the Beast Herds! I was tempted to take my Warriors as I think they’re a better army but I’ve only made it to the Masters because of my Beast Herds so I owe them this one. The Minotaur Warlord would never forgive me if I didn’t take him.
So here’s my List:
705 - Minotaur Warlord, General, Light Armour (Destiny's Call), Paired Weapons (Blessed
Inscriptions), Obsidian Rock, Crown of Horns
570 - Soothsayer, Wizard Master, Shamanism, Light Armour (Trickster's Cunning), Hand
Weapon (Ancestral Carvings), Seed of the Dark Forest
475 - Minotaur Chieftain, Greater Totem Bearer, Battle Standard Bearer, Light Armour
(Aaghor's Affliction), Great Weapon
325 - 3 Raiding Chariots
303 - 29 Wildhorn Herd, Shield, Standard Bearer (Legion Standard), Musician, Champion
(Totem Bearer (Gnarled Hide))
273 - 18 Wildhorn Herd, Paired Weapons and Throwing Weapons , Ambush, Musician
642 - 6 Minotaurs, Shield, Standard Bearer (Banner of Speed), Musician, Champion (Totem
Bearer (Black Wing))
240 - Razortusk Chariot
170 - 10 Longhorn Herd, Ambush, Halberd, Musician
160 - 10 Longhorn Herd, Ambush, Halberd
150 - 5 Gargoyles, Scout
140 - 5 Gargoyles
115 - Raiding Chariots
115 - Raiding Chariots
115 - Raiding Chariots
4498
Fairly standard to what I’ve been using most of the year except the Minotaur Warlord bought himself some new armour for the occasion and is strutting around in his shiny new Destiny’s Call which means I’ve saved points and can take the Obsidian Rock too for that extra magic protection. The Minotaur Chieftain is now rocking the Aaghor’s Affliction, because who doesn’t love being Res 6 with a 4++ Fortitude save?
The Soothsayer with the Trickster’s Cunning and on Shamanism should make him pretty hard to kill, especially in combat. He’s also carrying around the Ancestral Carvings so he can dish out some damage too. He will mostly be sitting in the unit of 29 Wildhorn with Shields, Legion Standard and the Gnarled Hide Totem. They can be a pretty hard unit to shift and with so much static combat res they can hold their own against most things. I’d like more Wildhorn in the unit but I ran out of points.
I’ve got 3 ambushing units, 2 Longhorn with Halberds and 18 Wildhorn with Paired Weapons and Throwing Weapons. I do think the Paired Weapons on the Wildhorn are a little expensive but if you can get them in the right match up (ambush helps with this) they can really surprise people.
There is a lot of Chariots because they are just so good for their points, 115 points each and they have huge spike potential and zoning threat. I think they’re incredibly gamey and I don’t like taking them but if you can’t bring bent filth to the Masters when can you? I also have a unit of 3 Raiding Chariots because 3 are even better than 1 and a Razor Tusk Chariot to give me even more threat range.
Then its 6 Minotaurs with Shields to baby sit the characters when they need to, and they also hit like a ton of bricks. Thanks to the change to command group they got even cheaper for me, yippee!
Lastly it’s Gargoyles chaff because there ain’t no chaff like flying chaff. Only one with Scout though because I always have one unit hiding behind the Minotaurs to protect them from counter charges and failed charges so there’s little point taking scout on them.
So, enough talk about my list, round 1 was Marching Columns and Hold The Ground, not a bad objective for me but there are better ones. My opponent was randomly drawn and I was drawn against a colossal of the UK Ninth Age scene, Adam “Tanka” Jones, @Tanka. I’ve played Tanka a couple of times before and he’s 20’d me both times but I like to think I learnt from them (I learnt nothing!), so I was ready. This tournie though Tanka decided to randomly determine what army he was going to be bringing by rolling a D16 and going through the armies alphabetically, he rolled an 8 and it was KoE. An army I know very well and have little success with but an army that Tanka hasn’t used in the best part of a decade. After I’m sure much scouring of the KoE book Tanka settled on this list:
560 - Duke, General, Barded Warhorse, Shield, Bastard Sword (Blessed Inscriptions),
Crusader's Salvation, Dragon Staff, Renown, Questing Oath and Bastard Sword
540 - Duke, Barded Warhorse, Shield (Fortress of Faith), Lance (Supernatural Dexterity),
Bastard Sword, Basalt Infusion, Might, Questing Oath and Bastard Sword
385 - Damsel, Barded Warhorse, Wizard Master, Druidism
305 - Paladin, Barded Warhorse, Shield, Battle Standard Bearer (Aether Icon, Aether Icon),
Lance (… [Read More]