New
Greetings, once again, dear reader!
Since the last entry in this blog, a lot has changed for the game: a new DE book, a couple of armybook updates, updated magic paths… all of this got me thinking about where to head to next in terms of army. One of the books that went a good deal of changes was Dwarven Holds: with the combat infantry blocks getting cheaper and cheaper, it felt like a good time to go back underground and see if the gaming experience was any different from when I last used the army in 2018.
So I wrote some lists, played a couple of games, and finally came up with the following setup:
The basis of the list is roughly the same as three years ago: a big dwarven block carrying the dwarven king on throne, then two more combat blocks (the Greybeards replacing the Seekers – more on that later) and some ranged units that can also act as combat support. The points changes allowed me to get a big unit of Greybeards off core, while the price drop on the Forge Wardens made them a good choice – for roughly the price of a warrior unit of the same size you get an elite fighting unit with a ranged attack that does something unique for the army. Where before I had Flame Cannons, this time I splurged and added a couple of regular Cannons: with the removal of the seekers, the anti-monster potential of the list went down a bit so I figured that some S10 D3+1w should help keep any dragons honest.
Why drop the seekers ? I hear you ask. Mainly because they are the only good Pyro/small arms fire target in the entire army, in a gaming scene where a lot of players are tooling up for the elven matchup. So in my opinion spending 600 points to include a vulnerability to the list is a poor use of points, even if the vanguarding seeker block can work wonders against the right opposition.
The first test run of the list will be none other than the first 8-man team tournament of the year: Who 8 my Wings? Is an online team tournament hosted by team USA, and the Belgian lads decided to participate once more! A total of 24 teams signed up, with a very good international mix of teams.
Spoils of War was the objective of the first round of the tournament , and we were drawn against none other than Team Russia (named Sputnik V for the purposes of this event), and I got to play against @Allor and his Orcs and Goblins:
So a combat – heavy list aided by Thaumaturgy, with a good deal of mobility thanks to the two mounted characters. The deployment would be Refused Flank, so I knew that we’d be in combat relatively fast and that delaying the fight would mean giving up the scenario advantage. The good news was that I could deploy deep and face the Orcs in waves as opposed to one coordinated attack. I decided that I’d have to accept the fact that a Comet was eventually going to drop on my army, and made a mental note to deploy the two cannons roughly 24 “ apart, in order to prevent the spell hitting both cannons at once. Other than that, the plan was: deal with the Wolf King, the BSB idol from… [Read More]
Since the last entry in this blog, a lot has changed for the game: a new DE book, a couple of armybook updates, updated magic paths… all of this got me thinking about where to head to next in terms of army. One of the books that went a good deal of changes was Dwarven Holds: with the combat infantry blocks getting cheaper and cheaper, it felt like a good time to go back underground and see if the gaming experience was any different from when I last used the army in 2018.
So I wrote some lists, played a couple of games, and finally came up with the following setup:
SmithF wrote:
Dwarven Holds
710 - King, General, War Throne, Shield, Rune of the Forge, Hand Weapon (Rune of Destruction, 2x Rune of Might), Rune of Storms, Holdstone
335 - Runic Smith, Shield, Rune of Devouring, Rune of Harnessing, 3x Battle Rune
285 - Thane, Shield, Battle Standard Bearer (Banner of the Relentless Company, Runic Standard of Swiftness), Rune of Mining
195 - Anvil of Power
627 - 29 Greybeards, Shield, Standard Bearer (Rending Banner), Musician, Champion
511 - 29 Clan Warriors, Shield, Vanguard, Standard Bearer (Flaming Standard), Musician, Champion
630 - 6 Hold Guardians, Standard Bearer (Runic Standard of the Hold), Musician, Champion
327 - 14 Rangers, Crossbow, Great Weapon, Musician
380 - 19 Forge Wardens, Standard Bearer (Runic Standard of Dismay), Musician
250 - Field Artillery, Dwarf Cannon
250 - Field Artillery, Dwarf Cannon
4500
The basis of the list is roughly the same as three years ago: a big dwarven block carrying the dwarven king on throne, then two more combat blocks (the Greybeards replacing the Seekers – more on that later) and some ranged units that can also act as combat support. The points changes allowed me to get a big unit of Greybeards off core, while the price drop on the Forge Wardens made them a good choice – for roughly the price of a warrior unit of the same size you get an elite fighting unit with a ranged attack that does something unique for the army. Where before I had Flame Cannons, this time I splurged and added a couple of regular Cannons: with the removal of the seekers, the anti-monster potential of the list went down a bit so I figured that some S10 D3+1w should help keep any dragons honest.
Why drop the seekers ? I hear you ask. Mainly because they are the only good Pyro/small arms fire target in the entire army, in a gaming scene where a lot of players are tooling up for the elven matchup. So in my opinion spending 600 points to include a vulnerability to the list is a poor use of points, even if the vanguarding seeker block can work wonders against the right opposition.
The first test run of the list will be none other than the first 8-man team tournament of the year: Who 8 my Wings? Is an online team tournament hosted by team USA, and the Belgian lads decided to participate once more! A total of 24 teams signed up, with a very good international mix of teams.
Spoils of War was the objective of the first round of the tournament , and we were drawn against none other than Team Russia (named Sputnik V for the purposes of this event), and I got to play against @Allor and his Orcs and Goblins:
Allor wrote:
535 - Orc Warlord, General, Iron Orc Warlord, War Boar, Paired Weapons (Shady Shanking), Plate Armour (Death Cheater), Potion of Swiftness, Lucky Charm
455 - Goblin Witch Doctor, Cave Goblin Witch Doctor, Wizard Master, Thaumaturgy, Skull Fetish
350 - Goblin King, Common Goblin King, Wolf, Shield (Dusk Forged), Heavy Armour (Ghostly Guard), Hand Weapon (Hero's Heart), Troll Ale Flask
260 - Orc Shaman, Feral Orc Shaman, Wizard Adept, Shamanism, Paired Weapons
495 - 28 Orcs, Feral Orcs, Spear, Mammoth Stabber, Standard Bearer (Green Tide), Musician, Champion
372 - 11 Orc Boar Riders, Feral Orcs, Shield, Standard Bearer (Banner of Speed), Musician, Champion
145 - 8 Goblin Raiders, Forest Goblin
115 - 20 Goblins, Common Goblins, Shield
503 - 22 Iron Orcs, Standard Bearer, Musician, Champion
180 - 3 Trolls, Bridge Troll
130 - 5 Goblin Raiders, Common Goblin, Shield
510 - Gargantula
450 - Great Green Idol, Battle Standard Bearer
4500
So a combat – heavy list aided by Thaumaturgy, with a good deal of mobility thanks to the two mounted characters. The deployment would be Refused Flank, so I knew that we’d be in combat relatively fast and that delaying the fight would mean giving up the scenario advantage. The good news was that I could deploy deep and face the Orcs in waves as opposed to one coordinated attack. I decided that I’d have to accept the fact that a Comet was eventually going to drop on my army, and made a mental note to deploy the two cannons roughly 24 “ apart, in order to prevent the spell hitting both cannons at once. Other than that, the plan was: deal with the Wolf King, the BSB idol from… [Read More]