Hello again!
I’m back for part 2 of my time at TEC 22 with the
Beast Herds. As I covered in part 1 I had 2 very fortunate games, amassing big wins in both, and had accumulated 36 points from the 2 games, this left me 3
rd position and for round 3 I was paired against the
KoE! I have only played against the new book once before so I was looking forward to playing against the new
KoE again.
As some of you know I am a long time
KoE player, going all the way back to 8
th edition, so I know how the army plays and I know all their weaknesses all too well (well, the weaknesses of the old book). They like to charge and they don’t like being charged. Even with a 2+
Armour Save they will roll 1s constantly (if you ever have to make two 2+
armour saves, one of the dice will always be a 1!). They consistently disappoint you but every now and then you will pull off an epic combo charge that it is so glorious it makes you feel like the Rohirrim and keeps you going for another 20 games!
Anyway, my opponents list for this game is:
Damsel,
Destrier,
Wizard Master,
Divination,
Binding Scroll - 490
Folk Hero, General,
Pegasus Charger,
Shield,
Heavy Armour (Prayer-Etched),
Bastard Sword (
Tristan's Resolve),
Potion of Swiftness,
Sainted, Castellan,
Excellence - 435
Folk Hero,
Destrier,
Shield,
Battle Standard Bearer (
Castellan's Crest),
Heavy Armour (Alchemist's Alloy),
Crown of the Wizard King,
Potion of Strength,
Cleric,
Bannerman - 370
Folk Hero,
Heraldic Steed,
Light Armour, Castellan,
Generosity - 180
15
Feudal Knights,
Champion (
Knight Banneret (
Castellan's Crest)),
Musician,
Standard Bearer (
Banner of Elan) - 635
12
Feudal Knights,
Champion,
Musician,
Standard Bearer (
Relic Shroud) - 510
10
Knights of the Quest,
Champion,
Musician,
Standard Bearer (
Rending Banner) - 685
5
Pegasus Knights,
Champion,
Standard Bearer (
Castellan's Crest) - 560
The Lady's Courtier, Courtier of the Dusk (
Witchcraft) - 450
8
Naiads - 185
4500
I hadn’t really looked at the lists much before hand so I had to do a quick scan of the
KoE book to work out what it all did.
So there’s a
Divination master, which is a pretty good lore against the my list, the missiles are lethal to the big monsters and
Know Thine Enemy is always a pain against my low Agility army.
The general build is an interesting one that I had never seen before, basically a peasant duke with 5 S5 attacks and a 1+
Armour Save. The Tristan’s Resolve is a nice weapon and it’s good to finally see it get some use after years in the cupboard of every
KoE Duke. The fact it can destroy my magic weapon enchantments has Mr Mino a little worried as well as the
Soothsayer, both of which really need their weapons to be effective.
There’s a
Folk Hero who’s essentially a mobile
chaff piece and a
BSB cleric who is good for being able to get bodies back and casting the
Orisons.
Then there’s 3 knight blocks, a big Peg Knight unit that
the General could go into if needed. A unit of
Naiads who are mostly a nice
chaff unit as there’s no champ in there to make them spell casters. Lastly there’s the Lady’s Courtier, who I’ve never seen before on the tabletop, so was interested see what she can do.
Deployment for this game was Battle Line and objective was Capture the Flags, not a great scenario for me as my
ambushers may struggle to stay away from the very mobile Knight units and if the
KoE don’t want to fight the
Minotaurs then I’m really going to struggle to get any
scoring units. My Giants in this game are just going to have to be expensive
chaff pieces mostly as their AP0 trees aren’t going to do a great deal against the 2+ Armour of the knights.
I won the roll for sides and picked the side with a big forest in the middle of the deployment, basically so that the
Minotaurs could stay in there and if the Knights want to charge them they will have to take some DTs for the woods.
My opponent dropped for first and put all 3 knight blocks in the centre, from left to right it was 12 Feudals, 15 Feudals +
Wizard (4x4) and then Questing Knights +
BSB. The Peg Knights were off to the right and the
Naiads on the left. General and
Folk Hero were off to the right of the 3 Blocks and Courtier to the left of the blocks.
I did my now bog
standard deployment; 2 giants on the right, 1
Giant and Jabber on the left, Minos centre left in a wood facing the 3 blocks,
Soothsayer to their right and Chariots to his right. Mongrels were to the left of the Minos and
Gargoyles were hiding behind the
Minotaurs.
One
giant on the left
vanguarded after the
Naiads, the only thing in the list my Giants could fight. The other left hand
Giant stayed behind my lines in case I needed some emergency
chaff. The Right hand
giant vanguarded around the Peg Knights arc to threaten them if they pushed. Meanwhile the
Folk Hero on the Heraldric Steed bombed it forward.
The only spell of note was that the
Damsel took
Portent of Doom! A spell so rare that I had to look up what it actually did and it is actually pretty good…
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